Follow TV Tropes
The Eastern Dominion
Many mistake the TED for a country but it is not a single country but a unified allegiance of seven countries each of which is self-governing.* The alliance is mostly military, roads and resources. The countries exist along the south eastern ridge, which is mostly very dense jungles, mountainous cliffs and beautiful beaches, with the exceptions of the inner ridge which is mostly plains and farm lands.
Almost all the buildings in the older cities are made of stone, and over run with veins. The capital of the alliance was the former capital of the oldest nation of Azhinan, Cidhia the city is right against the coast and is built out of mountain and leads right down to a sandy beach and beautiful cove. Ironically Cidia exists on the western coast line.
Azhinan is mostly merchant class, and is ruled by coin. There are little no rules amongst their business practices and the local guards protect the merchants over all other class with the exception of maybe the Queen and her lords. The cities tend craved out of the wilds of the jungle, where survival of the fittest is a literal rule. It's queen is elected but the merchant class are the only ones allowed to vote and elections only happen every fifteen years. The new capital city is located deep in the jungles and has a golden stone palace top a pyramid structure.
The other nations are all monarchies as well with the exception, of soucen to the north, which has a pure democracy and is mostly farmlands. It also divides food up equally among it's people and relies more heavily on a trade based economy, though it does accept Dominion gold.
The Eastern dominion's leader is elected by vote by the leaders of each nation. The current leader is the youngest in history but also one of the most compelling, having averted an all out civil war among the nations as well as helping all the sides comprise on multiple issues to bring TED into it's first golden age. He is the second son of Azhinan's current Queen, but he is much more in support of the people of the land than she is, and has forced Azhinan to hoard less of it's resources and discoveries for better of worse.
I'm liking this.
Black Empire Facts #1
Egalitarian vs Libertarian
In the Black Empire, the two major political forces is Egalitarianism and the Libertarianism. The Emperor is Authoritarian, meaning he's in charge and you do what he says, but he tends to favor Egalitarian views. The philosophies originated from a single movement, a large scale revolt against the Emperor that followed a chant of 'Liberty and Equality'. The rebellion ended when Hrod spoke with the leaders and acceded to their demands, and punished them by hiring them as bureaucrats.
However, it became clear the new system was flawed and contradictory. Unwilling to go back to the old ways, the revolutionaries split into two camps, the Egalitarians and Libertarians and they have since polarized the political climate since. The Emperor is very much in favor in sacrificing liberty for the sake of equality and just wished everyone would shut up and put up with it, but he has found a need to strike a somewhat lopsided balance between the two.
The Black Empire thus views the politics of the rest of the world through these lenses. They view themselves as largely Egalitarian (To the dismay of some) and The Eastern Dominion is conversely Libertarian.
Vine slimes are native to the jungles of the eastern ridge. They average out at about 6 to 8 inches tall and weight a little over five pounds. They are pale green, and transparent. They are a cute harmless blob alone, and terror in groups. They are not malicious and in fact have no clue that when they fall on people in massive groups that they are hurting them as they just want to play.
They are asexual, and reproduce naturally in ideal conditions. The word slime is a deceptive term they are not actually slimy and in fact have smooth of not somewhat mushy skin (like silly putty), nor are they amorphous they can bend and twist quite liberally but they have limits. They only part of them that is really slimy is their insides, and it only leeks out of them when injuries. They have no brain but more their slimey inner mass is one giant organ acting as brain, heart, and stomach among other things.
They have pseudo-eyes which do allow them to see, but in a way much different than most humanoids do. These eyes also allow them to hear, smell and speak. Their diet consists of various bacteria and mold which grows in humid jungles. They cannot usual be tamed by convention means, but magic has been known to work in the past. They have been know in rare occasions to take a liking to a human and hang around them like a pet, but most believe that the creature just enjoys the taste of human oils.
Again since not being slimes in the traditional RPG since they do not split apart when injured and more often will just leak out while crying, if not mended right away; Their healing ability is very poor.
They are usually found within the trees just below the canopy. they are cold blooded and need humidity to survive. They do not stay in the direct sun very long though as they they easily dry out.
The ideal temperature from them to reproduce is between 60 and 70 degrees with a humidity above 90 degrees. Their asexual offspring are sweated out from their body and start as just over an inch tall, but grow to full size between 14 days and a month depending on how much bacteria and mold is around.
Kromical is the 3td oldest nation in the Eastern dominion, and it is the most technology advanced of the alliance, while also having the second biggest farms. It is mostly jungle land and has re-built most of it's cities above the tree tops. There is an on-going class and ideology war within the nation. The new tower-cities often cast shade on very fertile lands both farm lands and jungle.
Only the smartest and Nobel people are allowed to live in these towers. While the commoners live under these shadows, despite providing 30% of the food for the entirely alliance those in the farm lands are often ignored by the High king Herald. The dominion would put a stop to Herald's technocracy but he provides too much in terms of technological aid to the dominion, as it's often his mages and engineers which lead to the advances within the alliance.
Those who are deemed to be intelligent are often taken form their families and brought to schools within the spires to have their minds molded. They also are not allowed to live with the peasants as the gods have given them with intellect, though they may explore other areas of the dominion. Conversely those below the towers are not allowed into the towers even to trade, and most will never seen the inside of the tower cities.
Mages and engineer's have the right to experiment, and the right to knowledge but not the right to choice. They must experiment or study for at least 12 hours of the day, unless they are working. there is little artistic expression allowed within the cities, so many must express themselves though their experiments or designs. In opposite those below the towers do not have the right to learn without being brought to the towers.
Artistic expression below the towers is more often done with light theses days as the sun is becoming an increasingly rare sight as the cities grow.
The merchant class are more commonly just more well off commoners as the cities buy out 60% of their stock outright and have very strict restrictions on prices and denial of services.
But as of recently there have been rumbles beneath High King Herald's feet, talk of rebellion, and even recently attacks on the tree-towers trunks. None have succeed but their is war brewing within the dominion, the people on the hills which coat the country side in shadows are soon no longer going to be able to ignore those who they've taken the sun from, but for now it's too ragtag to be any real threat.
edited 13th Mar '12 12:52:12 PM by Vyctorian
Kromical: Vvvvvverry Libertarian.
Homtor is the smallest country and surrounded by wall on each side. If it wasn't for the fact that it has a king, and a devote people. You would believe them to be more of a city than a country. It is entirely plains lands and farms between the massive stone walls which the jungles veins are climbing over and the city in the city/cast in the middle.
Homtor is somewhat isolationists despite being apart of the Dominion and accepting trade as well as having joint troops with them. People within the dominion are only allowed to stay within Homtor for six months at the most and then must buy a home their if they wish to stay a home they must spend at least 75% of the year at. Trade is only open for a few hours on weekends and during festivals and only to members of the dominion. Certain forms of magic is forbidden within the city, and magic is banned outright within a mile of the castle, and very few mages exist. Homtor's chief export is ore as the city happens to be build into an old mining mountain.
Homtor is uses Dominion gold as they mine out 60% of it, and has a bill of rights which the kingdom has yet to violate, though the rights are very few. Working class, farmers, and merchants stand on equal ground within in the kingom's eyes. Though they are rarely listened too, not because the King Char is ignoring them but because 9/10 he makes a decision his most of his populous wanted anyways. 'High King Herald Often calls him King Lucky. He calls it experience for when he was a prince he lived among his people in secret for six years, nearly five years longer than he planned too.
Is that suppose to be an ironic statement? o.0
I designed it as authoritarian, controlled city, structure, everyone is either mage, Nobel or peasant, enforced societal roles, little to no rights, ectra.
edited 26th Jan '12 12:53:57 AM by Vyctorian
Well, it sounded like the Merchant class ran rampant. Homtor sounds more Egalitarian.
I cleared it up.
edited 26th Jan '12 3:05:13 AM by Vyctorian
Everything that's supposed to be 'slime' is written as 'smile.' You may want to fix that.
Centious neighbors Azhinan to it's south, Soucen to it's north and both Kromicial and Homtor to it's east. As a result it is the center of trade within the eastern dominion. To it's south it's mostly jungle while the north is more covered by forests with clear patches of plains.
Centious is lead by Empress Kotoa and her council. The government structure is very typical of medieval times, in the the royals and nobility control the most power and luxury. Followed by the merchant class, then the military, then the working class and finally the serfs. In fact Centious is the only country within the dominion to still have a serf class.
Centious is the center of the dominion for art and non-magic based education. Almost all of it's cities are massive, as it used many of the funds it brought in from trading to inter connect the smaller towns into large oddly shaped cities made from stone, as of Centious's only resources is the mysterious powdered stone which is a very shiny looking white stone which makes great building material it it's grayest form and great jewels in it's purest form.
Centious also has a high number of dwarf refugees from across the ocean, most of which are within the serf, and working class.
Expression and creativity are one of the few things that can ascend you higher in their society. An artistic serf has a higher chance of being brought into the merchant or nobility class than a hard working one. Though no matter how much power or wealth they amass serfs are forbidden from practicing magic or learning any sort of combat style.
Centioian fist -
A Martial art that makes it user look more like a shuffling broken man than a train warrior. It was developed by serfs as a way to fight back, when oppressed. It relies heavily on leg and and arm locks as well as shifting an opponents weight against them when attacking, and it's defense is mostly dodging.
Since serfs are also disallowed weapons of any kind they have found a way to improvise, using plates, cups, mugs, chairs and even tables as weapons and shields in a fight. the creative use of their bodies and environment has earn it the nickname "artists boxing" among nobility and merchants who see it as more entertainment than fighting style. Often hiring on such practitioners as bodyguards, enforcers, or in the case of most serfs, gladiators.
Wow, we're really into the World Building now. Great work, folks.
and punished them by hiring them as bureaucrats. -Things like this are why I enjoy reading GoA's posts so much.
Speaking of World Building, here's how I see the Broken Continent AKA The Old Lands: 
edited 26th Jan '12 6:07:49 AM by Sijo
Here's this week's Vote List:
Damn, I'm letting these lists get too long, that's not good for fair evaluation. From now on I'm doing the voting every weekend. OK?
Votes due by Sunday night.
edited 26th Jan '12 6:58:10 AM by Sijo
Vyc, you're doing great work with this Eastern Kingdom thing.
God, I'm thinking a bunch of the little quotes beneath several subsections of the player's manual (which I will write once we're done) will be from Hrod. I like the character, and you write him in a pretty entertaining way. Also, it's interesting to have quotes from someone who isn't a clear-cut hero or villain or deliberately-neutral eldritch figure.
As for votes:
Black Empire Currency
Elena, Goddess of nature
Mystics of Nature
Baton, Wolf-God of intelligent animals and human beasts
The Prophecy That Wasn't
Agathos, God of Old Age
Location: The Stress Shack
Hakiro The Hunter of the Damned
Jamar and Cerberus
Location: Spireroc City
Black Empire Facts #1: Egalitarian vs Libertarian
No: God of Censorship, Ogres (for the reason I outlined on the page afterwards- "Orc" is both a species name and the name of the adult of the species, like "fox" or "butterfly.") and Living Elementals (which were replaced by the Duergar)
Needs more work: Seven Crystals of Inevitability, Astrological Elements. I like the ideas, but I don't think the concept of chakras feels right with our magic system, and the astrological connection to the elements juswt needs to be explored a little more.
Now, I think the Vampires should be voted individually, as they are not mutually inclusive. For instance, I might vote for Vampires #3 and #2 (which is the same as Nosferatu).
I personally like all three of the ideas, but I feel we need a name distinguishing the types; people might just call all sangrophages (things which subsist on blood, in Greek) 'vampires' but scholars would have separate names for them.
Actually, "sangrophage" might work for the name of the first.
In addition, I've a couple ideas to submit for the next round:
Orcish Martial Arts
While each clan practises its own style of fighting, all the styles have the same origins, and warriors will frequently cross-train, incorporating techniques from the styles of other tribes. As such, the arts are not disparate systems, but different branches which form a holistic martial art. The precepts are as follows.
For Armed Combat, Orcish warriors favour offence over defence. Much like the German schools of fencing, they hold that the best defence is one that incorporates an attack, and the best attack functions as a defence (this is called "single-time technique" in real life). As such, the most perfect action is a strike which voids an opponent's weapon whilst connecting with them. The second- best action is to void an enemy's strike while continuing to threaten them. The worst action is to passively defend, because passive parries allow your opponent the initiative (control over the flow of battle). As you can imagine, Orcs favour two-handed weapons or weapons Florentine over one-handed weapons with shields. There is one exception to this rule. . .
Dagger and unarmed combat. The Orcs (again, like the German masters) treat combat with a dagger or knife as being nearly identical to wrestling. Wrestling is not the slow, ponderous sport you see on television. It is, in fact, swift, decisive, and extremely brutal, made even more so by the presence of a dagger. The remnants of explorer groups who have gotten into tussles with Orcs have returned home with tales of how a lone, unarmed Orc pressed against a proverbial or sometimes literal wall has thoroughly obliterated one or more men with fine armour and weapons.
[When I get home, I'll link a few demonstrational videos for Blossfechten and Ringen techniques to illustrate what I'm talking about.]
To keep names from becoming schizophrenic (as they do in many settings) I suggest a few naming conventions based on real-life principles, sometimes played around with a bit.
Demons: Names contain plenty of dipthong vowels and end in -iel or -ael. This is reminiscent of Hebrew names for angels; -el means "of god," which is turned on its head a bit for demonkind. No mention of this in-universe, though, just a little easter-egg for linguists. Examples: Anduriel, Michael, Aricrithiel.
Fairies: Names from Goidelic languages IE Irish, Welsh, Scots Gaelic. Examples: Mathonwy, Rhiannon, Nuala.
Sylvan: -Shrug- dunno.
Doppelgangers: the Veilborn have names based on French and its immediate family, with descriptive epithets. Examples: Jean of the Claw.
Humans: Take linguistic roots from all other languages. As such, their names can be pretty much anything.
Dwarves: Eastern European language roots such as Russian.
edited 30th Jan '12 3:48:28 PM by Exelixi
Black Empire Facts #2
Vine Slimes, Goblins, Semi-Sentients and Citizens, Second-Class
The Black Empire has an actual official designation of Second-Class Citizen, although usually it reads out as Citizen, Second-Class. This title refers to semi-sentient creatures who have thoughts, feelings and awareness, cognition and intelligence, but are not yet capable, or simply have not, communicate, "I do not wish to be a Citizen, Second-Class. I wish to be a Citizen, First-Class, with all the rights and privileges that implies." Or something like that.
As it stands currently, their is a Vine Slime population within the Black Empire and they have been declared semi-sentient and thus protected under the laws of a Citizen, Second-Class. Before then, they were considered pests, mostly be adventurers, living booby traps that would drop down and crush you as you trounced through the jungle, fit only to be exterminated. This has changed somewhat; it illegal to exterminate them but Hrod thinks it's funny to booby trap important places with a large colony of Vine Slime.
All semi-sentient races each have individual laws pertaining to how they may be legally exploited. Using Vine Slime as booby traps, for example, totally okay. Goblins of the Black Empire are also Citizens, Second-Class, and their laws basically sum up to, "Whatever the Orcs say is okay."
Brownies were also Citzens, Second-Class, for a while since the Brownie population around that area tended to live in primitive nature-bound societies. Once they started interacting with the outside world, one brownie demanded from Hrod himself First-Class Citizenship for all his race. After acceding to Hrod's demand ("You're supposed to say it 'Citizen, First-Class'. Say it right!"), the status of the Brownie race was changed.
The Black Empire is divided into sectors, each ran by a Sector Governor. These sectors are oftens based around pre-Empire nations that were usually the last to be conquered; these nations were far more stable and right-thinking and therefore harder to assail. For this, the Emperor held them above the others and when they did fall their current ruler was made into Sector Governors, ruling over their less fit neighbors. As part of the individual Sector Charters, the Sector Governor has that title by dint of having their ancestral title, i.e. they are Sector Governor for being King, Prince, Duke, Patrician, President, etc, and their internal workings run how they wish. Of course, the Emperor has the final say and enforces his will more strongly on those who's policies displease him.
Hrod has created new Sectors in the past, partly when a Governor's policies has displeased him sp that he takes away their land and partly to form political experiments. He has experimented with democracy, communism, theocracies, technocracies, fascism, anarchy and others. Usually these experiments die after half-a-century and their lands absorbed back into their original Sector or someone else's depending on Hrod's mood, but a few have flourished and grown and begun to overtake their mother Sector.
Things The Emperor Is Not Allowed To Do
Quit making boner jokes.
A demonstration of a few longsword techniques- notice how every parry is also a threat, and how the demonstrator isn't afraid to use the parts of his body other than his weapon. This stands in stark contrast with olympic sport fencing, which is, well, a sport, and should be treated as such rather than an accurate representation of martial arts.
Wrestling with the dagger. I recommend watching without audio, because the music is awful.
Since we're creating a steampunk-ish world I thought this might be useful
Here's my votes:
If the Nosferatu get voted in, I'll do a proper bio for Anduriel. And probably a big, powerful Archfey. Maybe a strong Angel too, but the forces of supernatural good aren't really my thing.
@Sijo: The Duergar are my revised Living Elementals.
edited 26th Jan '12 4:36:03 PM by God_of_Awesome
edited 26th Jan '12 4:39:17 PM by Vyctorian
X = Yes
O = I have to look this over again
edited 26th Jan '12 9:06:34 PM by God_of_Awesome
Sharing the southern tip with Centious, and boarders Azhinan. Memise is more forests than jungles. Memise's chief export is it's massive trees for wood, as it is the basin for a rare breed of tree known as Maroon bark trees, due to their red-ish colored bark which has pain reliving properties, and the wood of the tree is known to be remarkably strong and thick while still being light weight. Despite the harvesting the nation is very green and replants many of it's trees.
It also seems to have a negative node which has been their as long as the country as existed which is a small desert patch which is devoid of magic, and even restricts the the use of magic instead of it reducing all spells to a mere 5% power.
the provinces are split up by 5 to 10 foot high iron reinforced walls which act as more satisfactions of were the barriers are rather than a defensive mechanism.
Memise is home to many mystics, as well as lumber workers, and many adventurers call it home as ancient tombs and ruins tend to be found within the thick forests. It is ruled by a theocracy and their Queen is a worshiper of Elena, but the dominion often puts her at odds with her goddess and there are rumors she herself worships another god on the side. Mystics and clerics are revered in the nation, and often hold the most power over the people and guards sometimes even more so than Royals do despite what the government says.
Queen Jess is very intermixed within the politics of religions in her nation as well as the dominion as a whole. She is very heavily influenced by the governmental church when it comes to her decision making for what right for the people, too the point where some may say she is more a figure head than anything else theses days.
Due to the countries interwoven relationship with nature, the cities are often built around the forests rather than out of it like Azhinan or on top of it like Centious.
The governmental church is a church of multiple faiths each with a representative, located within the castle. The Governmental church act as advisers to the Queen, and represent all the major religious views of her kingdom. They all live together in one central library which has collecting in it a copy of every religious text they could get their hands on, including many of which belong to dead faiths.
edited 26th Jan '12 5:35:14 PM by Vyctorian
I imagine any place with a null magic zone makes it difficult for mystics and gods too, gods even more so.
Community Showcase More