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Convert to Index?: Standard Status Effects

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Deadlock Clock: Feb 3rd 2014 at 11:59:00 PM
Raso Cure Candy Since: Jul, 2009
Cure Candy
#26: Aug 30th 2011 at 1:36:28 PM

Charm is not enemy selection lock down though. Its taken over by the enemy aka Mind Control. (some games you dont control the character in the first place who gets Charmed, Also nothing stopping you from using the mechanic on the enemies giving you their menu, or they help you out.)

Enemy Selection lock down is Fear in most games (chance of skip a turn, or cant attack but can use items and such)

The list needs to be far more complex than that. As well as Subtropes too.

edited 30th Aug '11 1:38:46 PM by Raso

Sparkling and glittering! Jan-Ken-Pon!
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#27: Aug 30th 2011 at 1:47:18 PM

You're confusing cause with effect.

It doesn't matter what causes the status ailment - mind control, lies, sex appeal, whatever - what matters is the effect. This way, for example, we don't have to parse out how to write out a Burn Effect (not the show) page. We just look at the game and see what the practical effects of a burn are and trope accordingly.

The effect is that the character in question is limited from targeting enemies (it doesn't matter whether the CPU or the player is selecting the actions; enemies simply will not and cannot be targeted by that character). So Charm goes under that.

As for "fear", I've played several different games where it has come into effect in different ways. There are games where it results in a Full action lockdown (the only thing they can do is run away). There are games where it results in reduced stats (like in Disgaea Hour Of Darkness, when Laharl's weakness/fear causes him to have his stats halved during one story mission). There are games where it results in an Enemy selection lockdown. In short, there is no hard-and-fast guideline as to what a "fear" effect (no, not the game series)will be in a game .

This is why I sorted into practical effects rather than the cause of the effect on the screen - it's much more useful, from a troping standpoint, to know what effects are present by how they behave and not by what they're called in games.

Reminder: Offscreen Villainy does not count towards Complete Monster.
TriggerLoaded from Canada, eh? (4 Score & 7 Years Ago) Relationship Status: Healthy, deeply-felt respect for this here Shotgun
#28: Aug 30th 2011 at 5:10:27 PM

Yep, seems like a solid list to me.

Don't take life too seriously. It's only a temporary situation.
NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#29: Aug 30th 2011 at 5:40:24 PM

I think you're grouping things a bit too broadly, there. After all, the point of splitting it into an index is to identify the individual tropes, not to create more articles with numerous softsplits.

Here's what I'd break it down into:

  • Damage Over Time: Does HP damage at set intervals. Most commonly called poison.
  • Instant Death Effect: Immediately kills the effected character, regardless of current HP or other stats. Sometimes offers a brief opportunity to remove the effect before the character is killed. Often called Death, Doom, or something similar.
  • Action Prevention Effect: Prevents a character from acting. Usually called paralysis or stop, but a popular variant is sleep, which is ended when the character takes damage. Occasionally separated into distinct "cannot move" and "cannot attack" effects.
  • Reduced Accuracy: Makes attacks more likely to miss. Typically only affects physical attacks, but sometimes affects all actions. Usually called blindness.
  • Ability Lockout: Prevents character from using a specific type of ability, most commonly magic. Usually called silence or mute, especially when applied to magic.
  • Ability Lockin: Prevents character from using everything except a specific type of ability, most commonly physical attacks. Commonly called berserk, frenzy, or rage.
  • Action Randomizer: Character uses random abilities on random targets. Commonly called confused.
  • Face Heel Effect: Character attacks allies as if he were an enemy. Commonly called charmed.
  • Stat Reduction: Lowers a character's stats.

Really from Jupiter, but not an alien.
troacctid (4 Score & 7 Years Ago)
#30: Aug 30th 2011 at 8:19:15 PM

The trope "Poison is represented by damage over time" seems tropable as well—that's a typical thing we'd expect from a status ailment called "Poison". We would be a little confused if, for example, it resulted in an Ability Lock In—that's not normally associated with poison.

It seems like the granularity of making those super-specific subtropes would be too high, though.

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#31: Aug 31st 2011 at 9:08:50 AM

Well, we might want to combine a few of those (lumping all types of "damage over time" abilities and doing a soft split between persistent and non-persistent effects, for example) is probably a good idea. I figured that writing out the list to get the general classes of each down, and figuring out where to lump and/or split from there would be the best course of action.

That said, I will note that accuracy is a stat, and as such I think there's little to differentiate accuracy reduction from any other stat reduction if varieties of stat reduction are being lumped. In other words, it only makes sense to keep accuracy reduction with other stat reductions if we're not giving each stat reduction its own page.

Reminder: Offscreen Villainy does not count towards Complete Monster.
Spark9 Since: Nov, 2010
#32: Aug 31st 2011 at 2:41:07 PM

For the list:

Inverting the controls (or scrambling them) is a common status effect in any action-related game.

Interface Screw (e.g. blurring out part of the screen) is also reasonably common. A basic form of this is the Darkness spell in several old RP Gs, that simply blacks out your screen.

Raso Cure Candy Since: Jul, 2009
Cure Candy
#33: Aug 31st 2011 at 2:49:40 PM

Confusion in Action RPG normally will invert the controls completely. Getting drunk usually adds a random Zig Zag to your walk (sometimes with a chance at stun as you puke)

edited 31st Aug '11 2:50:00 PM by Raso

Sparkling and glittering! Jan-Ken-Pon!
NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#34: Aug 31st 2011 at 4:26:59 PM

Interface Screw I didn't add because it already has its own page; it'd definitely be part of the index. It also covers both messing with the screen and messing with the controls, so those are both covered.

Really from Jupiter, but not an alien.
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#35: Sep 1st 2011 at 8:52:33 AM

" I think you're grouping things a bit too broadly, there. After all, the point of splitting it into an index is to identify the individual tropes, not to create more articles with numerous softsplits."

I thought he was soft splitting the index into three sections, and each bullet was a trope.

Link to TRS threads in project mode here.
LouieW Loser from Babycowland Since: Aug, 2009
Loser
#36: Sep 2nd 2011 at 12:59:46 PM

Would it be alright with everyone if I made a page action crowner so that people could vote on muninn's, 32 Footsteps', and Native Jovian's proposals for how to rework this index? Since they are somewhat lengthy, I would just link to their posts rather than write everything in the crowner. I would also include a "keep Standard Status Effects as it is" option and of course people who have different ideas could add them onto the crowner as well.

edited 2nd Sep '11 1:00:54 PM by LouieW

"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#37: Sep 2nd 2011 at 1:13:42 PM

Sounds good to me.

Reminder: Offscreen Villainy does not count towards Complete Monster.
LouieW Loser from Babycowland Since: Aug, 2009
Loser
#39: Sep 2nd 2011 at 1:29:24 PM

Alright, here is the page action crowner for this trope. If you feel I have misrepresented any of the proposals, feel free to edit the crowner to clear those problems up. If you have any proposals for how to adjust this trope, you definitely can add them to the crowner as well. However, I would recommend posting elaborations of those new ideas in the thread in order to keep the crowner options fairly concise.

edited 2nd Sep '11 1:46:18 PM by LouieW

"irhgT nm0w tehre might b ea lotof th1nmgs i dont udarstannd, ubt oim ujst goinjg to keepfollowing this pazth i belieove iN !!!!!1 d
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#40: Sep 2nd 2011 at 1:41:05 PM

Looks good. Noting the above, I would agree that an Interface Screw would also qualify as a category of its own.

Reminder: Offscreen Villainy does not count towards Complete Monster.
ccoa Ravenous Sophovore from the Sleeping Giant Since: Jan, 2001
Ravenous Sophovore
#41: May 15th 2012 at 3:11:43 PM

Unlocking by request.

Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
Oreochan from Pennsylvania Since: Dec, 1969
#42: May 17th 2012 at 8:13:09 PM

Bump for votes.

"Learning without thinking is labor lost. Thinking without learning is dangerous."
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#43: May 17th 2012 at 9:00:38 PM

If I may copy Jovian's version of the hierarchy and mix my opinion into the mix...

  • Damage Over Time: Character is weakened at set intervals. Usually HP, but can be applied to other stats like MP or stamina.
    • E.g: "Poison", "Burn"
  • Time Delay: Negative effect activates after a set amount of time. Usually something very serious, like a KO.
    • E.g: "Doom", "Gradual Petrify"
  • Negative Status Buff
    • E.g: "Fear", "Curse", "Slow"
    • Reduced weapon accuracy ("Blind")
  • Incapacitated: Counts towards a Game Over. Not always due to actually being incapacitated.
    • E.g: obvious KO, "Petrify", some context-specific attacks and scenarios (like FF 6's "Zombie")
  • Ejected From Combat: Character is taken off the field of combat for the duration of the battle, but is not (necessarily) removed from the actual party. May or not also qualify as Incapacitated, depending on what caused it.
  • Partial ability lockdown: Prohibits use of certain abilities; character may otherwise still participate in combat. Can also be inverted, e.g. prevents the use of all but certain abilities.
    • E.g: "Silence" / "Mute"
  • Lose a turn / Total ability lockdown: Character cannot particpiate in combat at all until healed or if the effect wears off. May or may not qualify as Incapacitated, depending on the cause.
    • E.g: "Sleep", "Paralyze"
  • Movement lockdown: In action and tactical RPG's, character is unable to move around on the field but may be able to otherwise participate.
  • Interface Screw: Disrupts the player's control over the character, but doesn't necessarily pose any effects on the character directly.
    • Action randomizer: Player may dictate actions, but the details (i.e. targets) of them are chosen randomly.
  • AI control: Character chooses their actions automatically; the player loses all control over them.
  • Allegiance reversal: Character turns against and attacks fellow party members, even if the system does not otherwise allow friendly-fire. (Usually paired with AI control.)
    • E.g: "Charm", or "Confuse" in some systems

edited 18th May '12 11:17:38 AM by Stratadrake

An Ear Worm is like a Rickroll: It is never going to give you up.
AceOfSevens Since: Feb, 2010
#44: May 17th 2012 at 10:29:05 PM

Confuse may also alter the controls in some way. (Example: Parasite Eve.)

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#45: May 18th 2012 at 5:16:48 AM

@44 That's Interface Screw.

Reminder: Offscreen Villainy does not count towards Complete Monster.
Oreochan from Pennsylvania Since: Dec, 1969
#46: May 22nd 2012 at 9:48:19 PM

Bump for votes.

"Learning without thinking is labor lost. Thinking without learning is dangerous."
Spark9 Since: Nov, 2010
#47: May 23rd 2012 at 1:13:29 AM

[up][up] Yes, but certain Standard Status Effects may cause Interface Screw. For instance, there are many games that invert your controls when you have the "drunk" status.

DarkConfidant Since: Aug, 2011
#48: May 23rd 2012 at 5:52:39 AM

[up] Earth Bound has the Mushroom status, which causes your controls to periodically rotate when outside battle. Just as an example of such a thing.

edited 23rd May '12 5:52:57 AM by DarkConfidant

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#49: May 23rd 2012 at 7:41:38 AM

I know Standard Status Effects can cause Interface Screw. I'm just pointing out that it's already on the list.

Reminder: Offscreen Villainy does not count towards Complete Monster.
ccoa Ravenous Sophovore from the Sleeping Giant Since: Jan, 2001
Ravenous Sophovore
#50: Jun 4th 2012 at 12:58:36 PM

This crowner is too close to call, currently. Needs more of a gap between the options or a compromise.

Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.

PageAction: StandardStatusEffects
2nd Sep '11 1:18:23 PM

Crown Description:

What would be the best way to fix the page?

Total posts: 150
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