Yeah, I agree, and if you do do sidequests, you will be consistently overpowered for most of the game.
It's not a case of grind, it is a case of getting carried away with the side content, and the urge to fill an oversized map with content so it doesn't feel empty.
Seriously, half the problems of those games is just that the map is so darn huge that you either end up with 100 hours of content or vast swathes of space where there's nothing to do.
Edited by Redmess on Nov 18th 2024 at 10:48:16 AM
Hope shines brightest in the darkest timesThey have got to stop releasing games until they have that shit wrapped. Either jettison it entirely, or make it actually matter. Stop with this half-way nonsense where nothing happens and the protagonist just fucking dies.
I'm just happy I get to explore Classical era Greece and Roman era Egypt. I wish it was Middle Kingdom Egypt instead, but whatever I'll take what I can get.
Say to the others who did not follow through You're still our brothers, and we will fight for youMaybe, I appear when anyone says my name. I’ll be leaving now.
Edited by The21zonz on Nov 26th 2024 at 12:02:39 PM
UPDATE FOR RING RACERS ADDON IS OUTHuh? Why monitor your RAM...In a Single Player game?
Watch SymphogearIt must be noted, however, that this is neither something new nor something exclusive to Ubisoft. Here is a copy of Ubisoft’s EULA from way back in 2015 with the same exact language,
and here’s Elden Ring’s EULA where they detail that the Easy Anti-Cheat software also monitors your hardware memory.
Space Marine 2 also has the same thing.
I’m not saying it’s a good thing, but if you’ve ever played a PC game in the past decade with some form of DRM on it then this sort of language has already been in those games’ EULA.
Edited by ITNW1989 on Nov 28th 2024 at 5:23:08 AM
Hitokiri in the streets, daishouri in the sheets.The comparison will happen either way. If it's released before Ghost of Yotei, Shadows will be compared to Tsushima and the idea of Yotei. If it's released after Yotei, it will be compared to Yotei alone unless that one flops, in which case it'll be compared to Tsushima.
At least by delaying it, they can polish it and give it a fighting chance instead of marking it dead on arrival. IF they are truly delaying the game so give the developers more time, that is.
Honestly, Tsushima's stealth systems are kinda godawful, it'd not be hard to have a game that does the ninja fantasy better. But the counterpoint is that AC's stealth has also been awful for like, a dozen games (Mirage couldn't even do social stealth correctly despite bringing it back with much fanfare).
It already kind of is. I've said it in the Tsushima thread, but replaying last summer, the game has a bit of a ludonarrative dissonance. The story is about Jin starting as an honorable samurai, and becoming more and more a stealth assassin.
The gameplay, meanwhile, is almost the opposite. You start the game with no useful stance. Your HP bar is tiny. The timings are hard. You die, alot. Stealth meanwhile is powerful. It lets you gain stances faster. You don't die. Stealth killing as many enemies as possible makes group fights easier because you are so vulnerable.
End game, you're a melee death machine. Sure, you can stealth, but the end game camps have so many enemies, it can take 30 minute to clear a camp stealthily. Meanwhile, you have new armor, stances, the ghost stance (which rewards perfect melee). Your HP bar is huge, and charms make combat easy. You can clear a camp in 2 minutes. Stealth becomes a chore, while acting like a samurai and facing enemies in open melee is swift, efficient, and gratifying as you can now lord over them with how powerful you are.
You CAN still stealth, but that's a time sink on your part. Something you do entirely because you feel like it, not because it's particularly more efficient. It very plainly isnt.
Edited by Ghilz on Jan 9th 2025 at 6:08:46 AM
The Guards Must Be Crazy might as well be a requirement of the stealth game genre, right after "code" and "graphics".
There was a good video a while back about modern stealth design. That modern AAA stealth games, outside of a few (Hitman, for example), aren't really stealth games, but more games with the fantasy of stealth.
The reason is that a true stealth games kind of run counter to decent game design.
A) The player is at their most powerful as they start, and every mistake/encounter makes them less powerful as it causes alertness to increase.
B) Giving the player tool to recover or fight while discovered makes stealth redundant as there's no consequences to being caught.
C) It's hard to ramp up the difficulty of stealth without it becoming frustrating for the player. Unlike combat.

Yeah, I agree. In fact, the worlds were a bit too lenient in that you genuinely didn't HAVE to do ANY of the side stuff if it didn't interest you. It took me a few NG+ to realize just how much content I had breezed past
Say to the others who did not follow through You're still our brothers, and we will fight for you