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I was precisely thinking about that. I think expanding the Trope Section of the main page will help with that.
Anduriel, The Sangrophage
Anduriel is a demon amoungst demons, rivaling the power of a Terrestrial God. More than anything, it desires to enter the physical world, to reap wanton destruction and subjugate the sentient races under its iron fist. You know, demon stuff. Through methods it keeps secret from all others, it has developed a consistent method of manifesting demons and demonic energies into the physical realm, through the draining and manipulation of the lifeblood of living humanoids. This alone would allow it to pose a problem to the world. Couple that with its propensity for giving 'gifts' of power to its productive cultists, and you have an ever-growing threat to society.
The demon's ultimate plan is to fill a large resevoir entirely full of blood, to manifest an avatar capable of holding all or at least most of his power. He is about halfway to succeeding with this plan, and coming closer every day.
Anduriel is forever opposed by Ashbleidd (see below), who has been hounding its steps since the dawn of civilisation.
Those mystics who take a pact with a demon, most commonly Anduriel, are known as Warlocks. Unlike other mystics, the powers of the warlock are invariably useful for nothing but destruction and bane.
Demonic gifts (subsection of Warlock, not a different section)
Some "miracles" that Anduriel and his colleagues grant include:
Curses: See Geasa.
Destructive magic: warlocks are capable of throwing around devastating bolts of raw energy, much like some wizards.
Summoning: Through a large sacrifice of blood or other energies or energetic substances, usually on a ley node, the essence of a (usually minor) demon can be given a physical avatar. This is not the demon's true body; if it is destroyed, the demon simply returns to the Aether.
False as the form may be, it is still capable of inflicting some nastiness. Conjured demons function a little like Incarnations, but their "owner" can exert more control over them. . . If his will is strong enough.
Blood magic: Special to Anduriel. A blood sacrifice, whether this blood is the warlock's or another's, can be used as an opportunity to seize the magical energy inherent in the blood as it spills forth.
Shapeshifting: Another one of Anduriel's trademarks; his power can bestow the ability to transform into shapes associated with him, including vampire bats, wolves, and a facsimile of the mist that falls on a harvest moon. Tidbit: The association these animals have with Anduriel is the source of humanoids' continual fear of them.
Other: Various other powers exist, due to the large number of demons willing to make pacts with mortals. They are too many to list, though most are variations upon the above ideas.
Unlike other mysticism, warlock magic is synergistic with wizardry, as a wizard is capable of making use of the raw demonic energy more effectively than a non-wizard. As such, wizards are the most susceptible to demon attention.
Through the twilight we strike at the heart of darkness
Not all warlocks are evil. Some, in fact, are overall good folks. Said individuals typically wield demonic power against itself, using their mysticism to fight supernatural evil. These people are certainly ostracized by most societies, though there are a few locations that welcome them.
This path is riddled with traps, however. A truly righteous twilight warlock (as they are called) can resist the ever-increasing whispers of power the demon(s) that fuel their pact feed them, but many less pure individuals fall from grace and take up the destructive mantle most of their kind do.
Walking Two Paths
Some twilight warlocks seek another mystical pact, with a more life-friendly deity, to help them stay on the path of righteousness. As such, warlock-witches are almost as common as other twilight warlocks. These magicians are favoured by Ashbleidd (see below) who frequently sponsors their endeavours.
Ashbleidd, the Blood Guardian
Ashbleidd (pronounced like it looks, with only one "d" sound [the suffix is Welsh]: Ash-bl-ai-d) is a great fairy who has been in conflict with Anduriel and his pact-making ilk since the dawn of humanoid civilisation. She is not quite as overtly powerful as Anduriel, and relies on an extensive network of allies, human witches amoung them. Twilight warlocks are frequently sponsored by her, as they allow her to steal Anduriel's own power and use that power against it.
No-one is quite certain of her reasons for loving humanoidkind and opposing Anduriel, though there are no complaints outside of the demon-cult demographic. What is known is that, even after countless centuries of total war, she has not lost her compassion for mortals. Unlike many of her Fey brethren, she has no interest in making bargains that will harm their participants; her demands are quite simple, and the reward for doing so as well. Fight Anduriel's plots and creations wherever they arise, as well as the machinations of other evils. In return, you share in the power and luck of the grey-blooded lady. Simple enough.
The Celestial Struggle
Anduriel and Ashbleidd are both held enough in the minds of mortals to form minor Celestial gods- namely, the god of bloodthirst and the god of lifesblood, respecitvely. However, their constant opposition, usurpation, and subversion of the other's devices mean that, until one of them is destroyed and faded from the collective memory of mortalkind, neither can ascend.
As Aetherial spirits, neither being would be changed much by godhood; indeed, the power granted would merely function much like copyright taxes do in reality, with a tiny drop of impression (and, thus, power) invoked with every thought of their embodying concepts.
Anduriel (first image at the top)
edited 29th Jan '12 8:24:42 PM by Exelixi
Very nice, I like the balance of having both good and evil warlocks.
May I suggest that Anduriel is a minor Celestial- the embodiment of Bloodthirst (in all its meanings?) Similarly Ashbleidd might represent the positive aspects of blood eg. The Essence of Life.
Also, shapeshifting might be among the powers granted by Anduriel eg. bats, wolves, mist, and other such classic vampire forms. Might even be to blame for human(oids)' fear of such otherwise natural creatures.
BTW: Could you people please vote on the update before we get another big stack of suggestions? Thanks.
Those both sound awesome, I'll add them in.
Will vote in. . . probably about five minutes, after the high from talking to Lizzie calms down. Wouldn't want me unconditionally screaming "FUCK YEAH THAT's EPIC" to every idea.
Orcish Martial Arts- Aye.
Naming conventions- aye.
Black Empire Facts #2: Vine Slimes, Goblins, Semi-Sentients and Citizens, Second-Class- Aye.
Caveborn- I dig it.
Red Cavern worms -Sure.
Fire Gems- Steampunky lanterns. Aye.
Vine slime variants- Natural extension of the concept- aye.
Battle-thread necklace- Nay. I don't see how it works with established magic. Magical Girl Genre fashion transformations don't feel very much like our style.
The circlet of stupidity- Aye, for luls.
Marauder boots- Useful and make sense, aye
Staff of the orb-weaver- Nay, I'm just not feeling it.
Compact bow- Steampunky! Dig it.
Empathetic necklace- Nay. Too much mind control; repercussions, etc etc
Slimes as alchemical ingredients- I like the snark, sure
Void prison - Aye. Oddly reminds me of the Helvault from Magic's newest expansion.
edited 30th Jan '12 3:57:37 PM by Vyctorian
The Tale of the Hero of Light
In every culture, this story seems to show up: A Hero of Light fights an Army of Darkness. The Hero is aided by a Child of Darkness who falls in loves with the Hero and the Child's life is ultimately willingly sacrificed to defeat the Lord of Light who was behind the Army of Darkness all along in his zealous bid to bathe the world in unblinking light. The rest of the details, including the actual statistic of the characters, tend to vary but it is believed that it actually happened in some form.
When it is told, acted, written, read, recorded, played, it seems echoes of the memories of the event ring out through the Aether into the mind of whoever dares to give the story and what will result is sublime beauty. Then the backlash will make sure it cannot be repeated this way by this person ever again. Actors, writers, even recording devises of every sort find they cannot repeat that moment ever again, they turn up blank or turn off altogether if they try and recordings and books will erase themselves after the first peruse.
God, linguistics don't go against the anti-hat rule in any way. Americans speak English- are they the same culture as the Brits?
Note that I am talking about members of races born in the environment where the race is most prolific, their homeland. Not necessarily every member of the race ever. That's what "convention" means.
Martial arts are things that bridge cultures. A warrior that goes to a new land to train isn't going to go back home and say "hey, I think I'll keep this shit a secret from the rest of the army." Especially when the societies are on friendly terms. See: Longsword existing on the same principles throughout England, Scotland, Germany, Italy. . .
edited 29th Jan '12 11:09:53 PM by Exelixi
The current Caveborn is neither, he's a hive mind of worms using a drake's skeleton as a structure
I'll add my votes later as (as usual) I like to *reread* everything carefully before I vote. Hopefully tonight.
Visual: Ashbleidd? 
(I just googled fairy + blood and got like a zillion hits. Who knew that was a popular combination? )
GOA, I'm not sure I understand the why and how of The Tale.
edited 30th Jan '12 5:06:27 AM by Sijo
Basically, this actually happened long ago, and the echoes of these events still ring through the Aether that when performed they reenact themselves through whatever medium is presented, but once done the ghost of stories pass must fade away.
Sijo: Sure, that works.
Lizzie is someone I care very much for. Can't really classify it beyond that at the mo. But I'm fairly sure talking to her is better than burying your face in cocaine and inhaling deeply.
I ask that you guys reconsider your votes on naming conventions, because seriously, I will not shut up about these goddamn linguistics.
edited 30th Jan '12 12:56:21 PM by Exelixi
If dwarf names are something other than Italian it would be a yes.
I guess yes, then even though I still like the wacky names fantasy works usually have. Calling a dwarf Ivan just seems kinda silly to me.
edited 30th Jan '12 3:58:20 PM by Vyctorian
Yeah, but what about calling a dwarf Denisof the Red?
Hey, it's better than Urist Mc Dwarf.
Dragon aspect or The Aspected
Often called half-dragons, or dragonborn despite neither applying to them. Those who have dragon aspect had it gifted or rarely cursed upon them. Usually it is by a god or powerful dragon, as form of shared power.
The person losses much of what made them whatever they were before, with the exception of their personality and basic organs which remain intact. They gain dragon-like features, snout, scales, horns, spines or spikes depending on how powerful the gift was.
Those who have it gifted on to them are often heralds, and protectors chosen to fight in the name of a god or powerful dragon. Many of which act as avatars as well but not all. Those who have if thrust upon them as punishment however may see it as a curse.
The weakest form of the gift/curse of dragon aspect, may only manifest as horns and scales and breath. While more powerful versions may induce size change and even the growth of wings.
The aspect can also been stolen from dragons and even sealed within objects but those who try to steal from a dragon are most often more mad than genius.
Offspring of the aspected
Those who are the offspring of those gifted and cursed are born with all the normal features of said race and none of the gifts with the exception being that they have an innate magical aptitude and the elemental affinity of said dragon.
These offspring often follow the same paths as their parents and end up as Aspected themselves or at the least having a pact with a dragon.
I would say any naming convention is not absolute and therein broad.
God: Didn't I say that? Sorry, I thought 'broad' came with having an entire language or more to draw roots from.
The only things that are stated to be universal or nearly so are the suffix for demons (being the phoneme that indicates that they are demons) and the patronymic and matronymic nature of the last names if the one species. Which simply means that they don'thave proper last names.
Sorry about the delay, folks, I've been unexpectedly busy. Anyway here's my votes:
I'll tally the votes tomorrow.
Sijo: Naming conventions are pretty simple things. Basically, as a language develops, names of that language develop certain characteristics, whether phonemes or aspects of meaning. You're familiar with the conventions of many languages, whether you realise this or not.
For the purposes of a game, naming conventions are selected to avoid the issue of having Yvonne Markov and Aengus Mac Tir from the same ethnic background/village/household. Many fantasy settings overlook this, and names end up looking artificial. We don't want that.
Yes, Sijo it is. Only one exists.
Both of those names seem perfectly natural to the same area to me. Also it seems more you don't want it than we.
edited 1st Feb '12 7:04:21 PM by Vyctorian
For reasons I don't quite know I want Dendar featured as a deity.
edited 2nd Feb '12 1:09:34 PM by Envyus
Both of those names seem perfectly natural to the same area to me.
I literally started smacking my forehead against my desk.
Can we assign naming convention to regional backgrounds rather then racial? And then assign racial regional original and match as appropriate?
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