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Apparently, Digimon Heroes, a mobile card game, is set to be released worldwide in Fall 2015. It was released in New Zealand/Romania earlier this month.
Facebook page here
Youtube Trailer here
So, that Cybersleuth english translation that I mentioned did in fact stop due to the localization.
It only got to three parts, and barely into the first chapter at that.
I've watched other clips of stuff that happens since then, but without any english translation, it's hard to get into it. It's a shame, as I really wanted to know more about the game.
That being said, I can wait until it's localized properly I suppose.
In the meantime, I've been enjoying the story of Digimon World Redigitize in english. Gotta say that I don't care much for the battle system however.
Man, it seems no one except FoxyGamer has bothered to talk about some of new Digimon games have been announced over the past few months. I guess tri is doing a lot for the series (still haven't watched it myself so no spoilers here please). I'm just going to mention them here to let people know they exist, mostly because I don't know much about them other than what I gleaned from Foxy. Who knows if they'll get localized, but here's hoping.
I'm mostly linking to official trailers, if I can. The Foxy Gamer link above goes to his Digimon News playlist; I recommend looking at it for the stuff revealed in magazines (you can skip the "trailer" vids, since he mostly just reiterates what happens in them). I'll try to repeat some of the stuff he mentions though (most of it is for Next Order).
And correct me on any mistakes.
The main game coming out is Digimon World -next 0rder- for the Vita, a direct sequel to the first Digimon World game, which some of you probably already know about. It releases in Japan in March 2016. Here's the first official trailer, and another one showing the female protagonist, other characters, and some gameplay.note Also is it me or is the female protag's skirt entirely too clingy to her backside.
There's also another mobile game called Soul Chaser. It seems to be another one of those "make your own party and play Puzzle & Dragons without the Puzzle part" rpgs that I've seen on the mobile market lately (like the One Piece one). There seems to be a ton of Digimon in the roster, so I kind of hope it gets an international release.
That's about it. Cyber Sleuth is supposed to be out in Feb, so if you love Digimon, I really recommend getting it if you can.
edited 19th Dec '15 7:24:49 AM by Customer
i know about cyber sleuth. apparently it's pretty much the best digimon game ever, with great production values, some unusual talent you wouldn't expect to see in a digimon game (like masafumi takada of no more heroes fame), much more polished and non-grindy gameplay (thank god, dw2 and 3 were horrible at this), and a much more substantial story that's akin to SMT (although the whole shounen Powerof Friendship shtick i'm seeing is kind of a turn-off).
But yeah, Cyber Sleuth is apparently (thematically) Devil Survivor/Shin Megami Tensei meets Digimon from what I've heard. So I'm really looking forward to playing it (unlike All-Star Rumble where I bought it and then forgot it existed).
I just hope that there's more of a marketing push for it than All-Star Rumble so it can sell outside of the fanbase as I really want Digimon World -next 0rder- to get an international release too.
edited 19th Dec '15 10:19:32 AM by Customer
i don't terribly mind companionship in general as a theme, just the ham-fisted way most shounen go about it tends to turn me off a little.
apparently it's not Shounen anymore because of the audience shift.
Like I said on the general thread, I watched some vids of Cyber Sleuth. It's pretty good. I'm looking forward to the translation.
I'm also gonna look at Next Order (though that will also be through Let's Plays due to not owning any Sony Systems).
It'll be fun.
Let me say, I like the designs for the heroines of Cyber Sleuth and Next Order.
I've been mulling over Digimon World 2 recently, as I've been watching an LP of it. i already knew this from a while ago when i tried to replay it, but it hasn't held up very well at all, which makes me a bit sad given that it was one of my favorite childhood games.
It has good ideas and mechanics like the dna digivolution system (partly), the dungeon crawling/resource management, the awesome music, etc, but it's held back by crippling flaws.
the way dna digivolution works (your digimon have a level cap and need to be dna digivolve with others in order to increase the cap, which makes them go back an evolutionary stage, requiring a ton of grinding to make them usable again) combined with the loading times and bone-headed decision to make you unable to level up multiple times for battle makes the grind ridiculous.
The fact that the battles themselves are also very slow-paced anyways doesn't help. normally i don't mind "slower" gameplay but DW 2 has a delay whenever an attack is announced (like half a second) before the digimon actually performs it, never mind how slow it is to transition from the field to the battle itself.
this slow-pace also means that it takes entirely too long to get to the later parts of the game, where you have a lot more fun because of the more challenging/longer domains, more tools at your disposal, way more and stronger digimon to play with, etc.
and then we have the nail in the coffin, which is how visually bland the domains are for a large part of the game. they're just the same boring brown walls for a long time (barring the last floor of each domain which is black and has cool green lines running through it), until you get to file island and FINALLY get something that looks different. and then the last two domains in the kernel zone have this amazing organic looking floorset, plus the awesome music makes it very atmospheric. just a shame that it's pretty much the last leg of the game, after you've been through dozens of hours of zzzz.
to give you an idea of how long the game actually is, a rushed playthrough of the game is just beneath 60 hours on average. and most of that is just mindless grinding.
it's really too bad, if the battle system was more fleshed out, the domains more visually distinct and involving, and the grinding was greatly reduced, it would honestly be a pretty fun JRPG.
i'm so glad that cyber sleuth finally cut the grinding down to zero (apparently) since this was a problem that plagued both DW 2 and 3 to an obnoxious degree. I suppose you could argue that DW 1 had that issue as well, but I wouldn't say it was anywhere near as bad.
edited 21st Dec '15 6:20:16 PM by wehrmacht
oh hey guys look what i found
edit: oops double post sorry
edited 21st Dec '15 8:04:56 PM by wehrmacht
Yeah that'd be the third male of Next Order I mentioned in my lenghty post above. I think his name is Hiro, and he's supposedly investigating the phenomenon behind the Machindramon sightings. I'm still not quite sure if he's supposed to be the original game's protagonist all grown up or not.
it's clearly meant to be a reference to him in some way, and the plot of the game itself is a bit of a callback to the first game what with digimon turning into machinedramon. it just depends on if this is some kind of alternate continuity, in which case he's just a cool Shout-Out, or if this is in continuity with that game and it actually is him.
speaking of which, i'm not sure where him being called hiro comes from. i've seen it before, but i'm just wondering if it's from some drama cd or extraneous material i don't know about.
also for some reason the digimon wiki really shrunk the size of the original image. thankfully i saved it so for anyone who wants to see him in more detail here you go◊.
by the way, that black version of Omnimon/Omegamon is called Omegamon Zwart.
edited 22nd Dec '15 10:11:05 PM by wehrmacht
I had a dream about the first Digimon World where I was raising a too-weak Digimon for Tropical Jungle and tried to get back to Native Forest but got lost :(
It was probably based on a true story XD I'm not very good at raising Digimon. Once I got s Veggiemon by getting Palmon's Brains up past 400, and a Phoenixmon by complete accident.
So how's Digimon Cyber Sleuth?
Interesting, but like DW 2 the staggering amount of moves you can potentially have on each digimon is overwhelming me. >.<
Also, I was not expecting that optional dungeon full of Champions in chapter 4. I almost wiped a few times...but it's pretty good exp.
Anyone playing cyber sleuth?
I really don't have any kind of clue on how to get the stats required for many of these champion requirements.
edited 11th Feb '16 5:30:57 AM by HanabiraKage
So I was trying to make paildramon and it requires 90 attack, My Ex Veemon currently 76 attack.
The only way to gain enough attack is via spending hours and hours in the digifarm? No other way to do it? Ugh.... I was hoping that you keep a percentage of stats when you dedigivolve.
Ok that ABI seemed ridiculous, I have to evolve and devolve a bunch to up the stat just so I can make stronger stuff? No other ways to level it?
I am in that zone right now, if I turn it in it goes away? It doesn't become a mirror dungeon?
edited 11th Feb '16 6:31:33 AM by Memers
It supposedly becomes a mirror dungeon sometime during chapter 14 or so, because there are still some more cases that'll bring you back there in the meantime. And yeah it vanishes when you turn it in to Kyoko.
ABI and the level cap are easy to raise, trust me. With that dungeon available, you can just keep levelling each form as far as you have to, probably up to around 20 to 25, then just digi/devolve it and do it again. You can even have that digimon in reserve soaking up EXP without having to lift a finger. 80 ABI will still take a while, but as long as you only go as high as you need to it should be pretty fast considering the EXP gain.
EDIT: One correction. ABI does not affect stat point gain per training session; it affects your stat point cap from training. The formula is 50 + (ABI/2), for a maximum of 100 stat points available for allocation.
edited 11th Feb '16 6:42:14 AM by HanabiraKage
Hmm I really gotta figure it out now. I was trying to make imperialdramon and at the evolutionary level he is 150 hp, 20 defence, 20 speed behind being qualified. Ugh.
Got it to 100 abi though lol.
How many points are gained per session? What do the items do? Also how big of a cam hit are they?
edited 14th Feb '16 9:40:51 AM by Memers
I haven't really done any training myself, so I'm not very sure. But from what I gather it's +1 (mon's personality), +1 (leader's personality) by default. Which means it's best to have both the leader and the mon you're training be of the appropriate personality for the fastest stat gain. No clue how much training goods boost stat gain by, but you should probably stack as many of the appropriate one as you can. I think you're informed about the CAM cost before you start or something.
Also, good call getting 100 ABI first. Supposedly Paladin Mode requires 100 ABI...though whether or not you want to mode change is up to you. Stat distribution is different, and so are the specials. An example of evolution not necessarily being the best option is Wargreymon -> Omnimon. The latter has much better INT, and is well-balanced overall. However, Wargreymon has a special that may boost its ATK, and another that pierces and does double its DEF in damage, while Omnimon has nothing of the sort.
edited 15th Feb '16 2:23:31 AM by HanabiraKage
So I just hit chapter 19 and things are picking up.
The mega requirements though I am starting to see how much bullshit they are getting. It's getting really frustrating having half my slots just be taken up by mons getting ABI training, then when I make their mega I discover it sucks.
So how many DLC packs will there be? Recommend Megas for the end game?
edited 20th Feb '16 4:47:21 AM by Memers
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