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Heads up but some people got their hands on copies of game already and are able to play it, at least on consoles only for now. Saw on reddit people holding their copies of the game.
I'll shut up till May 14 comes. Only 3 and half days or so...
Edited by Dhiruxide on May 10th 2019 at 4:57:56 PM
Annoyingly, I preordered from a store for one of the CE editions... so will have to get my other half to collect... or take a sick day! :D
Yeah, I know, no pre-ordering but I like avalanche and ID so I feel less awful here.
So in come the reviews.
Aaaaaand... it's kind of what was expected - "great combat" but "uninspired open world" - basically, great mechanics coupled with another icon-hunting map clearance, with a world that's basically a backdrop. But the reviews do point out there's also a LOT of stuff off the beaten path, not touched by the story, so it does seem there's more to do... what, game reviews being inherently contradictory?!
So, not GOTY, but basically an antidote to the Far Cry template of cautious stealth clearing bases, this one just does it with some Bulletstorm style flair. Mid - 70s to mid 80s range so far.
Not too surprised and still getting it because sometimes that's what you NEED. Plus you really need to try to find the Arks to get those bonuses - so there's definitely an encouragement to explore.
I find reviews chickenshit. I don't care what people say about the story or characters, they serve the purpose.
Yeah, I think 8-8.5 is a good score for the game. And honestly? I'm glad RAGE 2 and its take on combat exists just fine as it is.
I do wonder what kind of "inspired" open world do they even want in first place.
I can't recommend it to anyone who wants super deep story and characters and stuff. If you want super fun, well... go for it.
The game will get post-launch support and I saw the roadmap: lots of free stuff and 2 paid expansion DL Cs. Here's hoping they improve on base game and give it an extra pinch.
All in all, I think they did fine. And unlike Anthem, the base game is finished and not in need of DL Cs to feel "complete" but I do firmly believe improvements are in order and it'd be nice to see what they have to offer, address some criticisms and more.
Okay I always had to edit and add in my post but ultimately, in the end, fun game or not... it is a stepping stone to DOOM Eternal. This is something for fans to have fun and wait until DOOM Eternal. And again again... ugh my mind is always scattered but this doesn't mean they shouldn't ditch RAGE 2 entirely. Post-launch support would do it wonders and potentially address a lot if not all criticisms in the coming months.
Yet another thing to add but geez a lot of these reviews are stingy.
Edited by Dhiruxide on May 14th 2019 at 10:16:39 AM
Well at least there's vehicles & an epic sprint to make it around the empty world.
Always funny these worlds. They make em too big, way too big.
From what I heard, the game world map is actually a bit smaller than usual. Watching some gameplay videos, from bottom of the map where you start out to the opposite end is some... over 6 kilometers? Hell from Vineland to Gunbarrel, it's a little over a kilometer. I might be misremembering but getting from one edge to another doesn't take much. The whole map might be 6x6 or 8x8 km which is honestly smaller than usual for open world.
Either way, this game is a bit of an acquired taste. Y'all remember Days Gone? The open world zombie game with survival mechanics and stuff? A game perceived as average?
As I said "zombie" you might be like "open world shooty action" here.
It could be another case of Critical Dissonance since general players liked Days Gone. I don't trust mainstream professional critics much.
Looking at metacritic, RAGE 2 got similar scores to Avalanche's previous effort, Mad Max and a lot of people liked it as well, so...
Edited by Dhiruxide on May 14th 2019 at 10:37:47 AM
I did check Metacritic & at the moment there's only critical scores at 70%.
So I assume the community score will be higher.
Yeah the feedback is "the gunplay is AWESOME" which is fine by me. All this talk of "Empty open worlds" - I find that disingenuous. NO open world game is actually "alive" - you aren't playing in a Sim City map; you take out a base in any other game it will likely respawn (Just Cause and Far Cry only JUST stopped doing that) and in this game it seems they STAY CLEARED.
It's a comment thrown out a lot - but what do they want? Allies on the map reclaiming stuff? Wandering patrols, a la Fallout? More "peaceful locations" (A la Fallout again)?
No other open world does that - so it's a problem with the GENRE not the game itself. So I think it's a bit of an unfair critique.
Getting it today, mega looking forward to just doing some weird combo kills.
Oh, and a lot of reviews mention the campaign is short (Which I'm happy about - sometimes games can DRAG) and that the meat of the game is about finding the weapons, upgrades etc on your own time; most other games lead you to each gun etc and get criticised for that linearity... and yet here they give you the option and it's a critique! Honestly, it feels like the audience doesn't know what it wants.
RPS's verdict was "IT's AMAZINGLY FUN and the Shotgun is great. Just don't expect Shakespeare". But I don't think anyone really was.
I do think there's a room for improvement; vehicles in general could get tweaking so being a madman in a tank destroying an enemy city is as viable as being on foot with guns. The Authority Xerxes III predator tank is so cool and being in a Monster Truck is also cool. I wouldn't mind such improvements, maybe some new weapons... enemy types... new locations. That general stuff. Here's hoping these paid dlc expansions bring the goodies!
But yeah I agree with ya Jerek. It's really annoying with these people. As for campaign being short? These people rushed it for sake of rushing it, Tim Willits himself stated to take your time. You rush if you wanna speedrun or something. If you don't enjoy the game why play it then?
Edit: oh yeah, I like how these Authority commandos function. Instead of your generic sci-fi armored looking evil soldier, you still have these somewhat generic looking soldiers... who are tanky SO Bs that melee you with energy claws. Compared to disposable authority mutants they send in droves, they're very much quality-type enemies (and rarer too)
Edited by Dhiruxide on May 14th 2019 at 11:19:43 AM
Apparently there's some background stuff dragging review scores down. Something about needing a bethesda.net account to play on Steam? And some other shady stuff that was only announced twenty-four hours before launch? I don't have the game yet, so I don't know what's going on.
Rock paper Shotgun LOVE it.
So that's a positive! Yeah they have some points about the story and world, but are fairly even about it and say the combat just makes it worth it. So very much looking forwards to it.
So played through for about 6 hours yesterday... wow.
The start you're a bit squishy but they didn't lie - you can go ANYWHERE to start with. That's a pro - but I'd recommend doing the first couple of missions gets you the shotgun and an ARK that's hidden under a city.
And once you've done some activities - yeah, you become scary powerful. I went from ducking and diving through cover, like a trad-FPS to suddenly clearing smaller outposts in 15 seconds with overdrive and melee attacks. And the combat is SO satisfying. It's like Doom, but with more options. Essentially, unlike Far Cry where gun battles felt like you'd infiltrated WRONG, even with the fun toys, this embraces the sheer madness of FPS gunfights and encourages you to chop and change. I think the lack of sniper rifle really REALLY helps.
Story pace is a tad off - very fast, feel like the first zone I'm barreling through upgrades... but I'm happy with that. It feels like much less padding, each activity not taking too much time. The open world feels a bit unnecessary, so I get that critique, but it is beautiful. Very much Mad Max with a lot more colour.
And I'd like to reiterate - the Shotgun is beautiful. And MEATY.
The factions are also decently varied in their tactics - Mutants are all about acrobatically getting in your face.Goon Squad are just about putting as many explosives in your face as they can, but are crap shots.
Okay I am more forgiving of sequel's faults but Tim Willits wants a sequel to RAGE 2 already?
Hoo boy, he better be aware of metacritic scores and what they all said.
But if he really wants that to happen, he needs to do few things: cut off Avalanche Studios, and work with Arkane instead. I know I said I am more forgiving but I feel like a lot of stuff in RAGE 2 can be blamed on Avalanche and not learning too much from Mad Max. Look at Prey 2017 for example. RAGE 3 could be potentially a metroidvania shooter with hub system and more meaningful, varying objectives other than shooting. And to truly live up to zaniness marketing, previews and trailers showed.
This better be a case of third time being the charm.
Edited by Dhiruxide on May 18th 2019 at 10:34:07 AM
Ya know thatís the funny thing, this game doesnít really feel that crazy.
They advertised it as some madcap balls to the wall insanity type deal like day Borderlands but for the most part itís fairly understated. If their idea of zany characters is having a somewhat weird or energetic entrance itís not cutting it. Doesnít help that barring the 3 leaders you donít interact much with anyone else.
Though yeah they should drop the Avalanche open world stuff, itís not doing them any favors. I like the gunplay but the constant driving around exhausts me plus the fact the driving doesnít even handle that well. If it was more smaller & compact it be a lot better honestly, youíd get to the good stuff faster.
Edited by slimcoder on May 18th 2019 at 1:40:16 AM
The tonal clash and the open world are I think the two big... well I wouldn't call them negatives. Maybe "unnecessary" additions. Rage 1 did the whole settlement vibe better - they were detailed and weird. Here they feel a bit more lived in at least.
The open world could've done with a bit more - I suppose use from the conquered areas? Seeing the good guys moving into settlements, seeing things come back to life. Like how your strongholds improved in Mad Max.
And the wackiness is only REALLY in the trailers - in the game it's more dark humour. But still not the seriousness that Rage 1 was.
My favourite thing is how quick I'm getting through it - it's no nonsense, no fafffing or real padding. It is the first open world game that seems to respect my time - "Ok, here's an outpost, do some cool moves to clear it. No arbitrary timers, stealth... just let loose."
And suddenly two whole map areas feel fully explored. There's no exhaustive list of vehicles to find (Mad Max...) and the convoy runs are good fun, a bit more so than Mad Max I feel.
I think making the open world tighter, but DENSER would have been a good move. But beyond that, I'm cool.
Though it was nasty to one poor side character - she was introduced and then.... yeah not nice.
I wouldn't mind seeing variety of missions you can take. In every mission, you're the aggressor, never the defender. You only retaliate against the Authority from start, but bandits across wasteland...? NEVER the defender, never the one to retaliate. You always , consistently are the attacker. You on purpose come to the occupied territories and slaughter them all.
Imagine if there were massive goon or riverhog or shrouded raids on an occupied base and you're tasked with protecting it. To make it even more interesting: it's all real time, so if you refuse... yeah, no points for you.
Another can be inverse of convoys: you escort a convoys and have to fend off enemy vehicles... however on that one, that can come only if they fine-tuned vehicle handling some more.
I wouldn't mind Warframe-like free-roam activies, fishing, mining... more.
I am surprised they didn't try to work on that, it could've made missions even more thrilling.
Seriously, a goon squad invasion where they come rolling in with their tanks and bring their meanest and baddest stuff.
Edited by Dhiruxide on May 19th 2019 at 5:48:20 PM
Yeah more interaction between "infantry" and "vehicles" would be good. And I they could have built up the "retake settlements" thing - think that'd be good.
Overall, it's essentially a Far Cry game but with Sci Fi stuff and I like it. Plus there appear to be plans for post release things which should be interesting - maybe we'll start to see some of that variation!
RAGE 2- Official E3 Trailer- You Won't Believe This Clickbait Title (that's it really what the video is title as)
Love it. New vehicles look amazing.
Rage 2 has been fun, but actually got me playing Fallout 4 for a bit.
Good to drop into when you just want to smash stuff. Will probs blitz it soon to just finish it off, in prep for the DLC. Because who doesn't love sandworms!
Oh yeah the Mek looks fun. But sheesh has this video been downvoted badly...
Had a lot of fun with this game and they're doing MORE DLC! A proper story expansion:
Looks like some new weapons, a new ability, a new vehicle and a massive map - back to the ruined city! I missed that architecture.
Also I get a bit of a Destiny vibe from the setting and lighting here - it looks great. I still need to finish the story for the game which I'll do post Borderlands 3, as I don't think I have much further to go!
looking at my posts, I got way too excited for this game and I can see a lot of... criticism directed at it, some which I understand. Still it is fine.
It is legit cool they're still supporting this game despite most having forgotten it exists.
The hype was a TAD much for the game, but I still had (And am having)a great time with it. It suffers from Ubi-bloat and didn't need such an expansive open world.
But gunplay is sound, you use ALL your weapons and basically, being a near all-powerful Protagonist is great fun.
And that's also swell to hear from you too Jerek!
I agree, I'd trim down the fat and have more involved game and gunplay.
I'm also among...whatever people are, who thinks story while nothing special, serves its purpose. There's decent stuff even if it isn't single most best written thing evah!
Did forget to comment but that Feltrite Laser weapon thingy, the way it functions immediately reminded me of Wolfenstein 2's Lasergewehr. Same particles and burning enemies to charred skeletons and all that stuff.
Edited by Dhiruxide on Sep 27th 2019 at 6:05:50 PM
It's a good example where Bethesda seem to be doing much better engine tech AND design sharing between games than, say EA or Bioware have managed.
Looking forward to giving this DLC a go. And the Mech....
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