Abridged history of the Verandi War!
On February 4, 3623, revolts saw the overthrow of the lords and their governments in several systems. Revolutionaries proclaimed their planet free of the Empress' rule and demanded a republican form of government. Disregarding Imperial orders to surrender themselves, the rebel leaders gathered on Lebanon to coordinate their actions and act as a unified front. Attempting to break the rebellion by retaking the critical world of Jemecca, the resulting Battle of Jemecca City, saw the Imperial forces defeated by the rebels, and the leadership on Lebanon proclaimed themselves the Revolutionary Council and the new government of the Verandi Empire. The battle ignited revolts on more worlds, the most notable success being Seralon. Within the first year, the self-titled Revolutionaries held more then a third of the Verandi worlds, with the loyal Imperials straining themselves to keep the remaining planets.
Revolutionary momentum carried the war in its early months until shortly after the death of Supreme Commander Hale Saxton during the Battle of Lion's Gate. Superior Imperial training, organization, and equipment saw the stumbling Revolutionaries defeated during the Sumiragawa Campaign. Despite intensive efforts, Sumiragawa remained under the control of the Imperials, which they used to stage attacks on the rebel held Ticonderoga. Under new Supreme Commander Bu Xamoda, the Revolutionaries consolidated their gains while the Imperials used the lull in the fighting to put down revolts on the planets still under their control. 3626 began with the Imperials' Grand Offensive, simultaneous advances on all fronts. Despite successes on Sapphiron, Ticonderoga, and Niida-St. Anne, the operation bogged down within the year and the Battle of Saxton ultimately failed to inflict lasting damage on the Revolutionaries largest shipyard. The Revolutionaries pushed the Imperials out of the Sennal System after the Battle of Minegishi City and the Battle of Lebanon cleared the Tikay System and again the war settled into a stalemate.
After a missive disinformation campaign, the Revolutionaries launched Operation Peach Orchard, an invasion of the Sumire System, on September 13, 3627. The subsequent sixth month Battle of Saffron was the largest of the war and exhausted both sides. Despite initial superiority, the Revolutionaries failed to take Saffron before Imperial reinforcements made continuing the battle impractical and withdrew after severe losses without accomplishing their aim of taking the planet and using it as the springboard for an invasion of the other Core Worlds. However, the simultaneous Battle of the Vermillion Shipyards was a decisive victory for the Revolutionaries which devastated the Imperials' capabilities to produce more warships and materials.
After a brief lull period, the Revolutionaries resumed the offensive in April of 3628. The Fourth Battle of Ticonderoga ended the five year struggle for control of the India system with its two planets finally under Revolutionary control. In June Revolutionaries invaded the Sagashitte System and the campaign revealed the increasing discrepancy between the forces of the two sides caused by the battles at Saffron and Vermillion. That same month the Battle of Tigra Forcatta saw the death of Imperial General-in-Chief Lord Notob Van Houston. A bold Imperial plan developed to lure the Revolutionary fleet into an ambush outside the Pacific System was discovered shortly before it could be put into action, and on October 23rd, the resulting Battle of Terra's Comet resulted in the Imperial fleet being almost completely destroyed.
From then into the next year it was one losing battle after another for the Imperials. Victories were small and short lived as the demoralized citizens defected or deserted when pressed by the increasingly superior Revolutionary military. The Battle of Tyonii City saw the end of Imperial rule in the Sagashitte System and the planet Borcatta surrendered without a fight. The Imperials were forced into a retreat which left them with only a handful of planets left under the Empress rule. On October 3, 3629, the Revolutionaries arrived in the Verandi System. The three month long campaign concluded in the Battle of Techno-Forcatta, where the space fortress was conquered by the Revolutionaries.
One more paragraph but I gotta go.
totally should say latter war failures were because of poor performance of some NAH-supplied assets, as we discussed with the failed modular armor program components X3
How can you be in two places at once when you're not anywhere at all?NAH's most recent military development was an attempt to standardize their ground assets across their entire army with a special modular platform system. Out of designs for every ground vehicle they had, only battle armor and AP Cs met and exceeded their design performance marks. Walkers and VTO Ls met and tied performance marks set by other vehicles of the time, so were implemented but not exclusively so. Tanks and hovercraft failed, the latter spectacularly.
NAH supported the Imperials side of the Verandi Civil War, though only distantly. They supplied the Modular Armor Program prototypes to bolster Imperial forces, which allowed them to see the designs perform in action of a live battlefield. As Imperial supplies dwindled, they probably relied more and more on these untested (for they were doing the testing) designs.
edited 15th Dec '11 2:29:49 AM by SOCR
How can you be in two places at once when you're not anywhere at all?Ah, okay, I hadn't realised the NAH were helping the imperials, that's why I was wondering what war you were talking about. It all makes sense now! :D
I have continued to edit the korper ords page, and mentioned things such as the use of Smog Ammunition under certain circumstances (noxious, halluciogenic poison gas may be devestating to everyone else, but korpers just shrug: not needing to breath helps with that). I also added another picture, fixed some spelling mistakes and clarified some stuff under the technology section.
Also, it's official now: the karada are (relatively) nice and the karnis are (relatively) nasty.
Say, any one know how I can get this: http://cradledatacore.wikia.com/wiki/Korper_Ords#Notable_Worlds_and_Ives
to look more like http://cradledatacore.wikia.com/wiki/Verandi_Empire#Territory
or http://cradledatacore.wikia.com/wiki/Molo%27Qraaat#Systems_of_Molo.27Qraaat
or http://cradledatacore.wikia.com/wiki/Nova_Aurora_Humanitas#Territory
Finally, I'm wondering if I should fill in pages about the Bi'Upevil, Bi'Iveguv Karada and some of the more important worlds of both ords.
edited 15th Dec '11 4:31:38 AM by Eventua
Hmm... I hope Made of Axes adds more to the Imago. I think they'd work quite well! :D
Also, it brings the number of major factions up to 9, which is a brilliant round figure:
Human Factions
- Nova Aurora Humanitas (Monarchy)
- Verandi Empire (Republic)
- Lancel Corporation (MegaCorp)
Alien factions (core to the Silent Crusade)
- Molo'Qraat (Theocracy)
- System's Alliance of Doturi (Socialist Democracy)
- Ark Reach Overcolony (Caste Society)
Alien factions (little to no connection with the Silent Crusade)
- Korper Ords (Anarchist Horde)
- Euralian (Hivemind)
- Nine Noble Houses of the Imago (Aristocracy)
Also, I'm curious, what happened to the Likaree? The Second Order of Rhodes? The Qans'Qo? Did their players just quit? :/
I mean look, with those three it even equals 12 factions still split over those three catagories. The Second Order of Rhodes is human, the Qans'Qo are aliens who were directly affected by the Silent Crusade and it just missed the Likaree, so they were unaffected.
edited 19th Dec '11 2:45:33 PM by Eventua
I will indeed be adding more stuff to the Imago. For instance, here is a rough draft for one of their major historical events. Also, added Thaxes, the House Of Dust to the original signup, as I realised I had not in fact created nine houses.
The Time Of Bitterness
The Time Of Bitterness (known to outside historians as the Imago Civil War or the Home Fleet War) is relatively recent conflict, remembered well among the Imago as being the only time the houses have ever fallen into full-blown war. It plunged many of the Houses into war, economic uncertainty and instability, and gave rise to several major developments that are vital to understanding the Imago of today.
Imago historians and scholars have long argued about the reasons behind the war, but in general the belief appears to be that it was in part due to the stubborn attitudes of, Rael and Leliri. It is little-documented that Leliri was in fact an extremely stubborn and unyielding house in the years prior to the war, on par with the attitudes of House Tercimer in the present. They became angry over what they believed to be poor behaviour and intrusive conduct among the antagonistic House Rael, who had long maintained a culture based on physical and mental strength. Referring to either House as the 'instigator' of the troubles is useless, and often considered incredibly offensive, and so Imago scholars say little on the matter.
What is known is that Leliri and Rael battleships became involved in combat over the far-flung world of Ezmeridi, which was claimed as the sovereign territory of both Houses by their fleets while they were mapping space for potential resource-rich worlds. The Leliri ships were outclassed due to not being dedicated combat ships, and Rael emerged the victor.
Lord Sarquiste, then Lord of House Leliri, was immediate in his response, sending envoys to House Aurhys and asking for a Parliament to be called in order to bring the Rael to account for their misdeeds. However, the Parliament was unable to reach a consensus, and when the Lord of Aurhys cast his personal vote in favour of House Rael, Sarquiste left the proceedings in a blind rage. House Yssaed, disgusted by House Rael's conduct and worried it would affect their own explorer fleet, also withdrew from the meeting. With two houses voluntarily abandoning the Parliament, Aurhys felt that the conclusion they came to would be of no real meaning, and dissolved the parliament.
With the usual peaceful discourse of the Imago rendered useless, the two Houses were placed on the fast track to war. Leliri diplomats insulted and damaged House Rael at every turn, and Rael ambassadors made threats against the Leliri and Yssaed in turn.
Battle lines began to be drawn: House Rael signed pacts of allegiance with House Tercimer in an attempt to provide mutual security (Lord Tercimer believed the support for Rael would make Leliri less likely to engage and avert a war). House Yssaed and Leliri bonded together, along with House Thaxes, who were still in a state of practical dictatorship under their House's Lord at the time, and joined in order to fulfil their Lord's interests. House Ameryst, who had attempted to cannily support and trade with both sides, were ex-pulsed from Leliri space over the discovery that they had supplied arms to Rael in an underhand deal and so joined Rael and Tercimer.
Houses Varanostra, Glaw and Aurhys elected to avoid conflict: Aurhys due to their Lord's guilt over his failure to prevent the hostilities, Glaw simply because it wanted to avoid involvement, and Varanostra for reasons known only to it's Dignitaries. However, these Houses did not avoid repercussions, as would later become apparent.
After much posturing, fighting talk and hostility between the various forces, the flashpoint of the war occurred when House Leliri shot down a Tercimer scout ship that intruded onto their space. Leliri claimed that this was to be considered an act of war, and quickly the alliances and pacts forged between them went into effect, the Houses quickly becoming embroiled in a war which ultimately none save the Houses Rael and Leliri were really supportive of.
The war escalated rapidly, and ships were destroyed and worlds set to the torch. Years into the conflict, the previously relaxed and wilfully-ignorant House Glaw began to become more acutely aware of the conflict, given the knock-on effect it was having on their movement, colonies, diplomacy and trade. Up to this point the war had been an approximate stalemate, the ferocious soldiers of Rael countering the skilful and adept bannermen of Leliri. Glaw recognised that with it's wealth, stature, and the force of the mighty Grey Devils, it could swing the war in any direction it pleased. Preferring Leliri to Rael, they began to make plans to enter the fray on the side of Leliri, Thaxes and Yssaed.
However, their entry into the battle never came to fruition. House Ameryst spymasters used their influence and espionage to sabotage House Glaw, forging deals with the Marshals of their bannermen, providing them the means and understanding to throw off the yoke of their oppressive masters. The insurrection against House Glaw proved more successful than they ever could have hoped, and the bannermen's revolt successfully kept House Glaw out of the conflict. At the same time, it meant that no troops could be spared to help Glaw in defending itself from the enemy at their doorstep. Glaw's defeat was sound, and in the end the Grey Devils commandeered even their flagship, the Sancteyri, and very nearly destroyed the entire house in a bloody revolution.
With Glaw's soldiers unable to swiftly end the conflict, the war dragged on, with victories and losses but no clear winner. Eventually, it was House Yssaed's scientists that proved the ultimate solution to the conflict. Their test firing of the awful space-based superweapon later known as the 'Fleet-Killer', capable of firing a channeled disruptive blast on a magnitude large enough to damage the life-support systems of cripple an entire fleet of ships in an instant. How exactly House Yssaed managed to finance such an enormous project in a time of war is the subject of much debate, but many suspect House Aurhys or House Varanostra involvement.
At this point, House Varanostra and House Aurhys immediately began to organise a ceasefire, the demonstration of the Fleet-Killer being enough to cause Tercimer and Ameryst to back down. Rael, which had benefited most of all the houses during the fighting, interpreted the ceasefire as a muted kind of victory and was willing to step down. Atrociously, certain theories hold that House Thaxes attempted to convince Yssaed to fire their superweapon on a Rael fleet in the process of standing down. Whatever the case, the Yssaed did no such thing and began steps to prevent the Fleet-Killer from ever being fired on a live target, placing the station housing the weapon under the jurisdiction of a joint force of many different Houses.
With the war ended, many of the Houses had underwent severe changes. Many of the Houses, and the Imago as a whole, began to move towards ways of furthering co-operation and unity between each other in the hope that such an occurence would never have to happen again. House Leliri, which suffered significant losses during the war, gradually changed in inclination to become the entity it is today. House Rael, however, used the example of the war as a show of their own strength, but gained a grudging respect for Houses Leliri and Yssaed in the process. House Glaw was scattered to the four winds and have lived since then as refugees. Even House Aurhys did not escape unaffected: Lord Aurhys became the first Lord of Aurhys to be removed by his own dignitaries, and Aurhys has shown a marked desire towards both conciliatory and assertive methods of maintaining stability and peace among the Imago.
As a whole, the Time Of Bitterness is important as it helped temper many of the antagonistic attitudes of the pre-war Imago and brought the Houses closer together by showing them how easily they could have doomed themselves.
"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.Eh, I just had a thought... what if these guys had a thing against teaching and working together with the other major factions, but were willing to help various minor, extremely young races?
So they're still made up of possibly many hundreds of genetically augmented species: just no humans, korpers, doturi, molo'qraat, kin or euralian.
I'm frankly amazed that I didn't notice that either when I was writing it.
When it comes to timings I'm not really sure of the arrangement of the other events in the Galaxy, so I'm avoiding pinning anything down until I've got everything straight in my head. Is there a timeline or something similar anywhere I can use to help with that?
As for the 'Won't recruit from major races', that was one of the things I was going for, although there will likely be a few members from those groups, seeing as the Imago would have bumped into them before they became major races. There are definitely no Euralia (hive mind) or Molo'Qraaat (since contacting them contradicts their backstory in their numbers, and they aren't recruiting any new Disciples from any of these races.
"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.Probably no korpers, either, due to being much more warlike in their past and due to not really working well with other species: the problem of the guessalt field is that it's very helpful for protecting korpers from potential mutations or diseases and facilitates communication (as well as offering protection against the difficulties of traveling through wormholes), but it also has a bad habit of slowly but surely killing the immune systems of non-korper lifeforms that spend too much time in it. It also slowly dissolves other forms of cellular life, and, well...
Too put it simply, a sizable korper population will doom a world to slowly becoming a barren, lifeless rock. Fine (good, even) for a korper: not so great for everyone else.
Also, have you checked out the Wiki? You might want to use that.
No Korpers, definitely.
Having looked around the site, I'm thinking that the Time Of Bitterness occurred some time around the 3300s (subject to revision). Note that Imago have unusually long lifespans thanks to genetic tinkering, and there are still many who remember the war, although most of the participants are now dead.
What year is the roleplay set?
"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.Thanks, I haven't really got round to reading the roleplay itself yet, as I want to get the background down before I read the events of the thread.
"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.There might be Kin amongst your Noble Houses, axes, though they would probably be considered exiles, outcasts and renegades by Kin society as a whole; as such, relations between our two powers might be just a wee bit frosty—not hostile, but cold nonetheless.
The Danse Macabre Codex

"We dreamed of creating the galaxy's greatest garbage disposer... And we succeeded."
- Last words of the Precursors
And now I present for your viewing pleasure, some of the Verandi worlds!
Zaphnath, The First World
◊. Capital of the Verandi Empire!
Saffron, The Red World.
◊ Most populated planet and the Heart of the Empire!
Vermillion, The Working World.
◊ Greatest industrial center of the empire!
Emeraldia, The Living World.
◊ Home to the greatest nature preserves in the empire!
Crystalia, The Light World
◊. The Entertainment Capital of the Empire.
Seralon, The Harbor World
◊. A watery world filled with beautiful animals and delicious food.
Jemecca, The Forest World
◊. The Gateway to the Frontier.
Chihayon, The Rarity World
◊. Crime is down, we're getting better, honest!