Well, with an MP 7 you don't have much else to rely on.
You exist because we allow it and you will end because we demand it.
The PDW has no stoppin' power whatsoever: The bizarro HK world somehow thought chambering a SMG in 4,6mm (their own propietary caliber) was a good idea, instead of a more rational (and cheaper and ubiquitous) 5,56 FMJ bullet. Still, RVI techies love it because it's armor-piercing (good against SWAT teams) and doesn't weigh a damn thing, so it doesn't hinder your carrying stuff at all.
Since the bodyguards are unlikely to be armored, the Initiative should have issued Arianna a 45 cal UMP. But they don't have any UMP, 'cause Troopers get AK 74-M rifles and techies prefer the less bulky PDW.
edited 31st Aug '11 6:21:22 PM by SavageHeathen
You exist because we allow it and you will end because we demand it.That's excellent news: The crew now has the full range of technical solutions to problems
. The solutions Brianna could come up with typically involve a cell-phone, a transmitter and Semtex.
edited 1st Sep '11 2:10:51 PM by SavageHeathen
You exist because we allow it and you will end because we demand it.![]()
Whereas Crash's invole ripping up a nondescript wall panel and taking electronic control of the whole building (Of course, he's not that good, and not Everything Is Online, so that's just what he says he'll do.)
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Not everything's online, but alarms systems and electronic locks often are, as are servers and databanks. That's typically enough, when you can pull it off.
Now, as promised to Ominae, a full list of Initiative hardware:
NAVAL
- 1 Gepard class Frigate, the Fortuna. Flagship.
- 2 Tarantul-class missile corvettes, the Revenge and Retaliation.
- 1 Zubr class landing craft, the Smuggler.
- 2 Humvees.
- 1 Mi-35M Super Hind chopper, the Condor.
Currently, the fleet has no submarines.
LAND FORCES:
- 20 Gaz-2975 armored trucks.
- Undisclosed number of armed and armored BMW F11 and X3s.
- 6 BMPT and 4 BMP-3 IF Vs.
- 2 Super Hind choppers, the Crow and the Raven.
- 1 An-32 transport aircraft.
They've got no main battle tanks: It's mostly special forces.
edited 1st Sep '11 10:01:33 PM by SavageHeathen
You exist because we allow it and you will end because we demand it.And I've finally compiled the list of standard-issue weaponry. Players are Special Forces and may keep their private purchase weapons if they want (although if they want, they can switch to the standard).
The standard-issue small arms are:
- Squad Machinegun: PK Pecheneg. (7.62 commie)
- Combat Shotgun: Modified SAIGA-12, full-auto capable. (12 gauge)
- Assault Rifle: AK-74 Modernized. (5,45 commie)
- Sniper Rifle: Steyr 50 for long range, Zastava M91 for squad marskman duty. (.50 AE and 7.62 commie, respectively)
- Submachinegun: HK PDW. (4,6 HK)
- Service Pistol: Glock 37. (.45 ACP)
- Concealable Pistol: OTS-38 Silent Revolver. (7,62 commie)
Whenever possible, the Initiative has preferred Eastern Bloc weapons on commie calibers, mainly because they're operating in Vietnam and NATO ammo is hard to find.
edited 2nd Sep '11 1:51:11 AM by SavageHeathen
You exist because we allow it and you will end because we demand it.Let's Hand Wave stuff and say you were dropped in with Fatima, arriving late.

edited 31st Aug '11 5:05:37 PM by SavageHeathen
You exist because we allow it and you will end because we demand it.