Sword weapon class, utility is 'can make ranged attacks' then. Enjoy X3
Map is hex grid. Ranges are as follows:
- Melee: One hex
- Small Arms: One or two hexes
- Large Arms: two or three hexes. Cannot attack one hex away
Melee weapons have 50% better damage than the others. (which means that GS's utility is actually pretty awesome)
edited 19th Jun '11 9:57:50 PM by SOCR
How can you be in two places at once when you're not anywhere at all?Yes, and with that last post, all necessary details should be out there.
How can you be in two places at once when you're not anywhere at all?Laser Pistol Patton? X3
I still say it needs to be a Guncane, like Alex Rowe
edited 19th Jun '11 9:58:35 PM by SOCR
How can you be in two places at once when you're not anywhere at all?Unlike other games with a hex grid, we will have movement values that can be rated to one-half instead of a round one. If your movement would end in impassable terrain, for example a wall or another character, normally you would stop at the last hex to that destination and lose that final point. However with the one-half modifier, you can instead choose any hex adjacent to the one you were forced to stop on
For stuff like cavalry or vehicle operators. Flight gets to ignore all terrain restrictions but other units and automatically gets the .5 bonus.
How can you be in two places at once when you're not anywhere at all?...really, if I'm making this too complicated please tell me. I tend to overthink things.
How can you be in two places at once when you're not anywhere at all?Oh lord. Still working on field rules, combat rules were the last of the three primary points (character, field, combat)
Really though you just move within attacking range of an enemy and say 'I attack that one', the combat roll handles the rest. Then in the next post you get to make a fluffy, flowery description of how the attack was executed.
edited 19th Jun '11 10:12:12 PM by SOCR
How can you be in two places at once when you're not anywhere at all?I for one would like a combat system.
It makes this interesting, besides, once it's all taken care of only SOCR will have to know what any the hell of it means anyway. We just say "kill this with this' and bam. dead.
TVTropes Nuzlocke Thread. - Arceus Help Us All.I'll ditch the half-movement modifier lol. I guess it's needless complexity.
SO far I'm trying to keep it simple; the most complicated element so far is the weapons advantage/disadvantage.
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You don't even say 'with this'. Characters only get one form of attack. You just say "I'm hatin' on that guy" and the game system (and dice) handle everything else.
Pretty much, just a different rule system and you have absolute movement values.
edited 19th Jun '11 10:22:03 PM by SOCR
How can you be in two places at once when you're not anywhere at all?Field Rules:
The combat game takes place on a hexagonal field, which will be generated by the GM at the beginning of the fight and updated every turn.
Every post is the characters taking actions in a turn; a GM post 'cycles' the turn through resolving actions, and outlining the new tactical scenario. Every turn characters get one movement and one action, the movement being automatic up to a value specified by the character and the action being anything but a move. The action requires a roll for effect, so you can fully illustrate the previous turn's actions in the next turn's post before declaring new movement and action
Either movement or action can be skipped.
Actions can literally be anything, but if you fail to include game-specific instructions with an unorthodox, off-the-wall action (or the GM feels your declared effect to be improper), the GM will create an effect for your action for you, which may not be to your liking. 'Basic' actions that have concrete determinations:
- Pass - self explanatory. No roll required.
- Attack - self explanatory
- Defend - similar to attack, but instead of rolling an attack you roll a defense against a specific target. That target receives half that roll (rounded down) as a penalty when attacking you on the next turn.
- Rest - Allows [value determined by roll] health recovery. +1 to all enemy attacks against you on the following turn.
- Item - [DATA EXPUNGED]
The only action that can be taken during the movement phase (thus replaces it) is;
- Dig In - no movement, -1 to all enemy attacks against you the next turn.
edited 19th Jun '11 10:26:26 PM by SOCR
How can you be in two places at once when you're not anywhere at all?@Oni: Waiting for the GM to roll the turn is a long-standing tradition in Mythril Aces. We get our kicks from plot.
edited 19th Jun '11 10:26:23 PM by lockonlockon
TVTropes Nuzlocke Thread. - Arceus Help Us All.

I think also that even though you have a specific weapon class, that is only the role your attacks take, not what they actually are. We're using magic here, people, anything from the Magical Girl Lyrical Nanoha magitek (![[up] [up]](https://static.tvtropes.org/pmwiki/pub/smiles/arrow_up.png)
oh, look!) to just simply calling lightning from the sky, (which would be perfect for mortar-class weapons)
edited 19th Jun '11 9:52:55 PM by SOCR
How can you be in two places at once when you're not anywhere at all?