So, here's our ship specs... is any further information pointless, since we seem to be going nowhere now? I was really looking forward to this, would have gotten to my race maybe or maybe not tomorrow...
Fluttershy-class Scout Cruiser
Only one example constructed at present time; SCR Montoya (SCR-JV-FS-001)Dimensions:
- Overall Length: 310m
- Drive Ring Diameter: 75m
- Height: 60m
- Width: 65m
- Crew: 48
- Cold-sleep appointments available for legs of trips that do not require full crew or under AI automation.
- 4 Class-3 AI. Captain's Class-E unit.
- Sublight range: 4 Light Months
- FTL range: 300 Light Years
Armament:
Fixed
Forward:- 2 Railcannons
- High-acceleration mass drivers
- 8 Harpoon-class torpedo tubes
- Small torpedoes that include a tiny particle cannon charge in the nose to assist in punching through shields or armor.
- 8 Sandblasters
- Anti-energy weapon chaff generation.
- 4 mounted forward of the drive ring, port starboard dorsal and ventral. Similar configuration aft of drive ring.
Turrets:
- 1 Light Particle Beam
- Powerful close-range beam weapon capable of overloading shields or piercing armor
- Dorsal mount
- 11 Compact Point-Defense Turrets
- Each turret houses 1 gatling laser.
- No chaff generation
- Medium-range Anti-Starfighter and Anti-Torpedo duty. Not powerful enough for capital ship duty.
Systems:
- Shields
- 4 point generators, networked for full wrap ('Bubble') coverage
- FTL system: Tachdrive.
- 2 Drive Rings
- Sublight System:
- 12 Plasma Vent Drives
- Port Bank (P1-P4)
- Starboard Bank (S1-S4)
- Ventral Bank (V1-V4)
- Ventral bank split into port and starboard sides by ventral drive ring support.
- 12 Plasma Vent Drives
- 2 External docking Points:
- Capable of carrying a heavy starfighter or light gunship, or standard-size cargo container
- 1 landing craft docking point
- Inside armored area
- If necessary can be refitted for use as cargo space or fuel storage
- Communications and Sensors:
- 2 receivers
- 2 transmitters
- 1 active MADAR unit
- Can be weaponized: 30-degree cone, close range. Pulse only.
- Stealth System:
- EM-absorptive armor layer
- 1 Internal Heat Compression System
- 'Bottles' waste heat and ejects it in special canisters to eliminate the IR signature of the craft.
- 1 Tachyon Dampener system
- Greatly reduces FTL signature of craft, though not completely.
- Powerplants:
- 2 Fusion-Fission cycled reactors
- Enough fuel for 4 months of continual use between neutron recharges
- Enough fuel for 1 month of combat consumption levels.
- Port and Starboard.
- Quantum Entanglement Power Tether
- Infinite-distance instantaneous energy transfer from a specific remote source. Source can track vessel's location if comm systems fail. Can be used at low power as an alternate form of communication to source. Can be 'idled' but 'cutting' the tether means it cannot be re-established unless positioned physically nearby the source. Ideal for running 'surfaced' (outside of stealth), when knowledge of location is not an issue. Standard protocol to idle when in combat, and to cut tether when absolute secrecy is required.
- Indirectly connected to power grid; must go through a monitored intermediate stage, to prevent unexpected power spikes from destroying the ship. One of the onboard AI systems monitors the link and cuts it when it feels appropriate, link is automatically cut by spikes over a certain magnitude.
- 2 Fusion-Fission cycled reactors
- Emergency Evacuation:
- 6 8-man escape pods.
- 3 starboard, 3 port, immediately behind the bow (bridge) section.
edited 6th Jul '11 6:21:02 PM by SOCR
How can you be in two places at once when you're not anywhere at all?Ah, no, no! We can't give up now, after all the work we've put in already! I really want to see this through somehow, and I hope I'm not the only one who wants that. I'm not the only one who still wants to get this up and running, right?
On a lighter note, the ship looks pretty good. Far more detail than I expected, but I'm a big fan of attention to detail so, uh, yeah.
SOCR, your ship design is awesome.
And who said anything about stopping? I just thought the thread had been quiet because we were waiting on SOCR. . .
So, what else is there to establish? We've got some races, tech sorted out, ship, general feel of the setting, big plot-driving thingymajig; what more?
edited 5th Jul '11 9:37:11 AM by Diamonnes
My name is Cu Chulainn. Beside the raging sea I am left to moan. Sorrow I am, for I brought down my only son.The landing craft is only 40m by the way, so no minimecha.
Room for Power Armor though.
How can you be in two places at once when you're not anywhere at all?Oh no, that's not the ship name, that's the class name. As noted, the name is not yet decided.
How can you be in two places at once when you're not anywhere at all?
I dunno, I'm all for Montoya. Especially seeing who it would remind me of. >.>
I like Montoya.
Editing the Fluttershy-class designs to include a tech contribution from Atomic Nut. (Quantum Entanglement Power Tether, under Powerplants)
Edited name to be SCR Montoya
edited 6th Jul '11 6:14:28 PM by SOCR
How can you be in two places at once when you're not anywhere at all?Made Of Win. That is all.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.Double post:
For character signups, what exactly would be the requirements? I'm thinking something like:
Subject Name: (Herpaderp)
Subject Physical Specifications: (Species, age, height/weight, etc.)
Subject Notable Skills: (Their training and various unique skills)
Subject Affliated With Organisation: (What they're allied with)
Subject Personal Dossier: (A brief summary of any notable personality traits and missions accomplished)
Too complicated/trying too hard to be cool?
edited 7th Jul '11 10:56:04 PM by Diamonnes
My name is Cu Chulainn. Beside the raging sea I am left to moan. Sorrow I am, for I brought down my only son.We have room for two aerospace pilots, but I assume their fighters will be racial therefore up to the individual players to decide. I haven't designed my own yet and will have a racial-unique one for my character. (unless more than one slips in before me)
I do ask that Power Armor be controlled by simple indirect neural interface, so it doesn't require special training. In that case everyone can get power armor, and supersoldiers would have their own unique variants custom-tailored to them.
edited 7th Jul '11 10:58:34 PM by SOCR
How can you be in two places at once when you're not anywhere at all?

Hey, if you don't like the class name, feel free to call for a vote. I personally don't really care either way. My character will just say it's a human idea, and write them off as crazies.
It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.