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Conflict: Multiverse

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Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#1: Oct 29th 2011 at 11:19:35 AM

We are now closed on signups already. Apologies for all who didn't get in! keep watching for any updates on this position!

Any questions? Feel free to ask me or Clawthewolf either in this thread or by PM

Please can all accepted players start sending us some units they will use, so we may stat them. You can stat them yourself if you want then we'll cost them and time their production or you can send a generalised overview and we'll stat them.

War! Conflict! Murder! Blood! Gore!

And for those of you who need more than a load of buzzwords, here's what we call;

Conflict: Multiverse

It's an RP based around, well, multiversal conflict. The basic rundown of it is this: Military forces

are dumped into a strange world, with one of their standard bases. After not long they will run into other military forces that have been dealt the same fate. There's also some strange force that shows up to... protect nations from others every now and again .

The System

The RP system we're using is roll to dodge, but modified, so that an outcome and damage potential comes from a unit's offense, it's enemy's defense and any tactical advantages it may have at the time (High ground, surrounded or outnumbered enemy). Dice (d6) are rolled in pairs, to save more extreme examples. Rolls of 12 are a failure on magnitude of a 2. Any covert actions you with to take, you must PM to a GM (As aboveGMs are myself and Clawthewolf) or broadcast it to everyone.

It simply works that the attacking side rolls 2d6 and then the defending side rolls 2d6. If the defending side rolls greater than the attacker, no damage is incurred. If the attacking side rolls higher, they inflict damage on the defender appropriate to their unit's attack and the enemy's defence.

The wonder of this simple of a system is you can do almost anything and we can come up with the effects in bonus and malus quickly. As such, there's no rules on what combat actions are. For all we care, your move could be getting your entire army to drop their pants and moon the enemy.

To take a turn, you simply state your actions and then when all parties involved have stated their intent, the GMs will roll you and everyone else. All actions are assumed to be simultaneous or in very quick succession. Setting up ambushes or flanking manoeuvres can be submitted in private to a GM if you wish.

All units can move one territory (as in across one border) on the world map at a time unless it is in their abilities to travel faster.

Army and Unit rules

It can be simply any organisation of sufficient size and power to wage war. We encourage you to think outside the box, some ideas thrown around included Umbrella Corp. for example.

All forces begin neutral to one another. The only exception to this is forces from the same universe that have a disposition to each other (e.g. The UNSC and the Covenant are automatically at war).

No real life militaries.

Army strengths and weaknesses are detailed in your profile by you. We'll turn them into bonuses and maluses for the game and decide by the number and magnitude of your pros/cons your population cap. Stronger armies can field less units.

Units are statted as follows

  • Type: (Infantry, Armor, Aircraft)
  • Cost: Cost, in resources. 100 resources are gathered per turn per region controlled.
  • Strength vs Infantry: This unit's ability to inflict damage on infantry targets
  • Strength vs Armor: This unit's ability to inflict damage on vehicular targets
  • Strength vs Aircraft: This unit's ability to inflict damage on airborne targets
  • Defense: Hit Points. All of the Strength stats scale in direct proportion to this stat (i.e. as a unit becomes more hurt it also becomes less able to dish out damage).

Any unit from the army's canon repitoire can be used, but submit it to us first so we can stat it please.

Winning A Battle

There are three conditions that consitute a victory
  • Total Annihilation: The enemy had no units left to fight
  • Broken Morale: If the enemy's morale has been hit hard enough, they will automatically rout or surrender if they are in a situation they cannot run from.
  • Retreat/Surrender: The enemy's morale has been broken or the commander has ordered a retreat. The enemy units will attempt to leave the field. If the enemy is surrounded and cannot escape, they will surrender. They can either be taken prisoner or executed on the battlefield. If they are executed, they will fight to their deaths.

Miscellaneous

Hero units are units individual to your army. You may have up to three and they do not count against your population cap. They are more powerful than normal units. Heroes need not be an individual, and can be a team. They are canon characters. Submit them to us in your signup so we can stat them like normal units.

This post may be changed. Notice will be given in this thread. All changes will be highlighted and noted in the thread.

Signup Frame

  • Name: Goes without saying
  • Universe: Wherefore dost thou hail from?
  • Strengths: What's your army really good at nailing or what special technique can your army perform? Try to make this based upon non-unit abilities (e.g. the USIF technique of 'burning-in' troops and resources.)
  • Weakness: Ditto the above, not unit-based weaknesses.
  • Army Bio: Quick history of the force.
  • Leader: The leader of the force. This character is noncombat.
  • Hero 1: Name and abilities of your first hero
  • Hero 2: Name and abilities of your second hero
  • Hero 3: Name and abilities of your third hero

Players

We're going to start when we have somewhere between five and eight players and when the RP starts signups will close on the spot. We will not take more than eight players. So far we have
  • Dr. Weil's Neo Arcadia - Mega Man - Envyus
  • The Koopa Troop - Mario - kagescorpionakki
  • The Black Legion - Warhammer 40K - Strigon
  • The Irken Armada - Invader Zim - Lizard of Aus
  • The Diana Counter - Turn-A Gundam - Oni-Lord
  • The Decepticon Army - Transformers - Locoman
  • Strategically Integrated Coalition of Nations - Roughnecks: Starship Troopers Chronicles - Firock Finion
  • The EU - Battlefield - Sparty Mc Fly

edited 8th Nov '11 7:02:38 AM by Plumbum

Curse the ill fortune that led you to me.
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#2: Oct 30th 2011 at 10:44:54 AM

Added some more clarity, for those of you whose first thought upon reading this was 'wtf is this guy on???'.

edited 30th Oct '11 10:55:35 AM by Plumbum

Curse the ill fortune that led you to me.
Envyus Since: Jun, 2011
#3: Oct 30th 2011 at 12:56:49 PM

This looks interesting. How would Dr. Weil's Neo Arcadia work.

edited 30th Oct '11 1:04:09 PM by Envyus

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#4: Oct 30th 2011 at 1:02:33 PM

It's cool, Envy. Take yer time.

Erm, edit? I really don't know, as in who they are. Got a wiki link or summat?

edited 30th Oct '11 1:13:34 PM by Plumbum

Curse the ill fortune that led you to me.
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#5: Oct 30th 2011 at 1:17:28 PM

Responded.

Curse the ill fortune that led you to me.
Envyus Since: Jun, 2011
#6: Oct 30th 2011 at 1:21:29 PM

Head to Neo Aradia

http://megaman.wikia.com/wiki/Mega_Man_Zero_locations

I am shcoked you never heard of it.

edited 30th Oct '11 1:22:56 PM by Envyus

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#7: Oct 30th 2011 at 1:25:42 PM

Looks fine to me. Just profile up and I'll check it in the morrow since I must sleep soon, owing to work in the morning (unless Wolf beats me to it.)

edited 30th Oct '11 1:26:59 PM by Plumbum

Curse the ill fortune that led you to me.
Envyus Since: Jun, 2011
#8: Oct 30th 2011 at 2:52:56 PM

  • Name: Neo Arcadia
  • Universe: Megaman Zero
  • Strengths:
    • Large ammounts of cheaply porduced solider called Pantheons that are easily replaced. (due to being Robots.) ** Powerful Air, Ground and Naval forces do to diveristy of the soliders. The Ground forces being the most powerful due to the Golems large and powerful units.
    • Strong officers.
  • Weakness:
    • Most of Army's normal soliders are not very Mobile, durable or smart.
    • The most powerful unit Golems are expensvie and can not be easily replaced if destoryed. They are also not very mobile.
    • Army needs lots of power to keep runing
  • Army Bio: Neo Arcadia was created by Megaman X a century before the events of the Mega Man Zero series, and is ruled by him along with the Four Guardians and the Eight Gentle Judges. Neo Arcadia was considered a utopia, but after X disappeared a copy of him was created to take his place without the knowledge of the population. This Copy was later destoryed and rebuilt by Dr Weil who brainwashed The Eight Gentle Judges along with the copy. When the Copy was Killed by a trap Weil set, Weil took leadership of Neo Arcadia and became a Tyrant. He set about abusing the population and attacking those who opposed his rule. New Soliders called Variants Were added to the army once Weil took command.
  • Leader: Dr Weil
  • Hero 1: Omega A large Reploid that is incredibly Powerful.
    • Omega can fire several condensed spheres of energy that rebound off of any surface
    • His claw-like hands can detach and fire powerful energy rings, or just ram the opponent
    • Has a large energy sword.
    • Regenative Armor, Omega when badly damaged will under go an auto repair process to heal his body. Though he can't heal if he takes too much Damage. Here is a link to Omega's wiki page for more details
  • Hero 2: Eight Gentle Judges. The eight members of Neo Arcadia's court. They were brainwashed by Weil and turned into combat reploids, serving as generals. They are divided into Three Sections
  • Hero 3: The Einherjar Warriors. Weil's Main Generals They lead his forces to battle. They are

Just tell me if you want me to change anything. Also should I give more details on my troops

edited 30th Oct '11 10:31:19 PM by Envyus

kagescorpionakki Breath of the Sun from Long Ago Since: Apr, 2009 Relationship Status: Anime is my true love
Breath of the Sun
#9: Oct 30th 2011 at 5:14:23 PM

Just in case this ever gets off the ground, I thought I'd claim an organization here.

  • Name: The Koopa Troop
  • Universe: Super Mario Bros
  • Strengths: Very numerous and loyal, good at swarm tactics, many varied units.
  • Weaknesses: Not particularly bright, somewhat cowardly.
  • Army Bio: The Koopa Kingdom originally started assaulting the neighboring Mushroom Kingdom when Bowser became it's leader, as Bowser managed to organize it into a particularly impressive force. They have successfully kidnapped Princess Peach many times, though Mario always seems to stop them. Their recent goals included conquering the universe, though, again, Mario stopped them.
  • Leader: Bowser
  • Hero 1: Kamek: Being a magikoopa, Kamek can shoot fire balls and magical blasts, teleport, make magical copies of himself, and transform inanimate objects into living creatures. He can also make others bigger or smaller, and he can fly on a broomstick. He can lift objects with his mind, and can predict the future using his crystal ball.
  • Hero 2: Bowser Jr.: He's quite agile, and he possesses a magic paintbrush that can create sludge monsters.
  • Hero 3: The Koopalings:

edited 30th Oct '11 5:14:45 PM by kagescorpionakki

What is so amusing about this? Why do you take lives? How can you forget?
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#10: Oct 31st 2011 at 5:30:14 AM

[up][up]Looks good.

[up]Also looks good.

Curse the ill fortune that led you to me.
Strigon Planet-Killer Since: Jul, 2010
Planet-Killer
#11: Oct 31st 2011 at 6:36:03 AM

  • Name: The Black Legion
  • Universe: Warhammer 40 K
  • Strengths: All members (Except Cultists) are extremely powerful individually and small squads are often capable of razing entire bases all on their own.
  • Weaknesses: Poor teamwork, All members are glory hounds and they are of very small number plus the fact that they cannot easily replace losses (Except Cultists)
  • Army Bio: Here
  • Leader and Hero 1: Eliphas The Inheritor
    • Sweeping Doom: An extremely powerful attack that creates a fissure of flame and rock that takes the shape of the Eight-pointed star of Chaos, Killing large amounts of enemies in a single blow.
    • Out of my Way!: A furious charge that knocks aside all in his path.
    • Kill The Weak!: Eliphas steals a bit of life force from any enemy he damages, slightly healing him and invigorating his energy.
    • Rage of Khorne: Eliphas can whip his fellow Chaos marines into a wild killing frenzy with a soul-piercing battlecry that also demoralizes foes.
    • Dread Visage: Eliphas' mere presence can send the weak willed running away in terror (Unless there's something even scarier behind them)and causes doubt in those less Lilly-livered.
  • Hero 2: Sorcerer Neroth
    • Warp Portal: Neroth uses his psyker powers to open a portal to the warp, allowing him and a bunch of other allies to get from point A to point B instantaneously (Only possible when he has time to prepare)
    • Doombolt: Fires bolts of chaotic energy that explode violently.
    • Warpfire: Shoots out a fireball that burns through even the toughest armor.
    • Wind of Chaos: Creates a large vortex of multicolored flame that disintegrates even vehicle armor.
    • Warptime: Neroth uses the powers of the warp to alter his perception of time, allowing him to dodge bullets and land his blows without missing.
    • Tzeentch's favor: The Lord of change's favor makes Neroth very lucky, allowing him to have a better chance of cheating death.
  • Hero 3: Plague Champion Vairus
    • Weapons Specialist: Vairus can use any weapon the Chaos space marines field, Like Missile Launchers, Autocannons and Power weapons.
    • Nurgle's favor: As Nurgle's chosen, Vairus cannot feel any pain at all and is much tougher than even his fellow space marines despite his bloated and diseased body.
    • Nurgle's Rot: Vairus can unleash a cloud of pestilence that poisons foes, slowly killing them. Upon death, Their corpses become plague zombies; slow-moving suicide bombers that explode in a shower of corrosive juices.
    • Slow but purposeful: As a consequence of his diseased form, Vairus cannot run lest his legs snap off or something equally unsavory happens.

edited 31st Oct '11 5:59:07 PM by Strigon

Shameless Self-promotion ho!
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#12: Oct 31st 2011 at 7:50:50 AM

Are you planning on taking your leader into combat? Other than that, it all sounds good to me.

To everyone: We should have you statted up by this evening, when I can make a record of it.

Curse the ill fortune that led you to me.
Strigon Planet-Killer Since: Jul, 2010
Planet-Killer
#13: Oct 31st 2011 at 8:10:09 AM

Of course, Or would you rather have ABBADON of all people order Eliphas and his lackeys around?

Shameless Self-promotion ho!
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#14: Oct 31st 2011 at 10:54:28 AM

Well, we're supposed to have the leader stay out of combat. Mostly because we have 4 heroes in this situation rather than just three.

So I think your options are

Keep your current leader out of combat

or

Your leader becomes leader and a Hero simultaneously and you drop one of your current heroes.

edited 31st Oct '11 12:03:55 PM by Plumbum

Curse the ill fortune that led you to me.
Strigon Planet-Killer Since: Jul, 2010
Strigon Planet-Killer Since: Jul, 2010
Envyus Since: Jun, 2011
#17: Oct 31st 2011 at 8:05:18 PM

Well Yeah of course it won't start until we have more. but its only been up for 2 days.

edited 31st Oct '11 8:06:19 PM by Envyus

Strigon Planet-Killer Since: Jul, 2010
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#19: Oct 31st 2011 at 11:48:57 PM

This actually looks kind of interesting, but I'm not sure what faction I'd go with. That and my schedule's still pretty out of wack right now. Though by the end of the week it should be back to normal and I might have picked something by then.

You are reading this.
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#20: Nov 1st 2011 at 5:04:14 AM

You want us to hold you a spot, Firock?

Strigon, you're in.

Everyone else: I've PM'd you your faction stats.

OP Patch: Added in player caps.

edited 1st Nov '11 7:05:35 AM by Plumbum

Curse the ill fortune that led you to me.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#21: Nov 1st 2011 at 3:03:13 PM

If you would, that'd be great. Also, thinking through my options here... I assume OC factions aren't allowed, but what about from a fan-made remake of an old game series?

You are reading this.
Envyus Since: Jun, 2011
#22: Nov 1st 2011 at 3:06:14 PM

That sounds interesting but I have a feeling it won't be allowed.

Clawthewolf from Sweden Since: May, 2011 Relationship Status: They can't hide forever. We've got satellites.
#23: Nov 1st 2011 at 3:23:10 PM

It might be allowed, PM me and Plum the idea and we will disscuss it

FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#24: Nov 1st 2011 at 10:35:45 PM

I started writing up a PM, but then I realised that if it was accepted everyone would know anyway. So I'll just ask here, but I won't bother writing up the sheet yet, in case it's rejected.

Anyway, I was thinking I might try playing PHALANX from UFO Alien Invasion. PHALANX being the Human military organization that you play as in UFO: AI.

edited 1st Nov '11 10:36:09 PM by FirockFinion

You are reading this.
Envyus Since: Jun, 2011

Total posts: 59
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