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Except these Orcs aren't especially aggressive and are rather intelligent.
Or, you know, maybe the whole thing has been exaggerated and changed on re-tellings over the centuries?
You know, like in real life.
-*working on the update right now*
edited 26th Dec '11 5:08:42 PM by Sijo
Sijo has a point.
Okay, here are the proposed additions to the project page and the votes each got. If I got it wrong someone else double check it OK?
Note: I removed The Skyswallower from the list because I added it after some people had already voted so it may not have been fair. I'll add it next time.
Also, if there is still argument over the exact nature of dwarves, I'll hold that one back too.
I suggest that only those ideas that got 3 or more votes be included. Is that OK?
edited 26th Dec '11 6:14:45 PM by Sijo
Rename the first instance of "wraiths" to "spectres" if you please; I'll go back and edit the post.
Three seems a good number, a simple majority, unless I am counting wrong.
edited 26th Dec '11 6:04:53 PM by Exelixi
So what was thought about my Elemental Dwarves thing?
I tried to invert elemental tropes and justify it.
Though not always a band, they are almost always a type of jewelry. Persona bands are magical bands which copy the wearers perceived strongest personality trait on to itself. They were often worn by people who knew full well the would not make it to the afterlife as a way to make sure their influence remained in the world.
The band has to be worn for at least a year in order for the wearers trait to take hold in it, otherwise the trait will not be present in the next wearer. The longer the band is worn the stronger the trait will be in whoever wears it. Cheaper and early bands required the user pass on while wearing the band, before the traits would be permanently engraved into the band, and too this day this is who many of the bands function though exception exist.
Once the band has a personality trait set into it, The band will then only cause the trait to manifest in others and will not accept any new personality traits.
There is no limit to how many bands a person can wear and still be effected even oppressing persona bands can be worn at the same time. These were common among knights as they would often pass down the bands to their squires, sot that they were have either their loyalty or devotion. They were also common among clans, and clan leaders usually wore one. Several clans having five or six bands to a single leader all caring a trait the previous leader cared for.
The entire personality is not rewritten by the band, the band simply strengths or weakens an existing personality trait. Though the longer the original person wore the band the stronger the effects. A particular strong band worn for a long time however can rewrite that persons personality trait forever though it is unknown if this is a magical effect or just the brain getting used to the behavior on it's own
A band worn for a single year may show no noticeable effects, but a band worn for five years shows an almost instantaneous personality shift in this area. And bands worn for 10 or 20 plus years, often have the trait manifest to an exaggerated degree even if the trait was not that exaggerated in the original wearer.
Many Persona bands have been forgotten and just regarded as ordinary jewelry and trinkets and someone wearing one for the first time might not even notice their personality traits changing, and often times a person who doesn't know the items true purpose may go their entire life time not knowing their personality had been changed.
It should be noted that this is the the original wearers perceived best/strongest personality trait not their actual strongest trait. If the person believes their strongest trait to be a love of cooking, when in fact it is their coldness. The next wearer will have the love of cooking, not a cold shoulder.
Another thing is this effects the personality trait not the actual skill, having a love of cooking does not make the person suddenly just as good of a chef as the original wearer was, though it would make them work just as hard at it.
I've kinda gone item crazy.
edited 27th Dec '11 10:46:48 AM by Vyctorian
That is fine, Vyc. Nifty devices are fun.
If I manage to beat back this virus, I will finally get around to writing up Skinwalkers this evening.
Good luck, hope you feel better!~
The Crown I made earlier could be an advanced form of the Persona Band.
That could work, maybe one was based off the other.:3
This idea is perfectly natural for a setting with psychoreactive magic like ours, especially given the obsessive love of jewelry people tend to have. However I don't much see the intentional use of such devices; having the Courage of a hero you admire won't help you much if you don't have the skill he did, for example. I think most such bands would be created accidentally as a side effect of magic-item making (and using.)
Will update main page tonight.
edited 27th Dec '11 4:23:05 PM by Sijo
Second Project Page update completed. Feel free to comment and/or modify.
Also working on a Logo. Just because I don't like Tv Trope Pages without images.
I don't think "Juggernauts" go under the "creatures" heading. They'd be under the magic-related subsection.
Ah, Ok. I was unsure of that myself. Will correct now.
edited 27th Dec '11 5:25:23 PM by Sijo
I think they could be used purposely especially among the people such as knights, clan leaders, and priests.
Fashionista - Vanity or fashion sense
Priest- Faith in X god/goddess
Clan leader - Papa Wolf feelings
Mother- Motherly instincts for her daughter.
I designed this item with the idea that it could be used in both a good but misguided and outright narcissistic way. Due to the fact that it's rewriting an aspect of the person personality and replaces it with someone else.
You stated it more enhances.
No I didn't everything I wrote in my last post, was in the original post as well minus the intent when creating it.
Ah, my mistake.
It's chill XD
The Guild of Assassins
A criminal organization that acted as a broker for career killers. When the Black Emperor Hrud found out about them, he set about tearing the organization down. First, he insinuated himself as a client, using them to off middling important crime lords in his empire even when he would prefer to have take them down with his own laws. By hiring them, he came to find out the identities of the assassins and more importantly he found out that they mostly do not know or care about each other's identity and in a few cases have been sent after each other. So he hired all of them to go after each other and killed the last woman standing himself.
Their is no more Guild of Assassins.
I love how the assassins end up killing each other. Also, Hrod is shaping up to be quite the personage. Could you define him further?
And speaking of evil...
_____, God Of Evil (celestial god)
(Yes, I *still* cannot come up with good, original names on the fly. Help please.)
According to _____ and its priests, it is one of the Primal Forces Of The Universe, along with Good, and thus its power is almost supreme, and it can never be destroyed without upsetting the Balance Between Good and Evil.
This is not true.
The fact is that while Evil IS a fundamental concept of nearly all cultures, it has only existed as long as sentient life has. Before that, negative emotions such as fear and hate existed, but it took an actual conscious mind to make the (incorrect) assumption that everything that threatened life had a common origin; it was then that Evil was born. Other Celestials like to remind it of this, but it either doesn't believe them or pretends not to (lies are bad things too, after all.)
Its form has changed greatly over time. Like most celestials, it has no definite shape but goes along with whatever the majority of the populace assumes it should look like. Lately it's taken a demonic form, but this is as false as the rest. And of course it will take any form that helps it carry out its schemes.
Evil sees itself as the Ultimate Evil- and for the most part, it is, though most of its work is done through minions or unwitting agents, and not every destructive being is working for it. It will occasionally smite foes himself, just to remind the people of its existence.
Evil does everything just because- it IS Evil, after all! Despite its grand schemes, it has no real purpose beyond ruining life for others. Someday it hopes to completely destroy the world! ...Not realizing it would then have absolutely nothing to do afterward. And of course, he combats the forces of good, especially its own counterpart's, Good's.
____ is intended as either the Big Bad of the Campaign, or the Man Behind the Man, or The Man Behind The Man Behind The Man, whatever suits your tastes. It might even just be a remote, heard of but never seen menace. And some villains might actually just be pretending to be going along with it, but in reality just be using its aid for their own agendas.
Evil is as worried about the loss of magic in the world as any of the gods (except few ones throw such spectacular hissy fits over the matter ) and is trying to secure as many of the Ley Line nodes for itself as it can. It has a lot of competition on this, though.
edited 29th Dec '11 9:39:07 AM by Sijo
Why not just call the Celestial Gods what they are? Good, Evil, Mercy, Wisdom, Hope, Rage, Filth, et cetera.
If a magician/priest (for it takes elements of both) devotes much time and effort to understanding the true essence of a Celestial God, and they have enough magical power, they can create things known as Incarnations- spirits that share many traits with the Celestial God from which they are born, which exist to carry out that trait. Their fundamental natures cannot be changed, but they can be directed to certain actions by their summoners; for instance, if the summoner of a Chaos Incarnation decides that the most chaos-inducing action right now would be to afflict the mayor with violent delusions, rather than blow up all the local livestock, the Incarnation will perform that action.
Incarnations are temporary things; how long they last before fading back into the Aether depends on how much power is poured into the ritual to create them.
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