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I also agree with Alexios' Voice Acting. It sounds like a lot of... Like when a guy puffs up his chest and tries to be machismo. It doesn't sound genuine. Which, if that's a character trait, fine, but it never stops so I stop caring about him because it feels like he doesn't care.
He's got one mode and that's it.
Shepard wasn't the greatest all the time, but I could at least project onto the voice.
Alexios' voice actor is a bit inconsistent but he does do sincerity quite well. His quiet moments are quite good. I get the impression the CHARACTER is intentionally puffing himself up, being larger than life. For me, at least, the quiet moments sell that.
As for eeesh you picked the save the family, then?
Also, randomly killed a Cultist... just had a feeling they were one - civilian surrounded by cultist guards? Worth a shot! And BAM that's one down. I quite like that organic target feeling - makes you feel like an assassin, having to track them down.
Yeah, I just wished there was a little more to them. Like, give each of them a little side quest. It's not like there aren't dozens of otherwise pointless "kill this guy" quests already that could be repurposed for that.
It's a bit odd how guards JUST KNOW what gender person they are looking for when all they know is that someone shot an arrow right by their head. Sometimes their dialogue feels like they even know it's YOU, specifically.
Most animals are ridiculously easy to snipe. It usually takes several shots to even get them to run off for a bit. It feels like the AI in general has suffered in this game.
^^I did, yeah. Whoops.
I wonder what the Oracle will say to you, then. If you let them be killed, she yells at you for being responsible for the death of innocents.
Oh my god. I have negative caring about the modern-day segments. Screw you, random doctor lady, let me get back to Greece!
I actually do like Layla, but otherwise I largely agree. I wonder if may be they should just drop the whole pretense and just stick with what the games are largely about: jumping around on ancient architecture.
I mean, I like Layla too from what little I've seen (since I didn't play Origins); I just don't see why they felt the need to include a segment that's basically 'hey, stop having fun with the central setting and concept of the game. Remember that these guys exist? Go read 30 emails from them.'
In their defense, it's all entirely optional and I'm sure it's a nice easter eggy section for people who have been following the storyline from Origins or beforehand, but it does feel a bit tacked-on.
Well, there IS a bit in there about some philosophical concepts that presumably are an explanation for the new direction the series is going. Hope you're up to date on your Heidegger, it's pretty tough stuff.
Man, Athens at night is amazing. You can see fires for MILES around you.
Does IRL Athens comprise the bulk of the Attika region? Because Athens here takes up almost all of Attika.
Ancient Athens most certainly not.
Finally made it to Attika myself, and it seems a little more buggy than usual. I came across a guard who was invincible (didn't have a health bar when hit and didn't seem to stagger, though he was hostile) and Heitor's second quest was completely bugged - the guy I was supposed to rescue spawned on the road instead of in a cage, nowhere near where he was supposed to be, and when I tried talking to him he ran away, walked into a brazier for a few seconds, caught on fire, and immediately died.
So yeah, I failed that quest.
Notice how in the present day section, the map of Greece on the wall is the in-game map, not actual Greece.
Dear God the merc fights are tough. It's because they tend to edit until you're already in combat before interrupting. Also they follow you forever
I just pay them off, and then hunt them down on MY terms.
If that involves camping out on a roof they can't reach, well, they should just learn to climb better, then.
Last one I went up against did climb up after me.
I Sparta'd his ass off the roof.
He did it again. I kicked him off.
Lather, rinse, repeat until dead. Credit for tenacity, though.
I've tried to hire all of them as lieutenants but I must have killed half a dozen by mistake.
Yeah, just now I killed one by mistake too.
Also, I discovered there IS a weight limit of sorts to what you can carry. You can carry a LOT of stuff, but eventually you will get the message that you are carrying too much, and you can only walk after that. It's more the number of things than the weight, though.
Has anyone else been attacked by a band of ferocious chickens? There was one on Ithaka, and a single chicken somewhere else.
Edited by Redmess on Oct 11th 2018 at 1:32:18 PM
Had anyone of you visited thehiddenblade.com?
I feel sorry for this one mercenary. I wanted to recruit her because she sounded like a good crewmate to have - more for lore than anything else - but as I was whittling her down she got jumped by a bobcat and killed.
Nope. I've been jumped by psycho-chickens too.
Maybe they're actually cuccos?
Oh, yeah, I've been attacked by chickens too. They seem to be kind of like the snakes in tombs - they die easily but they hurt until you finish them off.
Watching that second video on that Hidden Blade website made me realize just how much less parkour there is in this and the previous games. Ubi seems to have moved away or entirely removed some of the classic parkour elements, like a lot of crossing wires, extended poles, and lamps that let you swing around corners.
In a way, it now often feels more like you are SCALING across buildings, rather than outright parkour.
Even the signature haystacks are mostly replaced with other leafy mounds, and they now don't even let you hide in them.
Edited by Redmess on Oct 11th 2018 at 2:46:36 PM
I did find something very cool completely by accident last night, though - if you hang from a synchronization point with your back toward the leaf pile and eject from the wall, your character will actually do a sort of backwards eagle dive (that seems even less survivable than the standard eagle dive) that looks really cool.
Yeah, I think I saw that once too.
Also, Kass will occasionally do a front flip when jumping from very high, then land perfectly wihtout damage.
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