TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

Troper's Guide to the Galaxy

Go To

SullenFrog (Elder Troper) Relationship Status: I wanna know about these strangers like me
#151: Oct 29th 2011 at 12:01:20 PM

I don't think that copyright is involved in any way, shape or form, Eventua; otherwise, I'm pretty sure that most of us would not be sharing our creations in this fashion.

The Danse Macabre Codex
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#152: Oct 29th 2011 at 12:25:00 PM

Ah, cool.

If it's okay I'll put up a short summary of one of the races I'd come up with.

Do not misunderstand, there are others (including the Sylumen, the Ahmun, the Jebralgi... I'd say the Knagdier or Sauropsida as well on that list, but the first would just be Doturi BUT MICE and the Sauropsida are Space Dinosaurs. I like to think that these other four (Korpers, Sylumen, Ahmun and Jebralgi) are much more intriguing and, well, alien...)

The Korpers Karada and the Korpers Karnis

The korpers are an asexual, biomechanical species of large reptilian creatures, which grow and breed in massive, millions strong hives. They’re generally felt to be a menace by most other species, a race of savages from which no good will come... how true this will prove to be is up to much debate, however.

On average they stand at 5 to 6 foot tall, their bodies a seemingly random formation of twisted metal and glowing orange flesh. Their heads are large and inset with anywhere between 4 and 8 eyes (or possibly more) that provide an efficient form of thermal vision as well as rows upon rows of mangled, razor sharp teeth. They also possess long, flexible and razor sharp tongues as well as massive, sharp claws at the end of their large forearms and smaller, but still powerful, legs. They’re primarily carnivores, but are also capable of processing inorganic material or thick plants (as well as things like bark from trees).

The soft, fleshy orange organs scattered throughout their otherwise hardy bodies serve the roles that would normally require many kinds of specialized organs in other species: instead of, say, a heart and a stomach and a brain, instead all of the organs provide a smaller, less focused version of virtually all necessary roles. These organs digest 'food', converting it into a kind of organic petroleum for fuel that provides energy and then pumping around the body. They also store information and pass it through the body along with the fuel, resulting a constant, singular network of fluid that functions as food, breath and information, all in one go.

The complex chemicals that make up this 'organic petrol' can be extracted and used as an extremely potent fuel, and the procedure of 'harvesting' is often used by the Korpers as a punishment for criminals, traitors or the mentally ill.

The korper species is divided into many separate clans & hives across the galaxy, and most of these small groups are an okay bunch. There are two, however, that are feared by all, korper or not: the Karada & the Karnis, both of which are large, destructive swarms of the korper species ruled by bloody and violent warlords. They seek nothing more than to consume and to destroy all in their path, and they sweep away and absorb other clans in the process. They have been fought in many smaller conflicts and skirmishes recently and at one time were considered a credible threat, though the supposedly 'Silent Crusade' a century ago vastly reduced their power and left them mainly fighting between each other in a cycle of violence and carnage that has lasted for the last century. Now-a-days they're carefully monitored, though many see them as little more than a joke.

Their technology is extremely hobbled together: their origins have long been forgotten due to short life-spans, constant conflicts and the complete hollowing out of their homeworld many generations ago. What they do possess, though crude, obvious and ugly, is extremely potent, and is mainly focused on the mechanical augmentations of organic life or weaponry. Their FTL is only very nearly FTL: the result is that their trips take a very, very long time. However, do nto underestimate an angry group of hungry, violent Korpers: their natural propensity for burrowing, their natural toughness and aggression, their rapid breeding cycles and their ability to quite literally eat rock allows them to burrow deep into the ground and, should they desire, quite literally build an army underneath the enemy.

edited 29th Oct '11 12:36:07 PM by Eventua

Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#153: Oct 31st 2011 at 11:39:06 AM

Sooo... do I just 'add stuff'? Make new posts and such detailing other aspects of their race? o_O"

edited 31st Oct '11 11:39:48 AM by Eventua

Fauxlosophe Since: Aug, 2010
#154: Nov 1st 2011 at 9:22:35 PM

Wait for SOCR. She is presently occupied and has been off for a few days now.

SOCR Since: Apr, 2009 Relationship Status: Get out of here, STALKER
#155: Nov 13th 2011 at 12:36:45 AM

okayhi. Back now, sorry.

I'm kinda confused what you're going to be doing with these guys though. A submission for your race, CIP, or just random encounter material?

How can you be in two places at once when you're not anywhere at all?
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#156: Nov 13th 2011 at 11:01:48 AM

I was gonna submit them as a race and work on them and such. I kind of need to flesh them out for my own worldbuilding project anyway, so I figure I can kill two birds with one stone.

I was thinking, maybe one of the two current hordes wants to try and turn back from their old ways so that A) they can finally stop being hated and/or ridiculed by everyone else and B) can wipe out their rival horde.

Also, I do kind of have a picture for what they might look like on Deviant Art (please note, not the final design): http://eventua.deviantart.com/favourites/46827419#/d4ff934

You will need a deviantart account too see the picture, though, since it's marked as 'mature' for violence and gore (which annoys me, because it's not gory. Unless you count orange goop as 'gore').

SOCR Since: Apr, 2009 Relationship Status: Get out of here, STALKER
#157: Nov 13th 2011 at 12:23:00 PM

Well a sublight race would be... very difficult to play, since it'd take you years to get anywhere and most of our races can navigate to nearby systems quite rapidly, Verandi even have instantaneous jumpgates.

That's really the main thing that leaps out at me though. Seems alright as a planned submission if nobody else has objections.

How can you be in two places at once when you're not anywhere at all?
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#158: Nov 13th 2011 at 12:30:29 PM

Hmm... -strokes chin-

What if they had FTL communication, and something in their past that would allow them to make up for a lack of FTL travel: perhaps, being a mechanical species as they are, they were built by some kind of precursors and were 'seeded' underneath numerous worlds connected by this FTL communication network?

Essentially, no need for FTL travel because they're already all over the place. Alternatively, back in the day when both hordes were a genuine threat they managed to get quite far before being stopped by the Silent Crusade: before being defeated they had managed to set up hives on a bunch of different worlds all over the galaxy?

(Either of these have the advantage that most of the races who had lost worlds to them would perhaps be disinclined to simply 'glass' the surface (thus making actual politics or conflicts more likely) because A) that renders it unusable and B) the Korpers don't need the surface, they're quite happy just eating metal ores and mushrooms)

Or, of course, I could just give them FTL travel. :P

edited 13th Nov '11 12:33:43 PM by Eventua

SOCR Since: Apr, 2009 Relationship Status: Get out of here, STALKER
#159: Nov 13th 2011 at 1:17:51 PM

...you could just give them FTL travel lol.

There's several systems we haven't looked into, and after some thinking on a discussion last night with Parable I've kinda given up 'balancing' the drives, it really doesn't matter much. Off the top of my head we don't have Battletech-style teleportation for FTL, nor do we have Starlancer-style direct wormhole generation.

How can you be in two places at once when you're not anywhere at all?
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#160: Nov 13th 2011 at 1:31:20 PM

Wait, seriously? I'd have assumed simply 'creating a wormhole' would have been the obvious one. o_O"

If it hasn't been used yet, then I'll take it! :D

edited 13th Nov '11 1:35:07 PM by Eventua

Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#161: Nov 29th 2011 at 8:37:19 PM

Bump.

"He could not know it. For it was not all a joke."
MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#162: Dec 7th 2011 at 1:47:24 PM

Mind if I jump in?

The Nine Noble Houses of the Imago

Whether one could define the Nine Noble Houses as a species is somewhat difficult to gauge. The Houses are, nominally, the descendants of the Astriyans race, however by now their genepool is so bad polluted that one can't tell whether there is even a smidgen of the Astri left in today's Houses, and they are composed of a multitude of different species.

The Astriyans rose to prominence significantly before most other spacefaring races; the very much represented the 'angels' side of the Angels and Apes Hypothesis. The Astriyans pushed back the boundaries of the known, but their most jealously guarded secret was always that of their medicine, genetic engineering, and surgery. Through these, the Astriyans created a 'perfect' race in which no Astriyan was ever sick, disabled, or ugly. They renamed themselves the Imago, 'perfect people' in the Astriyan tongue.

However, the Imago were not farsighted in their aspirations, and due to a rising view of technological conservatism within their kind, the imago falsely came to the belief that they had pushed back the boundaries as far as it was worth pushing. They were proven wrong when what became known as the 'Upstart Races' began to make technological advances in other areas that surpassed them. The warlike 'Usurpers' race in particular began to encroach on their territory, wielding weaponry that the Imago, having abandoned their military research and embraced isolationism, were unable to fight effectively against. Astriy, their homeworld, was invaded, and the Imago fled.

Decimated by the Usurper invasion, the Imago fled onto their Fleet, adopting a nomadic existence, stripping nearby worlds for resources in their flight. The Imago, their numbers dwindling, began to teach other races their knowledge in exchange for aid and resources. Over centuries, the number and origins of these 'Disciples' multiplied, and the Imago made the decision to decentralise their fleet in order to avoid overpopulation. The Fleet divided into the Nine Noble Houses, each a mix of many different species, many of which were too heavily modified to recognise. Only once in the millenia since have the Nine Noble Houses ever banded together: during the 'War Of Return', in which the reinforced Imago fleet returned to Astriy and wiped out the Usurpers, eradicating the species outside of it's homeworld and stripping it of all space-travel technology.

Each House consists of two classes: the Nobles, heavily modified members of many different species, who form the skilled workforce, and the Bannermen. The Bannermen are factory-grown supersoldiers conditioned to fight for the Houses. The Houses can generally be relied upon to work together, although they each have different interests. When the Imago have to speak on a subject as a collective, a Parliament consisting of five representatives from each house is convened in order to tackle the issue. There are slight differences between the Houses in terms of structure, but generally the House is arranged into three Circles. The First Circle consists of the Lord (or Lady, or another race-specific title) Of The House and his self-appointed Adviziers. They are elected by the Second Circle, consisting of some hundred or so Dignitaries, who are in turn elected by the Third Circle, the common populace.

The Imago are master geneticists, surgeons and artificers, and consist of members from almost all known sapient species, although they may be hard to recognise underneath the heavy enhancements of their kind. Some Houses operate out of star systems, but all save Houses Aurhys and Glaw maintain a Home Fleet, an armada of ships in which the majority of the Nobles and Bannermen dwell, moving between their star systems and territories. Most Imago-controlled planets possess a large population of Bannermen serving as manual labour, overseen by a population of Nobles about 2/3 of the size. The amount of free will and intelligence possessed by Bannermen varies from house to house and between individuals, but for the most part the bannermen are barely, if at all, considered sapient by other species. Particularly motivated and intelligent bannermen are sometimes 'promoted' to positions of command within the Bannermen, or even into the ranks of the Nobles, and such individuals are generally not subject to discrimination; the general Imago view is that a bannerman is not a person unless they can prove it, and if they can they are to be afforded the rights of any other Imago.

The Houses

House Aurhys ~ The House Of Silver

  • Flagship: None
  • Bannermen: The Silver Host (Mutation: highly durable, metallic carapace over the skin)

Aurhys is often considered to be the most powerful House, but it's influence is seldom felt across the galaxy. This is because they were the House that did the most during the War Of Return, and were gifted Astriy and the remains of the Usurper Empire as reward for their efforts. As such, Aurhys is anchored around Astriy and has no standing Home Fleet and a small Bannermen force. Aurhys representatives have comparatively little experience in interacting with other species due to their fairly insular nature, and they are often considered to be the only House with substantial Astriy population.

House Rael ~ The House Of Blood

  • Flagship: Exar-Anchrys (The Sword Of The Heavens).
  • Bannermen: The Terrible Host (Mutation: Demonic appearance, can subsist on pretty much anything).

House Rael is easily the most militant of the Houses, and has often been accused of loving war, and has a habit of fighting and committing genocide against minor races in order to get at their resources, although they are careful not to fight anyone whose anger they want to avoid. Are generally considered to be a group of amoral sociopaths in comparison to the other houses, and have a low standing among the other houses, though their military might is enough to stop others from damning them too harshly.

House Ameryst ~ The House Of Starlight

  • Flagship: The Metempsychosis.
  • Bannermen: The Restless Host (Mutation: No sleep required).

Ameryst is second in status only to House Aurhys, and perhaps wields more power. Ameryst is notable for running an extremely profitable trade network across the galaxy: few indeed are the races that have never encountered an Ameryst trader. However, their presence is accordingly spread thin, and the House is run by the exceedingly paranoid Lord Strange-Cold-Wind Ameryst, who many see as being irrational and unbalanced due to his rampant paranoia over the possibility that someone is trying to kill him and destabilise his House.

House Tercimer ~ The House Of Ire

  • Flagship: Asphyrina
  • Bannermen: The Coldest (Mutation: Have no concept of physical pain or pleasure: they experience it, but do not react to it or consider either good or bad).

House Tercimer is a very conservative House: they have little tolerance regarding change for change's sake, and are loath to give anything up to others. They are usually the first to declare an issue if something causes them problems or aggravation. They are generally held in high esteem due to being seen as figureheads for the Imago, standing up for their entire nation. House Tercimer are fairly well anchored across a cluster of planetary systems heavy in mineral wealth, which they mine and export largely to the other Imago, since they seem to distrust, if not dislike, many other races.

House Leliri ~ The House Of Dawn

  • Flagship: The Lirin Ar Imersina (Translation: Sun Of Ascenscion)
  • Bannermen: The Sharp-Eyed Host, or the 'Twitchers' (Mutation: Have extremely honed reflexes and sharpened senses)

House Leliri is perhaps the polar opposite of House Tercimer, and greatly values interaction and negotiation with the other races. They are therefore held in much higher esteem than the other Houses by outsiders, but receive a hostile reception from Houses Tercimer and Rael. They work tirelessly to hone their technical skills and broaden their horizons, trading technology with the other races, although they have stopped short of revealing the secrets of their most prized transformative technology, under the (correct) belief that the other houses would likely turn on them if this was released to other species. Leliri holds no territory, but instead acts a 'Protectorate' for several other planets with fledgeling lifeforms.

House Yssaed ~ The Wandering House

  • Flagship: Himmen Abu Dur (Translation: Wanderlust)
  • Bannermen: The Undying (Can regenerated whole limbs and organs)

House Yssaed holds absolutely no territory and is confined entirely to it's Home Fleet. The House long ago came to the decision that it was the Imago's pride that lead initially to their downfall, and that it is their responsibility to document and interact with the 'Upstart Races' in order to make sure the same mistake is never repeated. They hold a grudge against House Tercimer, who they see as the very definition of everything they despise about the Imago nation. They are generally considered to be quiet, thoughtful individuals, and as a House they are slow to act and reserved in their judgements. Their 'Great Journey' holds an almost religious significance for them, believing that their duty is vital to the continued prosperity of their species.

House Thaxes ~ The House Of Dust

  • Flagship: The Ulcanis
  • Bannermen: The Foul Host (Mutation: Extremely tolerant to chemical stimulants, allowing them to make excessive use of potent cocktails of drugs which heighten their abilities).

House Thaxes are known mainly as the sole member of the 'Noble Houses' which makes no claim to nobility. House Thaxes believe that the decadent trappings of the Imago were what caused the loss of Astriy. In order to adapt to the universe, Thaxes feels that they must be practical above all. All are equal in House Thaxes: the Dignitaries are seen only as representatives of the people, although in many cases corruption leads to this not being the case. House Thaxes possesses no First Circle: the last Lord, Lady Iscaa Thaxes, was deposed by a popular revolt among the Dignitaries after his regime was discovered to be extremely corrupt. Since then, wary of the lessons of history, House Thaxes has avoided ever appointing someone to a position where they would be in enough power to rule undisputed over the House. As a result, Thaxes is both less biased, more fairly governed, but at the same time sluggish and slow to act in comparison with other houses, since their diverse membership can scarcely be called upon to agree on anything.

House Varanostra ~ The House of Murmurs

  • Flagship: Alhar Iven Deumis (Translation: From Our Forebear's Ashes)
  • Bannermen: The Damned Men (Incredibly fast reflexes, keen senses, and endurance, but at the cost of chronic health problems and vastly reduced lifespans).

House Varanostra are often known as the 'Wild Cards' of the Houses, House Varanostra is an unpredictable, unknown quantity in any situation. They may make their minds up only to change it immediately, favour one House and then another, or change their temperament towards other species at the drop of a hat. Varanostra are insular, so much so that few in the other Houses understand what they are doing or why they make their decisions. Their political clout, however, is substantial; they have some of the best scientists, some of the most dangerous Bannermen, and the most advanced Home Fleet. Currying favour with Varanostra is difficult, but often immensely rewarding: an Imago saying holds that 'A puppetmaster controls his puppets with strings, but House Varanostra needs no strings to control the puppetmaster'.

House Glaw ~ The Shattered House

  • Flagship: None (previously the Sancteyri, now destroyed).
  • Bannermen: The Shadowmen (Mutation: Specialised muscles and bones allow them to alter their appearance so they cannot be traced, as well as being able to collapse or contort their bodies to an extent that would kill others). Formerly the Grey Devils (Mutation: Incredibly physical strength and toughness).

House Glaw is the weakest, but financially richest, of the Nine Noble Houses. This is because they are master geneticists, even among the Imago. They were responsible for creating the incredibly powerful Grey Devil Bannermen. This turned out to have been a terrible idea, since the Grey Devils rebelled and destroyed the Glaw Home Fleet. The Grey Devils now operate as an independent mercenary army, and House Glaw survivors have joined the fleets of the other Houses, working as scientists for hire or sometimes as spymasters, using their new bannermen, the weak but highly skilled Shadowmen, to gain favour with the Houses and manipulate others.

edited 19th Dec '11 5:49:05 PM by MadeOfAxes

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#164: Dec 9th 2011 at 1:08:25 PM

Glad you like them. Here's a little more information regarding their experience during the Silent Crusade.

The Silent Crusade hit the Imago a lot less hard than most other species, due to their fleet-based nature, knowledge of warfare from their battles with the Usurpers, and their legions of Bannermen. The Majority of the Houses simply outmanouevred the Molo'Qraat, using their advanced starflight technology to run rings around their attackers, hitting them hard whenever they threatened Astriyan space. As such, the Molo'Qraat were forced to avoid and ignore the territory owned by House Aurhys, and suffered heavy losses trying to infringe on the territory og the other Houses.

However, while the Silent Crusade had little effect on the the Imago directly, it had a number of knock-on effects. The rebuilding efforts following the Crusade led to the meteoric rise in power of the previously-minor House Ameryst, whose fleet of capable ships and experienced traders and craftsmen were instrumental in balancing the galactic economy in the years following the Crusade, and in speeding reconstruction work rapidly. For this reason, House Ameryst are well-liked and remembered by may races that suffered at the hands of the Molo'Qraat.

Another party affected by the Molo'Qraat's rampage were the Grey Devils (also known as the 'Sellsword Legion'). The Grey Devils, with their heavily-augmented combat abilities and superb military tactics, acted as a bulwark against the Crusade for many species, especially those who could pay well. The Sellsword Legion profited immensely from the roaring trade provided by the Crusade, and like House Ameryst experienced a major rise in power and influence after the Crusade. The Devils' actions remain controversial, and they are respected by some and despised by others for their course of action. The Devils' High Marshals are nonplussed, having profited in material goods more than they have lost in infamy.

However great or little the Silent Crusade affected the Houses as a whole, the majority of the Houses are deeply wary of the Molo'Qraat, and to this date only House Yssaed maintains any contact with them whatsoever, and then only in order to advance their quest for knowledge.

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#165: Dec 9th 2011 at 1:50:14 PM

Good, more neutrals and curious ones...

But I see now that I need to go into Lobster space combat soon...

"He could not know it. For it was not all a joke."
SullenFrog (Elder Troper) Relationship Status: I wanna know about these strangers like me
#166: Dec 9th 2011 at 1:51:50 PM

I don't mind 'em, though I'm not sure if they fully fit the setting.

The Danse Macabre Codex
Parable Since: Aug, 2009
#167: Dec 9th 2011 at 3:31:30 PM

I think one of the odd things is their relation with other nations since half of us were described as isolationist and/or xenophobic to the max. Save for the Silent Crusade, most countries didn't interact with each other until recently. Except the three human nations, and even that wasn't a whole lot.

SOCR Since: Apr, 2009 Relationship Status: Get out of here, STALKER
#168: Dec 9th 2011 at 5:34:29 PM

The Silent Crusade, in a way, actually opened up intergalactic relations. More-or-less it was the first 'galactic event' that made people realize hey, maybe it's okay to talk to the neighbors before they kill us all

How can you be in two places at once when you're not anywhere at all?
MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#169: Dec 10th 2011 at 1:47:30 AM

Okay then. I'll admit to skimming most of the other factions' descriptions (although given the legnth and detail many of them go into, can you blame me?). The Imago are an idea I've had rattling around my head for a while, and I may have jumped the gun with regards to whether they fit the setting or not.

The Imago's interaction with other species is fairly low-scale (with the exception of Houses Ameryst and Leliri, who actively try to set up trading negotiations with other species). The disciples were mostly gathered from the lesser factions and minor species, many of which have likely gone extinct following the Silent Crusade, and the vast majority of Nobles are born, not recruited. Same goes for a lot of the Ameryst trade network: they interact largely with small-level factions and groups, with larger-scale operations when they are working with a friendly larger organisation. They don't tend to overstep their boundaries.

Given the damage caused by the Crusade, I was under the impression that most groups wouldn't want to turn down help when offered it. Ameryst is good at playing it's cards well, and my idea was that much of the Imago's relationship with other groups was trading on the goodwill that House Ameryst had managed to generate through aiding other nations (although obviously they don't have much in the way of interactions with xenophobic groups). However, I'm happy to cut that back if it's an issue.

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
SOCR Since: Apr, 2009 Relationship Status: Get out of here, STALKER
#170: Dec 10th 2011 at 3:23:45 AM

the Silent Crusade has, with further development of backstories and the map, become less of a galaxy-wide event and more a single devastated invasion corridor through the Kin and into- eventually repelled by- the Doturi. the Humans walled them out on one side with several united, decisive combats (thus shielding the Euralians, on the other side of them. If they did not assist each other there probably wouldn't be any Humanity right now, or at least it would be the Doturi who would be the largest power) and the other side of the map is currently blank, I have a feeling that's where you're ending up.

Singly, discounting alliances, the Doturi are probably the strongest power. However the Human MDP consists of roughly a third of known space, but two factions underwent recent revolutions and the third and most xenophobic/isolationist of them does not share any borders (except, a long way spinward, the Euralians)

edited 10th Dec '11 3:24:16 AM by SOCR

How can you be in two places at once when you're not anywhere at all?
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#171: Dec 10th 2011 at 7:46:13 AM

Preliminary info: Molo'Qraaat ships are fast, fuel-guzzling, have a lots of powerful weaponry, but can't take that many strong hits. Also, they're made for ambush tactics, not set-piece battles.

That third 'a' isn't a typo, by the way.

"He could not know it. For it was not all a joke."
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#172: Dec 10th 2011 at 11:48:40 AM

And I really, really should've done this a while ago.

Fresh notice of the Cradle Datacore Wiki.

"He could not know it. For it was not all a joke."
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#173: Dec 10th 2011 at 1:38:13 PM

Should I add more info for the Korpers Karada and the Korpers Karnis? :/

I've posted a summary, but I suppose there would still be:

  • Core biology & life-cycle (sort of covered already, but I think I may have added more to the main worldbuilding project, hmm...)
  • Language, history & culture (eh, to summarise, Orks + Orcs, with a few heavy modifications and twists...)
  • Technology (including FTL travel, which I'm thinking will use a little something called 'Spacetime Digging': unique for being able to potentially travel through time, but also being relatively slow, inaccurate and inefficient as all heck to get working right)
  • Important individuals

SOCR Since: Apr, 2009 Relationship Status: Get out of here, STALKER
#174: Dec 10th 2011 at 1:48:58 PM

[up] We were waiting for a race propah orky tongue

edited 10th Dec '11 1:49:12 PM by SOCR

How can you be in two places at once when you're not anywhere at all?
Eventua from The Thirty One Worlds Since: Jan, 2001 Relationship Status: Wishfully thinking
#175: Dec 10th 2011 at 2:30:20 PM

"Ah yeah, will do guv'! Cum on, lets ge' 'em, stoopid hoomies!"

SOME PICCIES OF KORPERS, OH MY GOODNESS HOW KAWAII AND STUFF: http://bizarrebaroness.deviantart.com/art/Learn-Your-Place-267770560?q=favby%3Aeventua%2F46827419&qo=17 and http://eventua.deviantart.com/favourites/46827419#/d4grzxk and http://eventua.deviantart.com/#/d4h1nqr

Those are all different concept artworks of them probably and stuff. :/

History, psychology & culture

Of the races in the galaxy, the Korpers remain a bizarre species of underdogs. Their known history, short as it is, will be remarked upon here. The Korpers do not remember their home: for reasons that will become obvious soon, it was destroyed shortly after they developed faster than light travel and began, ahem, 'colonizing', other worlds. Due to their short life-spans (a total of 25 Korper 'births', which equates to roughly 30 human 'years') as well as their fondness for physical stimulae and their rather extreme take on 'out with the old, in with the new', it is impossible to gather data from as far back as, say, ten generations at most.

What is known is that they were not tremendously involved with the major part of the Silent Crusade: located as they were on the 'opposite side' of the Molo'Qraat during the Crusade, they became the subject of a 'mini-crusade' where these strange crustacian invaders caused them a fair bit of an 'upevil', as the Korpers would say. The invasion gutted their already crumbling factions, however, and sealed their position as a 'substantially less credible threat' to the rest of the galaxy.

Anyway, back to the main point of their history. While no records exist, some things can probably be gathered from their unique biology and current culture:

It is likely that they were probably an artificially created species designed to survive in extremely difficult conditions with few others forms of life: it's hard to imagine that a species capable of eating virtually anything with bodies made from organically processed metal would arise by chance. What happened to these mysterious precursors remains unknown, though they may well have been either eaten or simply left for some unknown reason. This, coupled with their lacking any need to breath an atmosphere at all, as well as a potent, innate resistance to radiation or intense heat, further suggests that their homeworld was a place with conditions that would kill most other life-forms almost instantly.

Their instinctive love of claustrophobic environments as well as a tremendous natural (and deeply engrained) talent for digging suggests that they mainly thrived underground, possibly at great depths, in vast tunnel networks.

Their technology, cobbled together and often built out of the corpses of other Korpers or from raw metal ore processed from the ground, suggests a culture focused on function over form, but still leaving room for artistic expression and a distaste for 'order' or symmetry.

Their tendency to refer to life-spans in births rather than years suggests a heavy focus on parenthood. Indeed, this is a very obvious part of their biology: due to their method of reproducing (similar to the earth insects known as Aphids, where-by every Korper is technically 'born pregnent' and is insatiably hungry because all of the excess fuel and metal ores are used to produce a new larvae which then (non-lethally) tears its way out of the Korper's back), their culture places a huge emphasis on parenthood. A Korper will, on average, go through 25 births before expiring from wear and tear and general old age.

Their pragmatism, combined with a 'live and let live' mentality suggests a culture that, for all of its wanton barbarism and 'crazy hijinks', was relatively peaceful, at least for a time.

edited 10th Dec '11 2:30:53 PM by Eventua


Total posts: 226
Top