Follow TV Tropes
No but they have a mobile form as a noted, as long as they stay warm which works as deep interesting flaw for a player to work with. It's a difficult race but it's race none the less. Setting do have them.
So what the in-universe reasoning behind them being clockpunk cyborgs? It still sounds like a cultural thing.
Hence them being like Kobolds. Not recommended for most players on account of the difficulties involved, but still an option.
Did you actually read the post?
They have a high tendency for genetic defects that cause missing limbs or other features. To make up for this somewhat, they have prosthetics other races probably won't develop for another few centuries.
edited 20th Jan '12 11:39:35 PM by Exelixi
Oh, I read as the shapeshifters. Okay, that's different.
Doppelgangers don't really have a culture outside the Veil. In areas with large numbers of them, they develop subcultures, but not to any great extent.
Okay that makes more sense then, so we can still develop theses races and creatures more right? Because now I think we have a good place to work culture around.
edited 20th Jan '12 11:46:51 PM by Vyctorian
That's the idea. Instead of "ooh, interesting thought! I should make a new race for this. . . " we have "ooh, interesting thought! How can I work this into one or more of the races?"
I still don't like the idea but it's certainly different. But I say that different dwarf cultures came up with different work arounds for their crippling deformations besides cybernetics. Floating psychics, spirit bound shaman, stuff like that.
I still don't like it though
I think they were met with universal approval except from you.
I swear I will fillibuster this movement with all my verbal gratuity.
It amuses me how serious you are with this.
I'm pretty sure I came in after dwarfs.
Ooo! Here's an idea: One culture of dwarves tried to make themselves new bodies to overcome their deformities, creating bodies with stereotypical traits.
Vyc: Dude, everyone except Sijo and I came in after Dwarves.
Eyc seems to have vanished.
A lot of people have vanished
I don't mind people coming and going on this project. Like TVT itself, Sceal should be the result of the desires and ideas of those who want to contribute, when and how they can. It would be nice to known how long each plans to stay aboard, thought. For instance I'll be part of this for the foreseeable future. I see it as a place where I can drop off the Fantasy ideas I occasionally come up with (as long as they fit in with what has been already decided of course.)
I'm feeling a little ill right now so I'll come back to give my votes later today.
The Sun is of the element of Air and Fire.
The Moon is of the element of Earth and Water
Comets are of Air and Water
Meteors are of Earth and Fire
This is important somehow.
OK, here is what I vote for the next update (leaving my own suggestions out of course):
I like the concept of Meykyuu Forest but I'd like to see it explained better first eg. who's in there?
Last chance to vote for anyone who hasn't (Goa, that includes you.) I'll tally the votes tomorrow night.
Eladrin Living Elemental
The Sylvan are the Aetherial Mortals, as close as a Material creature can be to the Immaterial well not crossing over. The Eladrin are their cousins, their opposites, as close to the Elemental as one can be without becoming an unliving part of nature. Their is a breed of every conceivable element, although some are so obscure and rare as to be practicality unheard of. Sylvan suffer for being close to the Aether for having an effect on their minds but the Eladrin are completely divorced of body and mind and their traits are purely physical with no associated mental trait towards their element.
They go through a number of stages in their life cycle much like a number of major races and first is named as the Sylvan's, Gnome. One distinguishes between Sylvan and Eladrin Gnomes. In this stage, they only have a tangential connection to their element with a number of physical aesthetic, they are still entirely mortal flesh. This stage seems to cover a normal lifespan from infancy to old age and they will grow to be half the size of an average humanoid.
The next stage is the Dwarf, and one distinguishes between the Mortal Dwarf and the Eladrin Dwarf. At this point, they are old and the element of their breed is beginning to actually replace their flesh. Some do not even survive this transition. They grow from half the size of a humanoid to equal and it covers a second lifetime. At this point, the element has begun to overwhelm the flesh and they become Giants. Many do not survive this transition at all, but those who do grow to be twice as big as a humanoid. The last stage is when all flesh has been discarded and actual survival is more of question of retaining one's consciousness. This is the Titan and it may live and grow as long as it can retains its grip on the mind. A 'healthy' Titan is one that still has a humanoid shape but even as they devolve and die they may keep growing and take a great while to do so.
The rule of thumb is the more 'solid' a Eladrin element is, the more likely they will survive the various transitions. For example, Earth Titans are about as common as Lightning Dwarves.
You know the more I think about cannibalistic dwavfs the more my mind goes "how do these fit into the setting with everything else we have here?"
And the more my mind shifts towards "They don't."
Yep, Our current canon dwarfs. 
Too be honest they're not just different they seem like Dwarfs in name only. They remind me of early fantasy orcs though.
edited 22nd Jan '12 3:23:12 PM by Vyctorian
Ok, here are the votes so far:
Which means only Exitus (but not his specific manifestation), The Traveler's Star and the Beast-folk made it in this time. I'm willing to give God of Awesome one last chance to vote but only before I do the actual update tomorrow night.
And I didn't count Tomu's votes because he asked me not to.
edited 22nd Jan '12 3:36:24 PM by Sijo
Seeing as there only seems to be us four now, maybe asking for three votes is too much.
Community Showcase More