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From what I've seen so far on ResetEra all the characters so far have been from 8 Deluxe and the kart parts are from both 7 and 8.
Apparently, depending on the course, certain characters can get up to three held items at a time. And after the tutorial cup you're always up against human opponents afterwards, rather than CPU racers.
I think even if the gacha aspect was changed...the game just doesn't look very fun. It looks like playing Mario Kart on permanent 50cc
The beta is running on 50cc, for what it's worth.
The higher speed classes aren't available yet but people are saying there's options for up to 200cc.
I'm still waiting on that second email from Nintendo.
Summer Rosalina and Bridal Bowser are gonna be interesting.
his Super Mario Odyssey get-up, you mean? :V
Well, they tried to make a premium one-time pay mobile game in Mario Run, but that didn't quite work out so here we are I guess. Sounds typical as mobile games go.
Edited by edvedd on May 22nd 2019 at 9:01:43 AM
and didn't Mario Run also cost just, like, 10 bucks? Yet people still caused a ruckus, so that's probably telling a lot about the mobile game audience?
Well, I played through the first cup.
It's okay. The controls are a little wonky (I switched to motion controls since I felt that they worked a bit better than touch but motion controls in portrait mode feel weird) and the game was a bit laggy at times. I see no reason to play it over Mario Kart 8 Delux, however.
The lack of local play options (at least what I've found so far in the beta) is the biggest disappointment.
What's better than one Blue Shell? More than one Blue Shell.
...how....is that possible....?
That's it, I quit Mario Kart.
For the record, that's called a Frenzy and it happens when you get three of the same item at the same time which is only possible if you use the right cart on the right course on the right day. It lets you infinitely use that item for a limited time (exact time varies based on cart/track/day).
That person was very lucky...
~WHY BLUE SHELL~
Edited by randomness4 on May 24th 2019 at 1:40:32 AM
That's Final Fantasy XI levels of RNG
That's almost an "I win" level of Frenzy (which also activates invincibility and its usual Mario Kart advantages). Geez, almost all of my Frenzies are banana peels or mushrooms (there was that awesome time I got Frenzy with coins, though... that pushed me way closer to buying a Poltergust). Also, for the record, you wouldn't get quintuple blue shells... you get unlimited blue shells (well, unlimited of whatever your Frenzy item is) for the duration.
Also, item slots are determined by character, not by kart. The basics are that character determines how many item slots you get in a given race and what unique item you get (Mario and Luigi, for example, get a Fire Flower which fires a spread shot, while Koopa Troopa and Iggy Koopa get Triple Green Shells). Karts determine top speed for a course (with certain karts getting extra bonuses on "home courses") and what kind of movement type you get a bonus for (the ones I see most often are mini-turbo boosts and slipstream boosts). Gliders give boosts to certain item draws and favored gliders let you start a race with an item (fucking Cloud Glider lets you start with a freaking Lightning Bolt on its favored stages!). Each of those can be leveled to get greater bonuses, although I personally only have leveled one kart and one glider (the former giving me extra coins when I pull off its movement bonus, the latter speeding up the item roulette on its favored stages).
I've gotten to the official "throttling" section of the unlocks, as it's a slog to get a high enough rating to get enough stars to unlock the next cup (which, for me, is Yoshi Cup). It's not even a "git gud" issue, because I can regularly win against my opponents, but there are several courses where I just don't have the right character, kart, and/or glider for the big bonuses (particularly important for characters - even at level 1, they give double rating points for use on favored courses), so I'm stuck grinding rating for characters to push them to the point that I can get a good rating on them (my particular bugbear is GBA Bowser Castle 1 in Bowser Cup - I've gotten first on it a few times and still can only get a 3-star rating, because I just don't have the big boosts to doing it).
Oh, also, the rating bonus increase from going from 100 cc to 150 cc is comically small. The difference between winning a 50 cc race and a 100 cc race is 1000 points - roughly the difference between star ratings for a course. On the other hand, the difference between winning a 100 cc race and a 150 cc race varies between 10 and 100 points - about the only reason to do the latter is because grinding rating points for your stuff is slightly faster there.
I still see no reason to play it over MK8D.
I mean, it's totally a "get what you paid for" experience. It's fun for a Freemium game. But yeah, if you're spending money, just get 8 Deluxe.
I've heard that Tour is more of a Score Attack game, which helps differentiate it from the main games. Haven't played it, so I don't know if that works in practice, but it's something different.
It kinda is but this is a gacha game so your score's going to be limited by what you pull.
It occurs to me that unlike Fire Emblem Heroes, which has a ton of PVE that is easy enough to clear as ftp, or Dragalia Lost, which is only PVE, and (at least now, if not in the beginning) is quite generous with premium currency, Mario Kart Tour is going to be really bad with monetization. It's not even got Power Creep built into its design, it's a Gotta Catch 'Em All gacha model. Combine that with the only way to get premium currency past a certain threshhold being to score high enough to earn stars, and the only way to score high enough to earn stars in the later courses seems to be summoning characters with high bonus points using the premium currency and... yikes.
Edited by ShinyCottonCandy on May 24th 2019 at 4:05:06 AM
I mean, *in theory* you could grind the ratings scores for your drivers/karts/gliders up to the point that you can easily hit the thresholds for stars, thus avoiding microtransactions. That said, it's a slog and a half (it takes me now about 10-15 victories to raise the rating bonus of my highest rated for each).
One *slight* alleviation is that parts and gliders can also be bought with coins (which means that you can buff their levels to improve their bonuses), with the caveat that those cost 1k-2k coins, and my best haul outside of coin rush was around 30. (If you try this, pick someone with the Boomerang special, since that collects coins when used. It helps that Baby Mario, who has this, is a prize for enough stars collected).
I'm gonna FTP this just to see how reasonable it is (which is to say, probably not).
The Star Cup in Super Mario Kart is surprisingly hard. I've been stuck on it on-and-off for months. I just got my first Gold only yesterday.
Edited by Pichu-kun on Jul 15th 2019 at 10:44:05 AM
You'll love the Special cup then.
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