Hammerhoof
Chaotic Good Earth Pony Barbarian
Stats:
STR=18 (+4)
CON=15+2 (+3)
DEX=14 (+2)
WIS=13 (+1)
INT=12 (+1)
CHA=12 (+1)
Feats: Trample, Spirited Charge
Speed: 40+10=50
Skills: Jump, Intimidate, Climb, Swim, Survival.
Cutie Mark: A thunderbolt striking a mountain, giving him a permanent +1 to any attempt to strike a foe of greater size.
HP: 12+3=15
AC: 10+3+2=15
Initiative: 2
ATK: 1+4=5
Saves:
Fort: 2+3
Ref: 0+2
Will: 0+1
Gear: (mostly from the starting barbarian, I'm lazy)
Morningstar
Dagger
Studded leather armor
Backpack w/waterskin, one day's rations, sack, flint and steel, 6 gold.
Backstory:
Hammerhoof is a bit of a loner among Earth ponies, as his preferred occupation is to test his strength against anything that looks like a decent challenge (moving heavy objects, running, fighting others of a like-minded disposition). He spends a lot of time in the wilds, strengthening his body against the elements.
Personality:
Distrustful of magic (though he acknowledges its usefulness), as it cannot be tamed as can the body. Believes physical solutions to be the easiest way to solve any problem. As stated above, looks for challenges wherever they may be.
edited 26th Aug '11 9:15:35 AM by Chabal2
Remove the 'equal or' from the cutie mark notes and I think it's all set!
How can you be in two places at once when you're not anywhere at all?I can't believe I'm interested in joining this, but I've got some characters in mind. One of whom requires a homebrew class I'd like to submit for review.
http://www.dandwiki.com/wiki/Fire_Mage_%283.5e_Class%29
The others are a druid who really likes volcanoes, an artificer, and a Paladin of Luna.
...and that's terrible.Well, I'm staying away from homebrew classes because l'm not familiar enough with the system to judge their validity or balance. We already have an artificier, but PM me your ideas for the paladin, as Sullen knows there are some specifics you'll need to be aware of, but I could plug you right into the plot more directly.
In other news, I'll have to rewrite Clear Skies personality a bit, she's been developing further in my head a bit differently than she is currently described.
How can you be in two places at once when you're not anywhere at all?Swift Justice
Lawful Good Pegasus Paladin (RIGHTEOUSNESS!)
- Stats: +2 dex, Cha, -2 Con
- STR: 18 (+4)
- DEX: 12 (+1)
- CON: 10
- INT: 10
- WIS: 6 (-2)
- CHA: 16 (+3)
- Feats: Hover, Run
- Speed: 40, 60 fly
- Skills: Fly, Ride (4 Skill Points each)
- Cutie Mark: A shield, removing armor penalties from to his Fly and Ride Checks.
- HP: 10
- AC: 10+1+4+2=17
- Initiative: 1
- ATK: 1+4= 5
- Saves:
- Fort: 2+1
- Ref: 0+1
- Will: 0-2
- Gear:
- Heavy Spiked Wooden Shield (57 gp), d6 piercing
- Scale Mail (50 gp)
Backstory: Swift Justice was sent as a young colt to train as a Paladin. He grew up training in armor, and thus learned the best way to maneuver in it. Unlike the others, however, he just wasn't very patient, or strong-willed enough to use the magic. As such, he left the order and decided to use his skill with weapons to become a bodyguard, hoping to protect others even if he couldn't do it as a Paladin.
Personality: Serious on the job. Off the clock, however, Swiftie lets fly with all his pent-up energy and acts without thinking. He has a certain way of speaking, although his lack of education makes him seem dimwitted compared to others. To remedy this, he spends much of his free time reading up on history and such in hopes of matching the intelligence of his friends. He takes an interest in secret societies in particular, since nine times out of ten they have a shady agenda.
edited 25th Sep '11 10:30:54 AM by Krautman
...and that's terrible.well Krautman capped out the character count I'd like to support, I'd like this RP to stay small (8-10) because it's very mechanics intensive. But like how Chabal got in, I'll let you guys know when spaces open up.
How can you be in two places at once when you're not anywhere at all?

I heard. Maybe when I join later. Sorreh, guys.
I ship it.