- Name: Rageblack, The Demon-Hammer of Malfeas.
- Exaltation: Infernal, Slayer Caste.
- Anima: Green Flames burning all over his body, with a miniature Green Sun hovering in the air above him, bathing the area in sickly radiance.
- Motivation: To restore Malfeas and the other Yozis to their true, Primordial state, and personally rule Reclaimed Creation as their foremost servant.
- Intimacies: Malfeas (Unconditional Loyalty), The other Yozis (Loyalty), other loyal Green Sun Princes (Brotherly Affection).
- Urge: (I'll fill this in later, don't have my copy of the book on hand.)
- Appearance: toweringly tall, powerfully built, and perpetually incased in tainted Soulsteel superheavy plate, with a horned dragon-like helm that completely obscures his face.
- Personality: Rageblacks personality varies depending on the nature of those around him. To Solars and Dragon-Blooded he is an absolute beast, he's indifferent to Sidereals and Lunars as long as they're not in his way, jovial to Infernals, and actually protective of mortals.
- History: Rageblack was born a mortal peasent on the Blessed Isle, along with his parents, elder brother, and younger sister. Always a small and sickly child, he relied entirely on his older brother for protection from the neighborhood bullies. Life went on as normal until the two boys were in their late teens, and his brother exalted as a solar while protecting Rageblack. The Wyld Hunt quickly caught wind of him, and the new solar fled the island. Thinking the Anathema was hiding with his family, the Dragon-Blooded tore through the peasent household, killing Rageblacks parents and sister. Only a fluke of luck kept him alive. After several weeks of dazed, aimless wandering and grief, Rageblack heard the whispers of Malfeas, and was given terrible power, as well as the name he has borne ever since.
- Benefits: Rageblack has learned most of Infernal Monster Style, and his armor is a five-dot artifact that does not encumber him, despite its weight, and can be used with martial arts regardless of armor restrictions. The cost of this is that he can never remove the armor, as it has grown roots of Malfean Brass into his body.
edited 2nd Sep '11 6:35:49 PM by ZealotVedas
So here's Airai's entourage. I'm not finished with it, so don't watch this space.
- Name: Kebros Shuango, Enlightened sorcerer-scholar.
- Motivation: To build a life with Airai and live in peace from the world, to come to terms with what his guilt, to manage his erratic powers.
- Intimacies: Ledaal-Mei Airai (lover, councilor), Denandsor (strong fondness, wish to pry secrets from), Thorns (hated home), Sightless Seiryzi (good friend), deep love for languages, prophets and oracles (hate with undying passion).
- Appearance: Kebros is a tall, lithe, thin young man with unruly spiky black hair, angular features, thin limbs, and glowing blue-and-red heterochromatic eyes. He usually wears the flowing waistcoat, tunics, hose, and cravat of the well-off thaumaturges (discreetly reinforced with thin jade plates) with corrective lenses upon his nose.
- Personality: Kebros is a rather introverted person, reluctant to open up to others, including Airai, but is actively trying to take steps to correct this. A workaholic by nature, Kebros often shuts away the world while he works, finding distractions intolerable. His bipolar mood swings cause acquaintances to call him "spirited" and friends to call him "a pain in the ass." Kebros also alternates between arrogant pride and self-deprecation, further alienating him from all others save his closest friends.
- History: Kebros was born in Thorns to a living bureaucrat father and a maidservant mother, living in fear of the dead. When he was thirteen, he was abducted by a thrall in the service of the White Bone Striking Force, a Daybreak Deathknight of the Mask of Winter's court. White Bone was a necro-surgeon and a sorcerer-scientist, obsessed with time, prophecy, seeing the future. In one experiment, he implanted one hundred and fifty people with red and blue jade eyes with soulsteel lenses and moonsilver wiring. All but fifteen perished under the knife. Of those fifteen, eleven of them killed themselves from what they saw. The remaining four survived and were enlightened. White Bone soon thereafter was killed by one of his deathknight allies, and as there was none to continue his work the test subjects were forced to fend for themselves.
- Kebros survived, moving to Nexus, controlling his visions with drugs which he paid for by fortune-telling. Surprisingly, he did quite well for himself, and within some time was able to afford a cheap lodging in one of the safer quarters, and worked long nights to give himself thaumaturgical education. Within two years, Kebros graduated, and was admitted into the a lesser circle of enlightened sorcerers as an associate apprentice. Kebros did not stay for long, only learning Emerald Circle Banishment and Emerald Circle Countermagic before leaving for the Academy of Lost Languages in Greyfalls.
- It was there that Kebros met Airai in a tea-shop alone and staring forlornly into a cup of green tea. After striking up a conversation with her and hitting it off nicely, Airai hired him to accompany her to translate for her expedition to Denandsor. The trip was long, hard, and only barely fruitful enough to just cover their expenses, but they enjoyed each other's company immensely, and soon began to share each other's beds.
- After their discovery of the temple-complex and their exodus to the Lap and then the Blessed Isle, Kebros grew discontent and alienated, wishing to go back to the Scavenger Lands. His only friend was the servant-girl Ah Lai, bastard half-sister of Airai's, who although kind was also rather dim. After about three months, Airai informed him that she meant to escape, and asked Kebros to come with her. Kebros immediately agreed, and they began their secretive preparations. On the eve of the appointed night, Ah Lai found Kebros skulking in the living room, wearing black and masked. Ah Lai immediately screamed, thinking him a thief. In the heat of the moment, Kebros drew his dagger, stabbed her, ran, leaving her to bleed to death. Some time after, he met Airai on the road to Lookshy, and found himself unable to look her in the eye.
- Kebros still hasn't told Airai what he did.
- Benefits: Kebros possesses the mutations Longevity, Night Vision, Essence Attack, Erratic Temperament, and Exalted Healing.
- Kebros has the Linguistic Genius and Lucid Dreamer merits as well as the the Sickly, Disfigured, and Nightmares flaws.
- Kebros has multiple texts on magic theory and dead languages, as well as a slim steel sword and a slim stiletto dagger that he is moderately skilled with.
- Kebros is highly skilled in Linguistics, Bureaucracy, and Investigation, and has very high intelligence.
- Kebros only knows two spells; Emerald Circle Countermagic and Emerald Circle Banishment.
- Name: Machinist Cynis-Arion Zhemma.
- Exaltation: Chosen of the Dragons, Wood Aspect.
- Anima: Wood chips swirl and dance about his great frame, shredding everything around.
- Motivation: To build the greatest set of armor the world will ever know, to get over his sorrows, to always be close and useful to Airai in case she ever chooses him (slim hope).
- Intimacies: Ledaal-Mei Airai (long lost love).
- Appearance: Zhemma is a large, heavily muscled man with large hands, long vine-green hair pulled back in a ponytail, dark emerald eyes behind a furrowed brow, and an air of nigh-constant perspiration.
- Personality: Zhemma is a walking contradiction, given to both great passion and great listnesses. Zhemma is a firm believer in the social order of the Realm, uplifting those higher classes while being personally disgusted by those beneath him. And despite (or because) of this, Zhemma has a fetish for being commanded or bossed around by those who are of lower social atanding than he. His strong sense of duty would make him a revered dynast, if not for the fact that he has a tendency to get distracted and engage in all manners of strange debauchery. Zhemma was once ostracized by his Cynis relatives for his less-than-hedonistic practices and studiousness (with him taking great pride in it), but after his rejection from Airai has sunk into new lows in such a short time that those same relatives would raise several eyebrows if they knew.
- History: Zhemma was born to the Arion branch of the Cynis House, home to a thousand decadent pleasures. As a child, Zhemma found himself drawn to the more intellectual pursuits, graduating from the Heptagram with honors. But as his family was still embarrased with him, the first chance they got they married him off to another embarrasment to another Great House, Ledaal-Mei Airai. Zhemma found himself smitten with the beautiful archeologist, and made an oath to be with her at all times. On the eve of their wedding, Airai personally broke off the engagement and raced off into the night. Heartbroken, Zhemma drank and whored into debt, spending almost all his time in the leather quarter, where such depradations occured that would make Cynis dynasts be mildly surprised. The Mouth of Peace gave him a way out in the offer of a job to an island that just appeared in the west.
- Benefits: Zhemma possesses a set of the Puissant Wood Dragon Armor made of Green Jade to his own specifications, with small Elsewhere portals from which he may draw his Green Jade long Dire Chain, Black Jade Smashfist, and small essence cannon.
- Zhemma has several Craft disciplines under his belt (particularly Magitech and Elsewhere), and is skilled in Brawl, Endurance, Survival, and Melee. He has high Strength, Endurance, and Intelligence.
- Flaws: Zhemma has negative temperance, the merit Large Size, and the flaws Weak-Willed and Vice.
- Name: Wandering heroine Sightless Seiryzi, "The Blind Dragon."
- Exaltation: Chosen of the Dragons, Fire Aspect.
- Anima: From her eyes spill streams of orange and crimson flame that rise to the sky, seemingly forever. About her is a shimmering heat-haze that melts or sets aflame what is around.
- Motivation: To live forever, to be the chief justice of the Realm, to taste everything in Creation, to bring law, justice, and order to all that she can reach.
- Intimacies: Creation ("It's full of tasties!"), Ledaal-Mei Airai ("Oh, she's sweet."), Kebros Shuango ("A good kid, but kinda stiff. And inconsistent."), Law and order ("The only ideal worth fighting for! Mm-hmm!"), Red Fang ("She's my mentor! She taught me how to use fire!"), Motion-Encased-In-Amber ("Also my mentor! She's a great cook!"), Tyrant Purple ("...also my mentor...but kinda scary...")
- Appearance: Seiryzi is a tall woman with broad shoulders and wide hips. Her mouth - lined with impossibly-bright fang-like teeth - is nigh-constantly twisted in a wicked grin. Her dark red shoulder-length hair falls untamed behind her back, framing features that are all angles and sharp curves, more handsome than beautiful, but extremely striking. Her eyes are two circles of the palest grey, hidden behind black eye-shades. Her complexion is of pale ash, and her hands are long and tapered, like a master musician. Seiryzi usually dresses in dark red and teal robes of Realm fashion, cut to facilitate the mobility required for sudden combat movements.
- Personality: Seiryzi is full of passion, life, and fire. She is alternatingly civil, flirtatious, manipulative, vindictive, derisive, compassionate, and curious. Whenever Seiryzi feels admiration for someone, she treats that person in frenzied, angry politeness, lauding insults and back-handed compliments. Seiryzi is dedicated to the ideal of justice, but not the law itself. She also possesses a wicked sense of humor (can often be seen cackling madly), which makes her ideas on proper and fitting punishment to be strange, humorous, outrageous, insane, frustrating, shocking, or just plain bewildering. Seiryzi is obsessed with connections between individuals, and keeps a sharp eye in judging character. Once she makes her mind about someone, it is extremely difficult for her to alter her perceptions of said person.
- History: Seiryzi was born in Chaing-Dav, a daughter of a river boatsman. Her years as a child were unremarkable, save that thieves, scapegraces, and drunkards have been sworn to be accosted by a very small dragon-headed shape in a red cloak in the night, which struck like iron, was absurdly fast, and cackled like a demon.
- On her thirteenth birthday, Seiryzi went with her father on a trip to Rathess, ferrying several Exalted passengers in cognito. The group was attacked by goblins and ogres, and the passengers fought back but were overwhelmed in superior numbers. Her father pitched her over the deck before he was slain himself, and Seiryzi nearly killed herself swimming to shore. She spent the next few days wandering in the jungle quietly, living off insects, roots, flowers and fruit.
- One such day she was caught in the web of a giant spider, and was about to be eaten if not for the roars of what sounded like three tyrant lizards. Seiryzi then drew the blade which she pilfered from a bandit and cut herself free, exalted as a fire aspect terrestrial, and fought the spider. She won, but was severely wounded, the spider's venom burning her eyes. The last thing she saw were three vaguely reptilian heads.
- Seiryzi awoke in the jungle sanctum of three Dragon Kings who awoke from their slumbers, Red Fang, a Raptok mistress of the Flickering Fire Path and master martial artist, the Mosok Motion-Encased-In-Amber, a savant and a master of the Solid Earth Path, and Tyrant Purple, a mistress of the Growing Wood and august judge of the dead Dragon Kings. From them, she learned martial arts, magic, how to commune and speak with the earth, how to distinguish color through texture, taste, and smell, as well as law and justice.
- After several years with her reptilian mentors, Seiryzi left and wandered the earth, learning what she could of Fire Dragon Style, judging the wicked, aiding the helpless, and having the time of her life. It was while she helped a young couple escape some murderers did she meet the enchantingly-scented Ledaal-Mei Airai.
- Benefits: Seiryzi is the creator of the mortal Blind Parasol Dragon Style, which utilizes grappling movements, sweeping strikes, being able to function without sight, and humiliating one's enemies. The form weapon is a perfectly ordinary parasol with a crooked head. She also practices the mortal drum-stick wielding Great Drummer Style, and the immaculate Fire Dragon Style.
- Seiryzi bears two red jade swords, a short daiklaive and a wavecleaver daiklaive, a gift from Red Fang. She also bears an ordinary-looking parasol, which is discreetly an essence-probing device and possesses a small steel blade, a gift from Motion-Encased-In-Amber. Finally, her bag of enchanted yen coins (naturally a gift from Tyrant Purple) are magical throwing weapons, able to bend and swoop in the air according to her mental commands.
- Seiryzi has spent her entire life training her Dexterity and Stamina, has a natural Charismatic flair and is deft at Manipulation, and was born with full Wits and a mind guided towards Perception. She is also skilled in Athletics, Dodge, Martial Arts, Melee, Larceny, Performance, Presence, and Socialize.
- Seiryzi possesses the merits Danger Sense, Daredevil, Carouser, Acute Sense, Enchanting Features, and the flaws Blind, Intolerance, and Wanted.
edited 10th Sep '11 6:01:16 AM by Kraken
Nope. I wrote in geography write-up that the Deathlord's hold on Entept is tenuous because those Half-Caste ghosts aren't listening to her. However, some of them are pretty cool with killing everyone to make those people serve them as ghosts but none will bend knee to the Snake Queen.
Kraken: I'm sorry but it's the Earth-Pole fae that get to have Trolls.
edited 3rd Sep '11 12:40:40 AM by God_of_Awesome
I'll have to go and consult my collection of unused character concepts, but I'm sure I can come up with a Locust (rather than a Cowboy Cop) Alchemical and a loyalist Abyssal (complete with magnificent and/or absurd name) within about twelve hours. Maybe a Solar, Dragon-Blood or Lunar as backup.
edited 3rd Sep '11 2:54:56 AM by CountDorku
OK. I've got two characters lined up for each faction.
Good Guys
- Coda, renegade assassin [Scourge caste Infernal]
- Liu Tsang, mendicant healer [Twilight caste Solar]
Bad Guys
- Castellan of the Iron Fortress, Paladin of Dusk [Midnight caste Abyssal, and the only one I've completely statted out to the degree that I could use him in a game that did have the Exalted rule engine]
- Tempest of Vitrified Bone, bringer of plague [Daybreak caste Abyssal]
Locusts
- Bleak Edge of Necessity, Conscripted Regulator [Soulsteel]
- Unpredictable Iron Shadow, devious tactician [Moonsilver]
Realm
- Candleflame, Immaculate Monk [Fire aspect]
- Cynis* Reth, Agent of the Eye [Air aspect]
And the character outline for this Castellan fellow.
- Name: Castellan of the Iron Fortress, Paladin of Dusk
- Exaltation: Abyssal, Midnight caste.
- Anima: A black sun.
- Motivation: Purge the dishonourable and corrupt from Creation. (It says a lot about Castellan that to him this is a fairly all-inclusive list.)
- Intimacies: The Queen of Snakes (loyalty), Honourable Behaviour (obsession), Bane of the Unworthy (the closest he gets to affection)
- Resonance: Typically, bursting into flames
- Appearance: Castellan is little more than a withered corpse stuffed inside nearly his own weight in soulsteel armour. That armour is decorated with a heavy skeleton theme (even by Abyssal standards), with shoulder pads, kneepads and visor cast in the shape of skulls, and a ribcage engraved on the chest plate.
- Personality: Extremely morbid and cynical, tempered by a devotion to honour. If he deems a foe to be worthy of respect, he will praise them as they die, but so far he's never met anyone noble enough to earn this.
- History: Castellan was once a squire in service to a respected Brigolian knight. However, when an assassin came for the knight and accidentally slew the squire, said knight panicked and threw his squire's body in the river rather than risk being blamed for the crime. This proved to be something of a mistake, since the dying squire drew the attention of the Queen of Snakes, and - driven by his contempt at the flaws of his one-time hero - he accepted. Three days later, a warrior in unadorned armour arrived at that knight's door and drew him out into a duel, before almost casually decapitating him and walking off. Since that day, Castellan has been a loyal warrior of Oblivion, hellbent on exposing and destroying the corruption of Creation.
- Benefits: Castellan is a talented swordsman (especially with the soulsteel daiklave Bane of the Unworthy), and his refusal to take his armour off unless it's completely unavoidable means he's used to fighting in armour and carrying around a significant weight. He is also skilled at oratory, although he mostly uses this to deliver speeches on how much his audience sucks. Drawbacks: he is insanely obvious even by Abyssal standards, what with being a corpse and all; he refuses to behave in a dishonest fashion, although he has no problem with others in his team doing so; he is not known for self-control. Charms:
- Restless as the Dead
- First Melee Excellency
- Elegant Flowing Deception
- Eye of the Tempest
- Death-Deflecting Technique
- Five Shadow Feint
- Morale-Shattering Method
- Morbid Fascination Style
- First Performance Excellency
- Inescapable Massacre Technique (doesn't it say a lot about Abyssals that this is a Performance charm?)
- Void Stares Back
- First Presence Excellency
- Poisoning the Will
- Undying Stagnation Defence
I consider Freydolf a part of Team Bad Guy although that connection is tenuous and he's more likely to betray them out of moral conviction. He still wants to conquer all of you though.
So here's my entrances for the other teams:
Team Good Guy
- Name: Mohan the Wise
- Exaltation: Solar, Twilight Caste
- Anima: A phantom image of a great orihalcum obelisk covered in writing. Sometimes it details thaumaturgic or sorcerous equations or other pieces of lore, sometimes it reflects Mohan's thoughts and sometimes it details atrocities commited by Solars, especially of the First Age.
- Motivation: To right wrongs wherever he finds them and set up enduring systems of righteousness
- Intimacies: His First Age Counterpart (Disgust), the Solar Deliberative (Anger), Everything (Deserving Of Equal Consideration For Kindness Until Proven Otherwise), Iropa (Latest Project)
- Great Curse: Red Rage of Compassion (Which he does his best to control)
- Appearance: An a brown-skinned Easterner, fairly tall and since his Exaltation beautifulm he's also very thin, almost girlishly figured with long black hair and dark blue eyes.
- Personality: He's doesn't act like some compassionate saint. Angry (Valor), arrogant (Conviction) and snobby (Temperance), he seems to embody the other Virtues with his interactions with people. Even as he works his great Compassion, he's kind of an ass.
- History: He was an accomplished thaumaturgy who thought his magic was the key to solving everyone's problems. He tried to take on suffering itself. Now he believes Sorcery might be it but he has his doubts. When he Exalted, he gained all the memories of his First Age incarnation, except for the memory of things Nara-O might only know and that was many things. This Solar was a being completely alien to Mohan, who gave up his identity and his Compassion to attain Solar Circle Sorcery. Through the Nameless One's memory, he saw what a monster he was and what a monster the Solars' were. He vowed not to repeat the mistakes of his predeccesors.
- Benefits:
- Mohan is a practitioner in all Twilight Charm pools as well as some taken from the Zenith Caste (Performance, Presence) and Eclipse (Bureaucracy, Linguistics and Socialize)
- He is a master of thaumaturgy and practitioner of Terrestrial Circle Sorcery. He is afraid of following in the steps of the Nameless One so he will not progress further until he does.
Team Robot
- Name: Hedonist's Workshop
- Exaltation: Alchemical, Jade Caste
- Anima: From her you feel the sound of reving and racing cars, street racing cars with their stereos pumped way up, people cheering. You feel and see energy racing from her, pounding about and rapidly applauding like fireworks. This isn't Exaltation, this is exultation.
- Motivation: To unite everything in undying hedonism, somehow making that a productive endeavor
- Order: The Tripartite has ordered Hedonist's Worshop to begin converting the populous of the Five Kingdoms into happily joining up with Autochthonia.
- Intimacies: Her car (Her Body), Tripartite (Superiors), Autochthon (God and Nation), the Populous (Inferiors To Be Cared For)
- Appearance: She looks like a party girl, with short spikey scene hair made up of green, red and blue jade. Her body is made up of a yellow jade and clay mix and she's modified her eyes to change to a jade color based on her 'Elemental Mood'. Her soulstone is set into her throat and is hidden by a brooch that hold up the draping and slinky purple one piece she wears. She drives around in a pink and white Corvette-looking car that transforms around her, turning her back into a Collosus that looks like the female Transformer Arcee.
- Personality: To get a good feel of Hedonist's personality, one merely must look at what she does. First off, she prefers going around in her non-Collossus form so she can interact with people better, even if it does have better Charisma charms installed into it. To get the 'Populous' of the Five Kingdoms on board with the Locust Crusade, she goes for the lower class, appealing to their ignoble sensibilities and leading them to party and dance and drug until they insensible.
- History: Hedonist is a very old soul and an old Alchemical. Her preincarnation memories remember flowers and trees and a blue sky. Her preincarnation were known for the force of their personalities as the driving force behind the morale of a Populous in a time of crisis, the diplomacy to bring together two warring Populi and the power by which such things were maintained. This soul was then brought forth and reawakened as Hedonist's Workshop, Jade Caste Alchemical Exalted of Claslat. She supported, possibly started, its cultural change favoring boisterous behavior above other. She was one of the first to figure out the means by which to seperate her original self from her Collosus body and continued to do so even when she became the Matropoli Aphrodi. Her Matropoli body needed only an occasional input from core-self (Which required she be in her Collosus body to do so) and she was so unusually discreet about it the Populous forgot she was their city. Recently, she did her most recent maintenance on her great body early and then bullied the Tripartite into letting her go on that mission to Creation.
- Benefits:
- She has a sweet ride that also turns her into her Collosus form. She has different reasons to be in each one, mostly selfish. In its Car form, it has several sonic based attack Charms (A sound stereo) as well as bashing attacks based on running you over. In its Collosus form, the sound stereo can still be used as weapons but also reveal superior Charm charisma armanents.
- She has limited armanent focused on Charisma Charms.
Team Realm
- Name: Sweet Embrace / Long For The End
- Exaltation: Sidereal, Ending
- Anima: An over powering purple aura that causes lethargy / A crushing black aura of suicidal despair
- Motivation: To torture Creation until it commits suicide.
- Intimacies: 0 Compassion
- Appearance: He's a very ordinary and mortal looking individual, fairly small in size with cropped blond hair, pale skin and light blue eyes.
- Personality: A depraved serial killer
- History: Like all those chosen at birth to be a Chosen of Ending, he was strangely fascinated with the ending of things, such relationships or lives. It's how he got involved with an Abyssal ran Oblivion Cult and started his illustrious hobby as a serial killer. That is up until he got picked up by the Five-Score Fellowship into being the assassin of the Maidens. He is secretly a member of the Iron Faction pretending to be a member of the Bronze. He believes Saturn's in on it and wishes to end creation as much as he and the Neverborn. Now he is pretending to be the Dragon Touched aid of whoever is in charge of the Realm's incursion. Whoever that is is possibly highly-placed to know the truth, he is a Sidereal, but they will not know his true intentions.
- Benefits:
- Has serrated tiger claws of Starmetal
- He practices Dark Messiah Celestial Style Martial Arts and Citrine Poxes of Contagion Sidereal Style Martial Arts
- He has access to Terrestrial Circle Sorcery and up to Labyrinth Circle Necromancy
- His charm pool is limited.
edited 3rd Oct '11 11:31:29 PM by God_of_Awesome
Count Dorku: Well, you already have a character or two. See where they fit. I'm pretty sure you likely have a spot for Team Good Guy and/or Team Robot filled up. As for Team Realm, I would like a fairly benevolent commander to counterpart his Sidereal advisor secretly trying to commit horrifying genocide.
![]()
Mine are Edge, Coda, Candleflame and Castellan (and I only just noticed how many of them start with C). [The other four are my backups in case anyone ends up thrown into a volcano, shot into space or holding a cave entrance to the death against a million nephwracks.]
With that:
Candleflame (Sesus Kova), Immaculate Martial Artist
- Exaltation: Terrestrial, Fire Aspect
- Anima: streamers of flame spiral around him
- Motivation: bring the Immaculate Faith to all corners of this new land
- Intimacies: House Sesus (loyalty), The Works of Mnemon Athas (respect)
- The Great Curse: when his limit breaks, his calm veneer shatters and he goes totally berserk
- Appearance: a red-bearded, shaven-headed man who's trim rather than muscular. He appears to be about 28. Handsome, but not irresistible. Wears a jade reinforced breastplate over the robes of a monk (I *think* Fire Dragon style can be practiced in armour; I'll check again later and edit this post if it can't).
- Personality: Most of the time, he gives the impression of being absolutely tranquil. He can often be found reading the Immaculate Texts or the works of the philosopher Mnemon Athas, meditating, or even gardening. This, however, is because he believes monks are supposed to be quiet and meditative, so when his veneer cracks, it cracks in a display of very impressive burny death. He also has a bit of a twisted sense of humour, leading to him occasionally speaking in pseudo-mysticism, often to people who have better things to do with their time than solve puzzles.
- History: Candleflame took the Second Breath late for a Dragon-Blood, and was the only member of his immediate family to Exalt in the aspect of the wrong house. Rather than deal with the suspicion this cast upon his mother, he headed to the Cloister of Wisdom. He worked diligently, meditated on the Texts, and eventually dedicated himself to the study of Fire Dragon Style. Currently, he is teaching a style he doesn't fully understand himself to a group of relatively raw recruits, partially because this will aid him in understanding it and partially because damn-it-we-need-more-monks-because-of-all-these-damn-Anathema.
- Benefits:
- He has Fire Dragon Style up to the Form, as well as First Martial Arts Excellency and Threshold Warding Stance.
- He has twin jade short daiklaves, his armour, and a hearthstone amulet bearing a Monkey Stone.
- His assistants take the form of monk recruits who follow him around listening to him dispense theoretically wisdom-increasing riddles that make the Dungeon Master look coherent. (Half the time, they're because he doesn't have a clue.) Most of them have at least one Charm in Fire Dragon Style, although they aren't quite up to the level where they can reliably fight.
- Drawbacks: His efforts to maintain his pose of tranquillity puts him under a lot of Limit-related stress; he tends to come up with an Ice-Cream Koan to explain things even when he doesn't understand them himself, thereby wasting time and garbling information; he's not particularly tough; he's a terrible liar, which is why he garbles everything into koans when he's trying to hide something he doesn't know.

Bezemouns would go in the Nigh Perfect Circle, I think.
Also, I Bezemouns gets killed, I might rejoin with one of the Infernals I've played. Should I go ahead and stat him, or should I wait?