Head to Neo Aradia
http://megaman.wikia.com/wiki/Mega_Man_Zero_locations
I am shcoked you never heard of it.
edited 30th Oct '11 1:22:56 PM by Envyus
- Name: Neo Arcadia
- Universe: Megaman Zero
- Strengths:
- Weakness:
- Most of Army's normal soliders are not very Mobile, durable or smart.
- The most powerful unit Golems are expensvie and can not be easily replaced if destoryed. They are also not very mobile.
- Army needs lots of power to keep runing
- Army Bio: Neo Arcadia was created by Megaman X a century before the events of the Mega Man Zero series, and is ruled by him along with the Four Guardians and the Eight Gentle Judges. Neo Arcadia was considered a utopia, but after X disappeared a copy of him was created to take his place without the knowledge of the population. This Copy was later destoryed and rebuilt by Dr Weil who brainwashed The Eight Gentle Judges along with the copy. When the Copy was Killed by a trap Weil set, Weil took leadership of Neo Arcadia and became a Tyrant. He set about abusing the population and attacking those who opposed his rule. New Soliders called Variants
Were added to the army once Weil took command.
- Leader: Dr Weil
- Hero 1: Omega A large Reploid that is incredibly Powerful.
- Omega can fire several condensed spheres of energy that rebound off of any surface
- His claw-like hands can detach and fire powerful energy rings, or just ram the opponent
- Has a large energy sword.
- Regenative Armor, Omega when badly damaged will under go an auto repair process to heal his body. Though he can't heal if he takes too much Damage. Here is a link to Omega's wiki page for more details
- Hero 2: Eight Gentle Judges. The eight members of Neo Arcadia's court. They were brainwashed by Weil and turned into combat reploids, serving as generals. They are divided into Three Sections
- Screaming Interrogation
- Left Fire Judge Blazin' Flizard
- Left Ice JudgeChildre Inarabitta
- Left Thunder JudgeHellbat Schilt
- Right Fire Judge Cubit Foxtar
- Right Ice Judge Glacier le Cactank
- Right Thunder Judge Volteel Biblio
- Left Fire Judge Blazin' Flizard
- Sighing Torture
- Moonlight Judge (Vice Chief Judge and Executioner)Deathtanz Mantisk
- Moonlight Judge (Vice Chief Judge and Executioner)Deathtanz Mantisk
- Hopeless Judgement
- Dark Judge (Chief Judge)Tretista Kelverian
- Dark Judge (Chief Judge)Tretista Kelverian
- Screaming Interrogation
- Hero 3: The Einherjar Warriors. Weil's Main Generals They lead his forces to battle. They are
Just tell me if you want me to change anything. Also should I give more details on my troops
edited 30th Oct '11 10:31:19 PM by Envyus
Just in case this ever gets off the ground, I thought I'd claim an organization here.
- Name: The Koopa Troop
- Universe: Super Mario Bros
- Strengths: Very numerous and loyal, good at swarm tactics, many varied units.
- Weaknesses: Not particularly bright, somewhat cowardly.
- Army Bio: The Koopa Kingdom originally started assaulting the neighboring Mushroom Kingdom when Bowser became it's leader, as Bowser managed to organize it into a particularly impressive force. They have successfully kidnapped Princess Peach many times, though Mario always seems to stop them. Their recent goals included conquering the universe, though, again, Mario stopped them.
- Leader: Bowser
- Hero 1: Kamek: Being a magikoopa, Kamek can shoot fire balls and magical blasts, teleport, make magical copies of himself, and transform inanimate objects into living creatures. He can also make others bigger or smaller, and he can fly on a broomstick. He can lift objects with his mind, and can predict the future using his crystal ball.
- Hero 2: Bowser Jr.: He's quite agile, and he possesses a magic paintbrush that can create sludge monsters.
- Hero 3: The Koopalings:
edited 30th Oct '11 5:14:45 PM by kagescorpionakki
What is so amusing about this? Why do you take lives? How can you forget?- Name: The Black Legion
- Universe: Warhammer 40 K
- Strengths: All members (Except Cultists) are extremely powerful individually and small squads are often capable of razing entire bases all on their own.
- Weaknesses: Poor teamwork, All members are glory hounds and they are of very small number plus the fact that they cannot easily replace losses (Except Cultists)
- Army Bio: Here
- Leader and Hero 1: Eliphas The Inheritor
- Sweeping Doom: An extremely powerful attack that creates a fissure of flame and rock that takes the shape of the Eight-pointed star of Chaos, Killing large amounts of enemies in a single blow.
- Out of my Way!: A furious charge that knocks aside all in his path.
- Kill The Weak!: Eliphas steals a bit of life force from any enemy he damages, slightly healing him and invigorating his energy.
- Rage of Khorne: Eliphas can whip his fellow Chaos marines into a wild killing frenzy with a soul-piercing battlecry that also demoralizes foes.
- Dread Visage: Eliphas' mere presence can send the weak willed running away in terror (Unless there's something even scarier behind them)and causes doubt in those less Lilly-livered.
- Hero 2: Sorcerer Neroth
- Warp Portal: Neroth uses his psyker powers to open a portal to the warp, allowing him and a bunch of other allies to get from point A to point B instantaneously (Only possible when he has time to prepare)
- Doombolt: Fires bolts of chaotic energy that explode violently.
- Warpfire: Shoots out a fireball that burns through even the toughest armor.
- Wind of Chaos: Creates a large vortex of multicolored flame that disintegrates even vehicle armor.
- Warptime: Neroth uses the powers of the warp to alter his perception of time, allowing him to dodge bullets and land his blows without missing.
- Tzeentch's favor: The Lord of change's favor makes Neroth very lucky, allowing him to have a better chance of cheating death.
- Hero 3: Plague Champion Vairus
- Weapons Specialist: Vairus can use any weapon the Chaos space marines field, Like Missile Launchers, Autocannons and Power weapons.
- Nurgle's favor: As Nurgle's chosen, Vairus cannot feel any pain at all and is much tougher than even his fellow space marines despite his bloated and diseased body.
- Nurgle's Rot: Vairus can unleash a cloud of pestilence that poisons foes, slowly killing them. Upon death, Their corpses become plague zombies; slow-moving suicide bombers that explode in a shower of corrosive juices.
- Slow but purposeful: As a consequence of his diseased form, Vairus cannot run lest his legs snap off or something equally unsavory happens.
edited 31st Oct '11 5:59:07 PM by Strigon
Shameless Self-promotion ho!Of course, Or would you rather have ABBADON of all people order Eliphas and his lackeys around?
Shameless Self-promotion ho!Well, we're supposed to have the leader stay out of combat. Mostly because we have 4 heroes in this situation rather than just three.
So I think your options are
Keep your current leader out of combat
or
Your leader becomes leader and a Hero simultaneously and you drop one of your current heroes.
edited 31st Oct '11 12:03:55 PM by Plumbum
Curse the ill fortune that led you to me.I started writing up a PM, but then I realised that if it was accepted everyone would know anyway. So I'll just ask here, but I won't bother writing up the sheet yet, in case it's rejected.
Anyway, I was thinking I might try playing PHALANX from UFO Alien Invasion. PHALANX being the Human military organization that you play as in UFO: AI.
edited 1st Nov '11 10:36:09 PM by FirockFinion
You are reading this.

Any questions? Feel free to ask me or Clawthewolf either in this thread or by PM
Please can all accepted players start sending us some units they will use, so we may stat them. You can stat them yourself if you want then we'll cost them and time their production or you can send a generalised overview and we'll stat them.
War! Conflict! Murder! Blood! Gore!
And for those of you who need more than a load of buzzwords, here's what we call;
It's an RP based around, well, multiversal conflict. The basic rundown of it is this: Military forces are dumped into a strange world, with one of their standard bases. After not long they will run into other military forces that have been dealt the same fate. There's also some strange force that shows up to... protect nations from others every now and again .
The System
The RP system we're using is roll to dodge, but modified, so that an outcome and damage potential comes from a unit's offense, it's enemy's defense and any tactical advantages it may have at the time (High ground, surrounded or outnumbered enemy). Dice (d6) are rolled in pairs, to save more extreme examples. Rolls of 12 are a failure on magnitude of a 2. Any covert actions you with to take, you must PM to a GM (As aboveGMs are myself and Clawthewolf) or broadcast it to everyone.It simply works that the attacking side rolls 2d6 and then the defending side rolls 2d6. If the defending side rolls greater than the attacker, no damage is incurred. If the attacking side rolls higher, they inflict damage on the defender appropriate to their unit's attack and the enemy's defence.
The wonder of this simple of a system is you can do almost anything and we can come up with the effects in bonus and malus quickly. As such, there's no rules on what combat actions are. For all we care, your move could be getting your entire army to drop their pants and moon the enemy.
To take a turn, you simply state your actions and then when all parties involved have stated their intent, the GMs will roll you and everyone else. All actions are assumed to be simultaneous or in very quick succession. Setting up ambushes or flanking manoeuvres can be submitted in private to a GM if you wish.
All units can move one territory (as in across one border) on the world map at a time unless it is in their abilities to travel faster.
Army and Unit rules
It can be simply any organisation of sufficient size and power to wage war. We encourage you to think outside the box, some ideas thrown around included Umbrella Corp. for example.All forces begin neutral to one another. The only exception to this is forces from the same universe that have a disposition to each other (e.g. The UNSC and the Covenant are automatically at war).
No real life militaries.
Army strengths and weaknesses are detailed in your profile by you. We'll turn them into bonuses and maluses for the game and decide by the number and magnitude of your pros/cons your population cap. Stronger armies can field less units.
Units are statted as follows
Any unit from the army's canon repitoire can be used, but submit it to us first so we can stat it please.
Winning A Battle
There are three conditions that consitute a victoryMiscellaneous
Hero units are units individual to your army. You may have up to three and they do not count against your population cap. They are more powerful than normal units. Heroes need not be an individual, and can be a team. They are canon characters. Submit them to us in your signup so we can stat them like normal units.This post may be changed. Notice will be given in this thread. All changes will be highlighted and noted in the thread.
Signup Frame
Players
We're going to start when we have somewhere between five and eight players and when the RP starts signups will close on the spot. We will not take more than eight players. So far we haveedited 8th Nov '11 7:02:38 AM by Plumbum
Curse the ill fortune that led you to me.