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Well, Origin's map WAS designed that way, most of the northwest being at the original level cap. This has a practical plot reason: the Romans historically did not arrive until AFTER the fall of Cleopatra. As that area is filled with Roman camps and Romans building stuff, putting it at the highest levels reduces the anachronistic feeling somewhat, and prevents the plot from being broken too much.
Not to mention Egypt is beautiful and warrants the huge explorable map. The Odyssey of legend was a 1-way journey. Why is the game named after it always requiring me to revisit every city?
Well in theory you don't pop back THAT much - except the Return to Sparta. I do like how the DLC is purposefully using areas you don't really explore all that much in game.
Another thing I'm annoyed with with the DLC is that it completely ignores the ending of the main story. It is rather crazy that Kassandra sends her baby off with Darius to Egypt when her own mother and adoptive father are sitting on my ship twiddling their thumbs. Another fatality of the enforced "freedom of choice" in a plot heavy game.
And which ending to the main game is supposed to be canon now? It can't possibly be any of the good endings, since Kassandra acts like she doesn't have ANY family left whatsoever, and nothing to live for, so... is it the bad ending? But then what is the point of striving for the good endings?
I'd much rather have less so-called "choice" in exchange for a solid narrative. And previous games have been better for that lack of narrative choices. Would Ezio's story have been better if he could have saved his family, or saved Mario, or killed the pope the first time around? I highly doubt it, and it would have detracted from the power of his story if you had that choice.
I agree. I'd rather have choice in gameplay, and maybe a few sidequests, while keeping a tighter narrative. At this point, it feels less like AC and more like Dragon Age done poorly. The choices don't matter and they don't fit the franchise, so why have them?
Weird boat physics at work: I burnt and crushed some Athenian ship, and one soldier managed to fall on the deck of my ship, where he proceeded to slaughter my NPC crew (who didn't seem to fight back much), and take arrow potshots at me.
Weird. Enemy crew SHOULD auto die if they land on your ship. And I think the crew only get "battle ai" enabled when you initiate a boarding. Beyond that they're just animated turrets for arrows.
I think, when you look at the cutscenes, the "tragic" ending where you don't save Deimos OR your mother (And maybe ANY of your family) fits the theme best (Considering it is set in Greece and familial tragedy is their whole bag culturally.... in myth at least).
The cutscene with your sibling and your mother dead, whilst the Misthios falls to their knees on the cliff edge really had a lot more effort put into it - as well as the build up where Deimos stabs your mother after a supposed heartfelt moment. It caught me off guard and even though I replayed to get a "good" ending, I think that one is the author's preferred one.
Sending said sprog off means you can keep playing without having to worry about any Fable like family mechanics... which would be another genre crossover.
Send the sprog off to Barnabas. Problem solved.
Did they add new viewpoints recently? I had several pop up on a few islands, and they were new locations, too.
I hate how the game refuses to give you stats on what you have and have not completed in each region.
Yeah they added 17 new ones, apparently, to improve fast travel options. Which wouldn't be a problem if the map wasn't so ruddy enormous and empty at times.
What's most frustrating are the underwater locations as well. Can't find the damn things unless you sail nigh right over the top of them. And one of the trophies is tied to finding THEM ALL.
Really? I didn't have any trouble finding them all. They pop in at me at a reasonable distance.
Those engraving upgrade requirements are kinda crazy sometimes. For the weapon specific upgrades, you have to kill 700 enemies in total for the full bonus. 700! Per weapon class! So that is a total of 4200 enemies to kill to get all the bonusses on weapons.
Isn't that, like, the entire standing strength of a Greek army back then?!
Also, I'm drowning in legendary gear. Sold everything below legendary, and still have almost 100 pieces, and a full ship with even more legendary junk. This game really overdoes it with just how much different junk you can collect.
The remastered AC III will include gameplay improvements alongside the usual visual polishing.
I bought Odyssey a few weeks ago, having never played an Assassin's Creed game before - or any Ubisoft game, for that matter. Surprise! I'm really enjoying it! Except for the microtransactions, which I'm just ignoring.
Do play Oddysey at some point too
I don't really see why you would need the microtransactions, anyway. You level up fairly quickly, and I didn't find the game to be that obtrusive with them, either.
Origins i meant. I'm a dumbass
And here I thought you were making a joke about being distracted by sidequests and ignoring the main story.
Oh shoot i just remembered i haven't beat the main quest yet
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