Ditto. I really can wait until you make do space docking and planets. I want to build a interplanetary ship. I already have a space plane to haul up parts and, eventually, fuel and crew. I'd probably launch most of the parts via rocket.
I do want a way to work stages to deactivate engines. I have 2 turbo-jets on opposite sides that have to be turned off manually or ejected.
I'm baaaaaaackI named my recent one-kerbal rocket GIANT FLAMING ROCKET OF DOOM.
To my dismay, it actually worked. I got tons of fuel for orbital shennanigans, and I might be able to swing a fly-by of that second moon if I get my transfer orbit right...
Maybe I'll strap on some more boosters; those tend to muck stuff up if you have too many of them.
Fun Fact: Liquid-fueled booster packs are not worth the trouble.
Happiness is zero-gee with a sinus cold.They overheat if they're crammed too close together, basically.
If you space them out, they won't overheat, but you usually have to set them up on decouplers so you can shed them once they're spent.
I basically limit them to just getting off the ground and up to about 10 kilometers or thereabouts. The higher I can get off of SRB's, the better, but I'm not going to lose sleep if I only manage 6k before shedding my last SRB's.
Experimented with two sets of SRB's briefly, and it's difficult (plus getting the staging to work right when you mash the spacebar is a royal pain). You'll need that much more on the bottom to lift the deadweight of the second set, and that adds risk of overheating the first set since you'll need a crapton of them. It sure looks cool, but there are more efficient ways to put something into orbit.
Happiness is zero-gee with a sinus cold.

I have to land on Mun now, if nothing else but to see the memorial.
Happiness is zero-gee with a sinus cold.