Like the other series, a little hint at the plot, introduction to characters and the decks they use...it's gonna be a good day.
I don't think they're particularly overpowered, certainly not as bad as Legendary Six Samurai were.
Admittedly Kalcb's effect and the fact that (assuming the opponent has at least two monsters) Hitwe pretty much refills the requirement to summon him whenever he shows up are a bit much in my books, but I honestly don't see anything banworthy. Maybe one or two cards that might deserve to be limited (I [obviously] haven't seen them in action, so I can't say for sure), but certainly nothing that deserves a ban. Especially given how low their stats tend to be.
edited 16th Oct '11 10:52:38 PM by tachikaze
Burn up, hurricane of justice!So I'm thinking that Hitwe might be a little too easy to throw onto the field, so I'll probably up his cost to 5 Abomination Counters and make him Semi-Limited. Should Kalcb require a secondary tribute or tributing himself and taking up Abomination Counters?
"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior ValIf something can destroy all your opponent's monsters, it usually has a high cost or certain monsters which need to be on the field. It would usually require a secondary tribute, and certainly NEVER in your opponents turn. That kind of capability is reserved for Fu Rin Ka Zan, which needs 4 monsters of different attributes on your field.
And that monster you just summoned is more broken than most other searchers, in that you can just summon it and use its effect immediately to summon something else from your deck. ANY monster. Including that one that lets you get a continuous spell / trap, including that one that lets you get any monster from your deck you need.
That one you just summoned should only be able to use its effect if ANOTHER of your Abominations use its effect. Otherwise, its a Game-Breaker.
And Hitwe is just a very, very ugly cycle, given the above combos.
Leylwo brings to mind some hideously broken combos, and cards like that which can so easily banish the opponents whole hand never get to stay long. The thing's a walking talking Delinquent Duo WITHOUT THE COST.
Draw Phase skips, especially if used in a deck which swarms easily by sacrificing just two monsters, is also a bad thing.
And the Wasteland is too easily charged up given the above. Add only one counter a turn, especially given how broken the effects are relative to how easily you can change battle positions.
And Spell / Traps being able to act like that just seals the deal on the package: If these cards were real, the Quickplay that switches positions and the Wasteland would be banned after one format.
And when half your monsters are liable to be restricted to one at the same time, then something is just not right. Yreg, Leylwo, Ulrep, Kalcb, Nkip, Vlrasi are all poorly designed and thought out. Some of their effects activate upon summoning, and there is nothing an opponent can do to stop himself from losing a card.
edited 17th Oct '11 11:55:21 AM by NickTheSwing
Okay, okay, I don't want us breaking out into a fight. I want us all to remain friends, so perhaps we could all sit down and put the current RP on hold, and perhaps brainstorm what YOU guys would consider fair effects?
If Evi is okay with it. It IS his Archetype, after all.
edited 17th Oct '11 2:26:47 PM by MichaelDj54
Well, the only real suggestions I've got would be:
1)making Kalcb's effect target one or two monsters, or maybe monsters that changed positions because of an abomination, since at the moment it's kinda "I just summoned Hitwe, keep your weaker monsters in attack position or they all die" or "Oh, hey, I switched all your monsters to defense position, you sure you wanna do something about that?". An extra cost could help too.
2)Making Hitwe cost 5-6 counters to summon, I'm saying this since I'd say he's comparable in strength to Endymion and switching battle positions is about as easy as getting spell counters for the abominations. Not to mention the fact that at the moment, he's got a pretty easy shutdown loop with Dgol and Wasteland (assuming you can get 1 extra counter each turn). And the only real way to break said loop seems to be "don't summon anything" in which case there's half your life points gone.
3)Adding an extra cost (life points, discard a card, tribute Leylwo?) to Leylwo's effect.
4)I'd agree with the comment that Yreg's effect triggering on its own summon is a bit overpowering. But Nick should probably keep in mind that barring Ring of Magnetism or an attack blocking trap card, it is pretty much a one shot thing followed by what might as well be a free direct attack.
I would however disagree with Ulrepp being overpowered, since I don't really see many overpowering continuous spell/trap cards for this archetype and it's stats are dreadfully low.
On a lighter note, I'm loving the whole aesthetic the abominations have got going so far. I'm looking forward to seeing what the others are like.
...And thinking that maybe I should put more thought into the designs for those arcana monsters. >.>
edited 17th Oct '11 2:59:46 PM by tachikaze
Burn up, hurricane of justice!Hmmm, speaking of which I need to come up with a good gang of evil duelists for the cloaked guy to employ. I mean, the entire arc/season/RP can't revolve a single bad guy. I need a Goldfish Poop Gang!
Evil Counterparts to the characters' decks could be fun.
...Although I'm not sure what the counterparts for Abominations and Arcana Force would be.
edited 17th Oct '11 4:39:11 PM by tachikaze
Burn up, hurricane of justice!Well, the heart of why I am so nervous about the Abominations is that they can just come on to the field and trigger their effects all by themselves, while making the opponent monsters vulnerable.
Yreg -> Abomination X -> Abomination Y -> Abomination Z -> Abomination A.
You mentioned they do the monster position change thing when special summoned, I think, so on the first turn, you could just special summon 5 monsters out of your deck and I would never be able to do anything about it.
Laconic Version of my argument: Can't you just use actual cards?
edited 17th Oct '11 7:47:04 PM by NickTheSwing
No he can't. Yreg can only trigger once per turn and can't summon another Yreg.
Burn up, hurricane of justice!I found them to be about the same as Fableds or Six Samurai...or any archetype really, it's [archetype] [card name]. The names are all pretty different from one another, admittedly they're pretty horrible in terms of trying to pronounce them, but they are different.
Burn up, hurricane of justice!

And here's where we'll discuss the plot goings, character, duels, and what not of the Yu-Gi-Oh! UA RP, which shall come up by the end of the day.
The sign up thread is here
, I think we may have room for ONE more person.
We have the Hero, The Kaiba, the Mai, the Sidekick, and others!