Sadly, this does not appear to be the case. Also, the heroic sacrifice class feature simply replenishes your number of fury points; it does not grant extra ones, like how certain things grant temporary extra hit points.
The Danse Macabre Codex![]()
Are you talking about the Hellfire Warlock or the Hellreaver, Col?
Not if he charms their metaphorical pants off first, though; remember, holy fury provides immunity to fear effects, not charm effects.
That said, the next prestige class listed here might be more suitable for taking on the silver-tongued devils of Old Scratch...
edited 28th Aug '11 8:23:29 PM by SullenFrog
The Danse Macabre CodexNot in this book, I don't think, but there are a lot of prestige classes in D&D, and I'm sure there are some which are quite similar to the Hellfire Warlock in terms of power and vulnerability.
The Danse Macabre CodexWell, given the hour and the fact that nothing has or is likely to happen anytime soon, I'm gonna hit the hay. Night, guys.
The Danse Macabre CodexAnd what classes are available to evil characters, preferably of the KILLMAIMBURN persuasion? Hellreaver seems like it'd be among those...
Amusingly, I once made a character considered more or less perfect for fighting demons by the GM, though it wasn't in Dn D.
Actually, chabal, the Hellreaver class is restricted to those of good alignment—seeing as they're tailor-made specifically for destroying demons and devils. Allow me to read you the fluff which describes what a Hellreaver is:
—Camren Lightbringer, Hellreaver
Devils and their ilk can only go so far before their actions demand a response. At some point, a devil will destroy enough lives that someone has to take a stand. That someone is often a Hellreaver, a warrior whose outrage at the actions of the fiends and their ability to corrupt and seduce without consequence fuels an array of combat abilities. [...]
You have had enough. It’s time to make these fiends pay. Someone must stop the baatezu, and that someone is you. You have heard all the stories about how the gods have some sort of special deal with the devils that allows them to harvest evil souls, but you’re confident that such an arrangement didn’t include actively working to seduce mortals into signing misleading contracts. Let the clerics and their ilk worry about the immortal soul. Warning folks doesn’t do a thing but make them want to dabble in darkness even more. If you’re going to deal with fiends, the best way to do so is to butcher them—and their mortal allies—wherever you find them. Those fools who are in cahoots with devils had better not expect mercy from you, for you have none to spare.
In fact, of the four prestige classes presented in this book, two of them—the aforementioned Hellreaver and the Soulguard, which I have yet to describe—are always good. The other two prestige classes, the Hellbreaker—who specializes in evading detection from devils and hamstringing their combat abilities while breaking into their infernal fortresses—and the Hellfire Warlock are the only ones with the potential to be evil, the latter moreso than the former.
There are plenty of evil feats and spells in the book, however.
edited 29th Aug '11 7:57:49 AM by SullenFrog
The Danse Macabre CodexTrue enough...though since one of the requirements for becoming a Hellbreaker is that you be of a Chaotic alignment—any Chaotic alignment—they can still fight against devils and raid their impregnable fortresses for the benefit, not merely of themselves, but of their demon masters as well.
edited 29th Aug '11 8:21:43 AM by SullenFrog
The Danse Macabre CodexKharn the Betrayer as a super-Rogue:
Master?
WHAT.
The darkness is speaking to me again.
WHAT DOES IT SAY.
It's very faint, but it sounds like "Kill! Maim! Burn!"
THEN ALL IS WHERE DID THAT MAN COME FROM?!
Company has kept me from Tv Tropes, and likely will do so again today, but I'll get a post up first.
How can you be in two places at once when you're not anywhere at all?That's good to hear, SOCR.
Also, this spell I've stumbled upon in the book is positively metal.
The Danse Macabre CodexIndeed. This book introduces a specific subset of spells known as investiture spells, wherein the caster infuses a target—typically an ally or a minion, though there's nothing that says it can't be used on himself—with the power of an outsider to grant them benefits of some sort...and given the nature of the FCII, all these investiture spells infuse their target with the power of some type of devil.
This particular spell is a really powerful one called investiture of the hellfire engine, wherein the target is infused with the power of the high-tier devil known as a hellfire engine for a number of rounds equal to the caster's caster level. When cast on a person, their skin turns into cold iron, their eyes glow with unholy energy and the fires of Hell can be seen blazing at the backs of their throat whenever they open their mouths. In addition to the benefits one might expect of such a transformation, they also become extremely resistant to natural fire and gain the ability to breathe a highly-damaging cone of hellfire, roasting any enemies within a 30-foot arc for 8d10 points of damage.
And the best part? You can cast multiple different types of investitures on a single person, and their effects will stack.
edited 29th Aug '11 11:32:28 AM by SullenFrog
The Danse Macabre Codex

Theoretically, maybe; the book doesn't really go into detail on that part, but it does mention that most Hellreavers typically die in the line of duty, so that may lend this idea credence.
Also, that last ability—the thing where you make your enemy explode in a burst of evil-blinding light? That only works if the enemy in question happens to be an evil outsider; otherwise, that's 4 fury points wasted.
The Danse Macabre Codex