This is true, however I didn't want to dilute the players between any more than three factions and those three seemed the most likely to be involved, since it's Belarus internal security, Russian external intelligence, and American external intelligence.
"Your mission is not to nuke the squid god." —FaramirHere's the sign up topic
. If I'm missing anything, please let me know.
Yeah, but there are so many different Russian apparatus all competing against one another/working together that it might just be better to lump them together as simply the Russians working together (to include the GRU, SVR, hell if it involves any Soviet surplus the FSB would probably embroil itself under the export control mandate.
Let God do His work, we will see to ours. Bring in the candles.True. Hence why there are support agencies for the SVR. I suppose I could add the GRU and FSB to that list.
I don't wanna sound too uptight and controlling, and I suppose that you could probably make someone who usually works for the GRU or whomever, but for this game, since the mission was handed to the SVR, that's who you'll be answering to. Hopefully that and being able to talk to your agency (since they'd be on the list of supporting agencies) makes a good compromise.
"Your mission is not to nuke the squid god." —FaramirHmm... SVR vs GRU, huh? Looks like a bad case of Hanging Separately.
It's gonna be fun.
You exist because we allow it and you will end because we demand it.

Sign Up topic here.
RP topic here.
After playing a spook in a few games focused more on the action-y side of things, I decided to try and start a game focused on espionage more than shooting things and blowing stuff up. I prefer a very Stale Beer flavor of spy fiction, and this game would be for those people who share my preferences.
The scenario is thus: The nation of Belarus is called the "last European dictatorship", and is ruled by Alexander Lukashenko, a man nostalgic for the old days of the Soviet Union. Publicly, he is a pawn of the Russian Federation, joined at the hip to the once-great country. However, in private, he seethes with resentment at the depravity he sees in the free market which has taken over Russia. He gives an order to the Belarusian KGB: find a way to bring down the Russian Federation and return the country to its socialist roots. This plan is codenamed Operation Koschei, for the deathless sorcerer of Slavic myth.
However, no plan survives contact with the enemy. Russian SVR spies in the Belarusian government catch wind of Operation Koschei and alert their case officers at Station Minsk to the danger. The SVR takes note of the threat from the upstart nation and sends more agents to the small country to deal with the problem.
Inevitably, however, any happenings on the international stage must come to the attention of the United States, and Operation Koschei is no exception. Moles placed within the SVR report the movement of agents to Belarus, drawing the CIA's notice. They alert their Station Chief in Minsk to the occurrence, and send (more subtly than the SVR had) agents to support the minimal group already in place, and begin planning to put moles into place to find out what Operation Koschei is.
Thus the stage is set, with the three player factions running around Belarus and Minsk in particular, two trying to find out what Operation Koschei is, and one trying to protect that secret at all costs. There are, of course, several other factions, mostly major political parties of Belarus and support agencies for the SVR Operations Directorate and CIA National Clandestine Service. Feel free to make use of them as you wish.
I mentioned that there would be little shooting and things blowing up. This is true: if you find a need to bring brute force into the equation (in which case something has gone seriously wrong), and you can talk your Station Chief into believing the same, you can call in your faction's strike unit on a specific target. For the CIA, this is the Clandestine Service's Special Activities Division, specifically the Special Operations Group. For the SVR, it is the Zaslon Spetznaz group. For the Belarusian KGB, it is the OMON Special Riot Police, as they can act much more overtly than the other two factions, since they have the home turf advantage.
Good luck, and don't cause an international incident.
edited 20th Aug '11 7:36:16 PM by Wysp
"Your mission is not to nuke the squid god." —Faramir