- Name: Yamanaka "Taeko" Yukari
- Mantra: "Renown is the only goal worth pursuing."
- Sex: Female
- Age: 18
- Ethnicity: Japanese
- Nationality: Anglo-Japanese Empire
- Personality: Taeko may be a good person at heart, but if she is, it's rather hard to tell. Taeko's presence is mostly defined by her desire to control everyone and everything around her. In short, Taeko is extremely selfish and controlling. That said, she does show affection and a degree of loyalty to the people she likes, few though they are. Her personality is mostly driven by her desire to become the most powerful sorceress ever. Consequently, while she is quite selfish, she will also do anything to gain greater recognition, making her rather easy to exploit, and also meaning she is not particularly rude.
- Appearance: Taeko is tall, with asiatic features. Due to her abilities, her black hair is, unusually, quite curly (this may or may not be artificial) and reaches her shoulders in length. Her eyes virtually glow with a crystalline, purple light. Making her somewhat intimidating. She wears a violet kimono with a corset replacing the sash.
- Backstory: Taeko was raised by parents extremely enthusiastic about her abilities. In fact, too much so. At age 16 she was allowed to set out on her own, during her travels, she slowly came to believe that she was destined to become the most powerful sorceress in history, and eventually ascend to divinity. To this end, she constantly works to make her name widely-known, and to an extent, she has already succeeded.
- Magic: Taeko is a sorcerer, a telekinetic to be specific.
- Spells:
- Push "Ugoku": Taeko's simplest spell is a basic telekinetic push/pull, manifested by the same violet glow all of her powers have.
- Force Blades "Tsurugi": Exactly what they sound like, Taeko can either make many small ones to throw at an enemy, or one to wield with her hands.
- Levitation "Tobinasai": Taeko is able to move objects and people about. Either delicately, or by violently throwing them. This does not work on herself, but theoretically she can (and has) used it on carpets, chairs, etc. she was sitting on
- Energy Beam "Kousen": Essentially the magic equivalent of a laser beam. Powerful, but taxing to use.
- Telekinetic Pinch "Tsumaru": Taeko causes her foe's muscles to twitch and spasm. Making attacks more difficult to hit her with, and causing pain as well.
- Spells:
- Fighting Style: Taeko uses magic almost exclusively in combat. But she has been known to conjure up a force sword if melee is required.
- Push: moves object or opponent. (1d6 to determine distance roll = squares target is pushed away)
- Force Blades: (3d6 to determine damage. Sword lasts for three turns. Physical)
- Levitation: (roll d20 for success alone, opponent levitated cannot act if affected, can only attempt to resist the spell. Roll xd4 for damage caused by a thrown object where x is one of the following values. tiny=1 small=2 medium=3 large=4 huge=5)
- Energy Beam: (roll 1d12 for damage)
edited 28th Jun '11 2:54:46 PM by SpainSun
I spread my wings and I learn how to fly....Approved
Here are the stats.
Yamanaka "Taeko" Yukari:
- HP: 27
- STR (Strength): 11
- END (Endurance): 17
- FAI (Faith): 11
- INT (Intelligence): 19
- WIL (Willpower): 17
- Spells
- Push: moves object or opponent. (1d6 to determine distance)
- Force Blades: Does force damage to opponent (2d6 to determine damage. Physical attack)
- Levitation: (roll d20 for success alone, opponent levitated cannot act if affected, can only attempt to resist the spell. Roll xd4 for damage caused by a thrown object where x is one of the following values. tiny=1 small=2 medium=3 large=4 huge=5)
- Energy Beam: (roll 1d10 for damage)
- Telekinetic Pinch: (Roll 1d8 for a hit penalty, roll 1d4 to determine damage caused)
edited 24th Jun '11 10:09:10 AM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.I was thinking perhaps a healing spell. But I don't know how I'd justify that.
maybe she telekinetically closes her wounds, or something? I'm not sure.....
Or maybe just something that causes muscle spasms in general, instead of something so specific.
edited 23rd Jun '11 7:54:46 PM by SpainSun
I spread my wings and I learn how to fly....Well, let me know if you come up with something.
edited 23rd Jun '11 7:59:04 PM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.Hmmm daltar should you try to join yet another RP?
Lets see... the first idea that comes to mind would only fit under sorcery and since there's only to characters to date and both are sorcerers... I think I better not add to that population. Could also be covered with some kind of demon magic, but that doesn't work in this universe.
Maybe a devout yet kind thaumaturge warrior? Earnest Japanese samurai girl with some summons? Hmmmg... I better think this through a little longer.
Well, the example won't be in the RP, he's from a series I write (no you can't see it yet) in the setting, so he won't be around.
TVTropes Nuzlocke Thread. - Arceus Help Us All.•Name:Elliot Briggs.
•Mantra:"Why? 'Cause it's fun!"
•Sex:Male.
•Age:26
•Ethnicity:British.
•Nationality:Anglo-Japanese Empire.
•Personality:Elliot is as capricious and crafty as the beings he venetrates. Well, less so, but still very similar. He honestly doesn't care about what other people think of him or what he does. All Elliot wants to do is have fun, legally or otherwise. He's oddly polite upon first impressions, though that may just be a bit of courtesy before he steals the shirt off your back.
•Apperance:Elliot is tall and thin, almost starved looking. His skin is pale in some places and tan in others. His red hair is greasy and slicked back and his face is covered in freckles. The Egyptian hieroglyph for "jackal' is burned into the back of his right hand. He prefers to wear whatever he can find in his limited traveling wardrobe, usually just a natty brown shirt and pants.
•Backstory:Elliot grew up on the streets of London. Never knew his parents, though he assumed they were nice people. Elliot thrived on petty theft as a child, always stealing just enough to get by. Sometimes he'd get caught. That was were he found out about the Cult of The Common God.
A group of thieves, pickpockets, and cardsharks dedicated to the worship of trickster deities, the Cult practiced Witchcraft to enhance their skills in their respective fields. Jack joined the cult and ran with them for awhile.
He didn't really care about the Cult, no they were just a means to an end. It was the gods they forged contracts with that interested him. Impossible thieves that could steal entire herds of cattle, tricksters that could talk fearsome beasts into traps, all manner of outrageous and capricious beings. Elliot wanted to be like them. He wanted to steal the moon from the sky and to trick a god into his net.
As time past, Elliot lost sight of this goal, though he continued to draw on the tricksters for power. He left the Cult a few years ago to seek his fortune, though he has yet to find it wandering the streets, alleyways, and rooftops of the cities of the world.
•Magic:Witchcraft
- Spells:Related to stealth or trickery.
- Prankster's Jaunt: A short distance teleportation spell.
- Someone Else's Problem:Renders Elliot ivisible for a short period of time. However, he can be seen if you focus hard enough on where he's standing. If Elliot attacks while invisible, the spell ends.
- Mocking Mask:A shapeshifting spell that only allows Elliot to transform into animals. The larger the animal, the more difficult the spell is to cast.
- Scott Free:Grants Elliot a chance of escaping from a single attack.
- Pickpocket:A spell that allows Elliot to steal objects at a distance. However, the act of casting the spell is extremely obvious, the object can be no larger than his fist, and the spell is more difficult the further away the object is.
- Spells:Related to stealth or trickery.
◦Contracts:Loki.
•Fighting Style:Elliot prefers to avoid combat altogether, escaping using a combination of Prankster's Jaunt and Someone Else's Problem. If he has no other option, he will attempt to use Mocking Mask to shift into a combat-ready animal, like a tiger or a bear.
edited 23rd Jun '11 9:22:03 PM by Bindlestick
"You have more than enough potential. So tell me what is the one wish that would make your soul gem shine." -Mitt Romney, probablyOkay, the magic has been done wrong, the gods you've chosen would fall under witchcraft, not thaumaturgy. Please edit the character.
TVTropes Nuzlocke Thread. - Arceus Help Us All.It is still incorrect. For the type of magic you have to work, it has to be witchcraft, Thaumaturgy only applies to Rastafarianism, and the Abrahamic Religions (Christianity, Islam, and Judaism) in this setting. Please edit.
edited 24th Jun '11 8:59:22 PM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.Perfect. I really like what you've got here.
I'll roll Elliot's stats in the morning.
Also, since Loki is also a fire god, may I suggest one fire spell so you have multiple combat options?
edited 23rd Jun '11 9:29:41 PM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.

Discussion
Main Thread
The year is 1873 A.D. the Anglo-Japanese Empire has ruled the old world for Thirty-five years. Queen Victoria still sits on the Western throne, as she has since the union of the two powers, and Emperor Mutsuhito (Meiji) has inherited his father, the founder's, throne. Meanwhile, the German Empire is in its third year of existence, the New Roman Union is entering a time of prosperity, and the Ottoman empire is on the Brink of Civil War.
You are a magician, an adherent of the mystical arts that call upon the forces of creation to bend reality to your will. You are also an adventurer who loves the world of exploration and bounty. It is for those reasons you have come to London, the world’s center of adventurers’ guilds to be a part of the oldest and most storied guild, the Alkahest. Officially recognized by the Imperial Crown, the Alkahest is the best place for an adventurer to work, with the pay being very nice indeed. Adventurers from the world over travel to London with the intention of joining, and you are one of the few who succeed your entry test. You will be able to take missions from people all over the world, and go to the ends of the old world, you may even get a mission from the Crown itself.
In meta-speak, Welcome to the Arcane Imperium. This is a story-based adventuring RP based in a Historical Fantasy (That takes liberties here and there, so history nuts, give it a rest.) There will be statistics in the combat, but for the most part, it should not be too difficult. I will be the GM and handling the story, while Fauxlosophe will handle combat. A quick warning. there is a LOT of setting material here. This is pretty much me making a whole RPG system and setting from scratch, so prepare for a long read.
Now, some ground rules for the setting:
Now that the necessary evils are out of the way, here are the basics of the setting.
Now to write your character, certain factors are important, first is what Power Bloc they come from.
Next most important factor is what type of magic your character uses.
Finally stats, I’ll roll them up for you based on your given class of magician.
Thank you for enduring this long. Finally, here is your character sheet, copy, paste, and write away.
link
Here’s an Example
Finally, we’re done! Now post your character, I’ll take care of the rest.
edited 25th Jun '11 7:19:52 PM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.