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That's kinda what I was going for which is why I said malicious sadism
Yeah. Like you said then.
I like GOA's points, especially regarding Evil not truly being as prevalent in human(oid) nature as is usually inferred. No, Humans Are Not Bastards (not all of us anyway) nor is there an obligatory Balance Between Good and Evil. In Real Life, anyway.
However, in our setting, since the Aether reflects what people believe as opposed to what is natural fact, I just assumed both Evil and Good would be huge concepts, holding sway over lots of other, lesser concepts. How much *actual* control they have over other deities should be decided on a case-by-case basis, but at the very least, there's two "sides" and everybody either aligns with one (even if only nominally) or not (which I guess counts as a third side, but Neutrality doesn't seem that big a concept on most real cultures, not under a specific name anyway.)
Regarding the crystals, I think they would make a good way to test our settings' character material eg. what would be the most interesting race/class combination for each specific crystal owner to have? Let's give it a try people!
And don't forget to vote!
edited 13th Mar '12 5:32:26 AM by Sijo
Anthropology hat. Older cultures (Greece, Ireland, etc) tended to have more of an emp0hasis on balance as a proper morality than modern cultures (though modern cultures are rediscovering that concept). I'd say it wouldn't be too much of a stretch to have a force of active neutrality.
edited 13th Mar '12 6:33:14 AM by Exelixi
•Half Human Hybrids- logical extension of existing concept and explains things previously left in the air. I approve.
•The Eight Crystals of Undeniability- Interesting concept, refined to work better with the setting than it was before. Approve.
•Masked spirits- very interesting, definite "adventure fuel." Approve.
◦Cults of the mask- Logical extensioon of the above. I approve.
•The Nobles of Conflict (Celestial gods)- Conflict shapes society, and I like the concept of nebulous mini-pantheons. I approve unashemdly of my own idea.
•Elena and the Gods of the hunt- Very cool dynamic. Approve.
◦Uwindo, celestial Goddess of the hunt-Approve.
◦Artorius, God of the glory of the hunt -Approve.
◦Hawk, God of treasure hunts and searching for items -Approve.
◦Natalia, Goddess of bounties and bounty hunters -Approve.
•Progenitor animals- Approve.
•Dire Beasts- Approve.
•Titans, the Promethean Men- I'd rather keep the old name, but whatever. Approve I suppose.
•Ogres, the Dire Men -Approve
•Demi Ogres -Approve
•Treasure Drakes -Approve.
◦Biourgy The Medicine Man's Magic- I approve.
Notes post. Looking for places where the "science" portion of Magic Versus Science can come into play.
Homtur: "Certain forms of magic [are] forbidden within the city, and magic is banned outright within a mile of the castle[;] very few mages exist."
So, to make up for the isolation and lack of magic, SCIENCE? Otherwise their quality of life and life expectancy would suck.
Kromicial: Outright technocratic. Perfect.
The State of Medicine
Despite magical healing existing and being quite wide-spread, there are always individuals pursuing the advance of medicine- true medicine, developed by research and experimentation. Often times these treatments are less effective than healing magic, but, on occasion, they prove to be much, much better. The largest advance on this front is the recent development of vaccination in Kromicial. The ability to prevent diseases from occuring with a large degree of success is something Biomancers only wish they could do on a regular basis. Other effective developments include antibiotics.
The most advanced medicine tends to exist in metropolitan areas, especially those with stigmas against the practise of magic. In smaller towns, homeopathic remedies are frequently seen alongside newer treatments. In rural areas, medicine is practically unheard of.
edited 13th Mar '12 7:12:56 AM by Exelixi
I actually imagined Homtor being very traditionalist in their ways, being more open to the company of botanists and philosophers then to scientists and mages. I could see them developing medicines and potions via botany.
While I do say Kromicial is a technocracy I also made it known they value a mages as well. I suppose their a mix of Technocracy and The Magocracy.
edited 13th Mar '12 1:02:14 PM by Vyctorian
Biomancer already require knowledge of anatomy and lot of the same things Physician must know. I can only imagine that combining the two practices may not be unheard of, improving both one and the other, and possibly outright expected in some places.
Hm. While that makes logical sense, that chalks up to yet another thing that isn't trying to play the magic versus tech theme.
edited 13th Mar '12 2:19:57 PM by Exelixi
Sample Culture #4: Titans
The Oni are the defacto rulers of the Meikyuu Forest. They are ogres, ogre titans, direct descendants of refugees from Ogre Ophaenum's original experiments. Their legends state that two ogres, and two alone, a male called Niiro and a female called Ao found this place. They say Niiro raised the great mountain and Ao the forest as refuge against the outside world. Then they married but betrayal among their children split their family into the two great ruling clans, named for the two legendary progenitors. Many things considered, this legend is unlikely to be true, but it still speaks volumes of the ogre capability that a large group of them invaded and conquered the enchanted forest long ago before the Black Emperor.
More likely their was a large group of them to sustain a breeding population. And they likely had very different names, later adopting the conventions of the Meikyunese people they came to conquer and likely adapting a local legend for their own propaganda purposes, later generations coming to believe it in themselves.
The two houses co-rule the Meikyuu forest, with an Niiro Emperor and Ao Empress at the very top of their aristocracy. They are both the political and spiritual leaders of the Oni and by default the rest of the Meikyunese people, at least those who bend knee to them, which is most. They are by tradition married to one another but further spiritual tradition demands they remains abstinent which works out nice politically to avoid any hybrid heir doing anything silly like uniting the houses under his singular rule.
Niiro means red, Ao means blue.
Living upon the highest mountain peaks of Aesar, these purple and blue-green skinned titans hark back to ages past. Each mountain is ruled by a different tribe and each tribal king places his throne upon the very peak of his mountain (Twin peaked mountains get co-rulership) and status is assigned to whomever sits their throne upon the highest peak, so their is some stiff competition that turns King of the Hills in something more than an extreme sport.
The Aesesir mostly use tool of bone and stone, steel a legendary item reserve for chiefs and kings. They live mostly on goats and various high altitude plants, with the occasional drake and sky whale to fill their platter. They move around on flying long boats with hulls filled with a negative-weight gas whose secret recipe is known only to them and the Black Emperor after he kidnapped an Aesesirian's alchemist and ripped the information out of his gibbering mind.
"Airships! Airships for everyone! Haha, no, just me."
They are flying vikings, yes.
edited 14th Mar '12 2:58:49 PM by God_of_Awesome
1. Stop calling them sample cultures. They're just cultures, now.
2. Fuck yeah flying Vikings.
3. You really like repetitive consonant-based sounds, don't you?
4. Scandinavia actually invented steel, so if you're going for the viking thing, not having steel is precisely the opposite of how to go about it.
edited 13th Mar '12 3:01:09 PM by Exelixi
1. It's for consistency.
2. Fuck yeah
3. I think it's kind of like a memetic devise.
4. *Xenoanthropology hat* Not THESE vikings. Instead, they invented negative-weight gas, which I think might be technically impossible.
Actually I removed the term "sample culture" from the entries once I realised that hey, wait a mo, there's loads of them now.
That works. And hey, they're easy to remember.
I call them 'Samples' because they are meant to be a sample of rather then a total sum of all cultures.
Sample Cultures #4 Cont: More Titans
Aezagyptiak (Long A-zah-jip-tee-ak)
Aezagyptiak are in fact a multiracial culture much like with the Oni the Titans are at the top. They are the Jade Kings, green skinned titans that have sets themselves up as gods. To an extent they succeed for most titans are by descended of the found of their empire, the Immortal God-King Imhotazancoatltek so each Jade King is a fairly minor demi-god and this leaks down some to the Jade Lords and Jade Knights.
Imhotazancoatlek's power base is maintained by a patronage of Celestial Gods; Gijatanakorus the Baleful Light, God of the Sun, is actually a Celestial God of painful deaths and gratuitous bloodshed, blessed Imhotaz for sacrificing hearts to him and mummifying people alive, Knyv-Tora the Pure Light, Goddess of the Moon, is actually a Goddess of absolute order, tyranny won through crushing chaotic notions like freedom, blessed him for the iron fist of his rule and Pyenzopnephto the Glittering Lights, God of the Stars, is a the same Celestial God that blesses the Lord of the Hoard, a god of greed satiated by the vast riches Imhotaz collects. Vaugseth the Light of a Blade's Edge is a Noble of Conflict, the God of Conquest who blesses him for his warfare to collect those treasure and Rivinitopaz the Light of Earth's Fire is a Celestial god of technological advancement and magical artifice and after so many years of living Imhotaz has made quite a few advancements, weapons of wonder to aid his conquests such as floating pyramid fortresses, teleportation devises and all kinds of crazy shit, some of it made by him and some of it taken from rivals for before him there had been other God-Kings. No more. Now he has no more to rule, having hit a seemingly impassable barrier of water.
The Aezyptiak nation spans over both a tropical jungle and a sandy dessert, one which inexplicably terminates into the other. The island is about the size of England and an ocean keeps Imhotaz at bay, for now. Within his small borders, he has solidified his rule and built up his engines of war, priming them for when he figures out how to cross the water, to conquer the Spine of the World, the Black Empire, the Eastern Dominion and every where else.
"Haha... haha.... oh, that's going to be a party." - Hrod
edited 13th Mar '12 5:21:06 PM by God_of_Awesome
. . . What does that even mean?
In case it isn't clear, it is definitely a goal to get a vast majority of the cultures and their geological locations if applicable down. We will end up representing everything (save for a few things that are left as adventure bait, most of the New Lands amoungst them) so the moniker is defunct.
I did a thing on the page. Check it out, see if you like.
edited 14th Mar '12 2:09:24 PM by Vyctorian
The greatest piece of Vincent's legacy, the Protogenoi are Orremna capable of creating more of their kind. They were few in the beginning, and even fewer now; as such, the Orremna treat them as a combination of treasure and sage, king and crown. If there is one thing to unite the mechanical race under one banner, it is the fate of the Protogenoi.
The Protogenoi look significantly different from the average Orremna and significantly different from one another. Their "children," so to speak, take on some of their characteristics- though whether this is by design or vanity is up in the air.
The Cerebral Forge
The greatest- in the literal sense, as in sheer size- of the Protogenoi, the Cerebral Forge is roughly the size of a small kingdom's castle. It is entirely immobile, and does not in fact possess legs. Its outside appears almost as a giant suit of armour, albeit one infused with steam vents and ever-spinning gears. Its innards, however, are much more complex, serving as a center of "birth" for its children as well as a place for them to shelter within if necessary.
Like all Orremna, the Forge can speak, though it does so infrequently; its rare, gravelly words are seen as profound wisdom and its orders are followed unconditionally.
Children of the Cerebral Forge, of which there are roughly fourty, are approximately twice as large as other Orremna, and appear more primitive, incorporating visible clockwork and steam engines into their hefty frames.
A small city, mostly comprised of Orremna, but including some humanoid visitors or immigrants, surrounds the Forge; more on that in another entry.
the Gemini Engine
The Gemini Engine was once two Protogenoi, but that day is long past. Now, it is one body with two (well-synchronised) consciousnesses. . . Most of the time. It appears largely as other Orremna do, except with twice as many limbs; its four legs give it a gait that resembles something between "spider" and "horse," and the same number of arms can rotate and spin around its torso to most efficiently perform the task at hand. Its heads, too, can shift their positions at-will to suit need or mood. Unlike the Forge, the Engine only forms the vital crystals for its spawn internally; it assembles their actual bodies by hand (specifically, by four hands). Its children, numbering at exactly ten, each have multiple sets of something. Whether this means horse-like Orremna with four legs and two front-facing arms or a seemingly regular individual with literal eyes in the back of its head depends largely on whim.
Despite its normally unified actions, the Engine occasionally argues with itself. Since neither of the original Orremna is truly "dominant" in any sense, these disagreements manifest visibly as prolonged periods of spastic twitching.
Those Orremna that affiliate themselves with the Engine are prone to melding. This is a dangerous process, and sometimes goes wrong, but, more often than not, results with one less Orremna walking around in the world and one more two-headed aberration.
The Alloy Matrix
The most experimental of the Protogenoi, the Matrix has dedicated itself to experimentation, to determine which materials synch well with the Orremna body. While it retains its basic shape, virtually none of its body consists of the original metal it was made of. Rather, it exhibits a colourful motley of all the finest alchemical metals known to man, up to and including Truesilver.
Not much is known of the Matrix's whereabouts these days, as it apparently decided to join the Ordu de Airghid some twenty years ago. Its children are indoctrinated into the Order at "birth," and each has a piece of Truesilver (and likely pieces of all kinds of other stuff) worked into it. They are seen almost as rarely as their creator, always pursuing some shadowy (but probably positive) mission.
The Exiled Obliterator
The Obliterator is not a surviving Protogenoi, not really. It went mad six decades ago, along with all of its children, deciding one day out of nowhere to raze a city in Centious. Its body seems to be scarred by Fate itself to reflect its monstrosity, all rusted metal and leaking oil. Its children are stained as well, quite literally; their bodies have lost all sheen, fading to a dull, dark grey.
Tired of the constant assaults on its fortress of choice by the untainted Orremna, it has retreated into the New Lands, where it slowly but surely builds up an army of insane constructs to, presumably, destroy or enslave all organic creatures. You know, villain stuff.
edited 13th Mar '12 6:22:47 PM by Exelixi
edited 14th Mar '12 9:28:40 AM by God_of_Awesome
The Black Casket Keeper of the Black Hearts
Some where deep in the Black Palace is the Emperor Hrod's laboratory. A man of magic, he has never stopped tinkering, and in his employ is Morgana Maddock, a woman Gifted in Artifice, who embalmed herself, freezing her life in a state stuck between life and death. The two together seek to recreate of Vincent, the Father of the Spheres, and to this end they labor to create a Protogenoi.
It is incomplete, the Black Casket. It takes the form of a huge black sarcophagus with a lid made of adamant with the shape of a skeletal robot (Like a Terminator) carved into its surface, lines of mithril running through it like veins, with black vital spheres places in the 'heart' and 'head' underneath the adamant within the lid itself. The lid, while being the being itself, is intricately connected to the casket where the 'factory' is placed, where a newly made Oremna will rise out of once complete.
It is meant to be able to move about telekinetically and speak telepathically, gathering up the materials it needs and placing it inside itself to pump out a new sentient being. So far though, that has not come to pass as the Black Casket weaves in and out of consciousness and sentiency itself, far long from being finished and creating beings on its own.
edited 13th Mar '12 11:15:54 PM by God_of_Awesome
Me and Ex voted for both so I'd say so.
Also it's under her goddess entry: https://tvtropes.org/pmwiki/posts.php?discussion=13207120910A52800100&page=28#690
I would still consider most spirits to be mostly free-agents.
That would kinda ruin Elena's entire faith and concept. Also Elena's spirits, aren't really related to the undead idea of spirit. They're created in that form. They'd be comparable to angles.
edited 14th Mar '12 12:15:55 AM by Vyctorian
I sort of though spirits as kind of like something like a cross between a Terrestrial and Celestial god, the anthropomorphic manifestation of the concept of a particular physical object, most insentient and barely there.
Elena is goddess of the concept of a united spirit of nature and higher up on the totem pole then Spirits.
It would ruin her concept for most spirits not to be connected to her?
You never mentioned that. How exactly are spirits tied to nature?
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