Follow TV Tropes
Damn straight they were.
And as pagetopper, I'm obliged to post something else◊.
edited 2nd Apr '12 9:48:12 PM by HibernoBrony
So with what we know now, how does everyone feel about the direction the story is going?
I was a bit anxious at first, but after the Forerunner Saga, and with all the hints we've been given, I find it really promising.
Has a ton of promise. There's simply so much of the Halo universe you could make a dozen games more and still not explore half of it.
Kinda like all well-done universes.
I can't wait to learn more about the pre-Halo Ring story. We've barely scratched the surface of the Forerunners, Prehistoric Humans, and the Precursors. There is so much to see.
So I've been watching Death Battle's Master Chief vs Doomguy match, and Chief's analysis section showed a brief clip depicting him leading two blue power-armored soldiers (Spartans, maybe?) in a run-and-gun assault through some sort of corridor. Anyone know where that sequence is from?
edited 4th Jul '13 8:56:41 AM by MarqFJA
Halo Legends short "The Package"
edited 4th Jul '13 12:06:19 PM by KJMackley
Which also has an awesome 5 Spartans vs a Covenant fleet space battle.
Though I'm not deep enough into the 'verse to know if the booster frame things are legit.
<finished watching "The Package">
Just one more reason to hate Gameplay and Story Segregation. Then again, it would be annoying to fight an entire gunfight in Bullet Time.
edited 4th Jul '13 2:20:29 PM by MarqFJA
They're legit, even if they're not seen anywhere else. All the Legends shorts but Odd One Out are considered canon.
And yet Odd One Out should be canon on account of such extreme hamminess.
No, it should not. It should never have existed.
Because it was awful, and tried to pretend that you can DBZ in Halo. And just fuck no.
Secondary fires and attachments/weapon modifications in future Halo games. Great idea or GET OUT OF THE THREAD?
Fucking all for it.
^^ Secondary Fire is kinda already in. More weapons that have it is not a bad thing in and of itself.
Weapon attachments if present better be severely limited like adding a scope or suppressor or greater damage dealing bullets for the Assault Rifle. Not having taclights and grenade launchers and laser sights and bipods and a bazillion other things.
And they better be weapon contextual. If I see a sniper scope on a fucking shotgun....
edited 7th Jul '13 5:06:31 AM by MarqFJA
Mostly leaning more towards secondary fires although maybe getting certain specialized versions of already familiar weapons would be nice too. Personally I think alternate fire modes could help make the game stand out more from its competition and give both enemies and players a lot more versatility in conflicts as well as upping the sci-fi part of the game more.
^^ Irrelevant. Halo has a reputation for its weapons being built for roles first. The shotgun being a short ranged weapon. If you put attachments and such bric a brac in such a way that you can make any weapon do anything you end up with the lousy game design and balance of the most recent Call of Duty and Battlefield games (aka next to no weapon differentiation and piss poor balance).
As I said, keep it contextual.
And here you make your first mistake: Short-Range Shotgun is a complete fiction and violates realism.
Also, perhaps you don't know, but shotguns do have solid slug ammunition IRL.
edited 8th Jul '13 7:25:58 AM by MarqFJA
In Halo's case it's a bit less about realism and more about game balance though. Yeah, short-range shotguns aren't "realistic" but in terms of how gameplay goes, more fitting over all. Remember how monstrously powerful it was in CE though? Not that I want to go back there, but giving back a bit more range (I think they did that in Halo 4) would be nice.
It's not too hard to think of secondary/alternate fire modes for covenant guns IMO. Maybe the needler could have a dumb-fire mode where the needles fly faster (but at a cost, maybe less damage or you have to stick in way more to blow up a target). Or the storm rifle can launch charge up plasma grenades from your own belt or something. The human ones (assault rifle, DMR, BR, SAW, pistol) I'm not so sure about.
^ This is the more truth. I know slug ammo can reach 300 yards on a good platform.
Problem being, that suddenly enters Battlefield Syndrome where pretty much every weapon is functionally identical.
It'd be one thing to have slugs so it can hit a bit further (possibly at the expense of something), but a sniper scope on a shotgun? Nonsense.
I wouldn't add many attachments to the weapons. Maybe a few like suppressors for SMG's and Assault Rifles (and possibly a 2x scope like in ODST for the AR) that actually work for stealth, slug ammo for shotguns, Extended Mags for many weapons (Halo 4 AR stats with Halo CE 60 round mags?), usable bipods for the SAW and Sniper Rifle, taclights for low light situations, and maybe the Sniper Rifle gets a thermal/X-Ray type scope or Auto-Zoom for the BR, DMR and Sniper Rifle.
Covenant weapons would have things like a thermal capacitor for the Storm Rifle which effectively makes it pull off the Plasma Repeater from Reach, the Needler would fire Needle Rifle type ammo, the Fuel Rod Gun could get ammo or an ability to make it fire like the Hunters did in Halo 2/3, stuff like that.
I don't think the Promethean weapons would have such things. Promethean stuff sounds like it's conjured out of thin air (kinda supported in canon) according to set patterns rather than built and modifiable.
AR didn't have a scope in Recon.
Same principle. An automatic weapon with a scope. Since the SMG seems to be retired as the automatic weapon of choice for short to mid range encounters it leaves the AR to pick up where the ODST weapon left off.
Human weapons getting alternate ammo types rather than secondary fire modes for the most part? Maybe the assault rifle can get shredder (anti light infantry) and armour piercing rounds (I think they had something like that in the books), the shotgun gets slugs and maybe some weird experimental plasma shell, rocket launchers can fire a "cluster rocket pack", and the sticky/grenade launcher gets a ridiculous degree of versatility, especially with the GL giving each grenade type a unique secondary function if you hold down the trigger.
Also, thoughts on the idea of an experimental variant of the human assault rifle with a small internal core that coats its bullets in an energy shell? I imagine the UNSC would need more weaponry effective against shields that still tear apart flesh and armour. Maybe the core could even be launched like a rifle grenade for a simple alt fire mode.
Community Showcase More