Wasn't that the one where you drive in a straight line through a bunch of shutters? That one was boring.
I managed to do so, but I still don't like it. The Goroh race was far easier in my opinion, not to mention fun.
"Just wants a friend but had to give up his ding dong for it, tragic." - AngelLightStarI know this is late, but the Blue Falcon is returning in Mario Kart 8 as a DLC kart, and there's an SNES-style F-Zero DLC track
. And this is on top of the anti-gravity thing that was in 8.
Yeah, this is reason to be worried, especially when Miyamoto says:
Please help out our The History Of Video Games page.Stylish machines, 60 FPS, charming racer chatter, non-bullshit AI, Non-bullshit singleplayer (and no locking us out of content due to bullshit AI), solid but simple racing mechanics, speed SPEED SPEED, hilarious omake. That's all you fucking need for a good F-Zero, Nintendo. Damn.
edited 18th Sep '14 3:34:36 PM by Schitzo
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.Here's some detailed gameplay footage of Mario Kart 8's Mute City:
Man, they missed out on a DLC Captain Falcon, didn't they?
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If they are, they'd have to realize it would also somewhat hurt the initial reception of a future F-Zero game. Why would people want to buy a new Mute City when they already shelled out $8/$12 for the one in MK 8? Not to mention it feels like Nintendo's trying to turn MK into F-Zero itself, but you may have already had that conversation, and I'm just late to the party.
MK8's Mute City looks like an HD-fied F-Zero X, since GX looked a little bit "grittier" for lack of a better word.
I love that the screens have C. Falcon saying "Show me your moves!".
Please help out our The History Of Video Games page.Want to listen to Mario Kart 8's sax-filled rendition of Mute City without SFX?:
edited 16th Nov '14 12:57:34 PM by WaxingName
Please help out our The History Of Video Games page.So apparently Miyamoto wants a newer control interface
before we get a new F-Zero. And he is still going on about how he can't think of anything new for F-Zero.
...wait, WHAT? He's seriously willing to let EAD stagnate with the New Super Mario Bros. series (which is their fault, since the fans have surpassed EAD in making an NSMB game), yet he's hesitant to do the same with F-Zero? What's his problem? And why does he want a new "controller interface"? The Wii U's GamePad layout is exactly the same as the SNES; there's no reason to want a new interface!
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