Ooh! Ooh! Crossover with Re Boot!
This "faculty lot" you speak of sounds like a place of great power...Why are we looking for ways to write a Crossover Fic? Especially given Wreck-It Ralph is a crossover by itself?
I'm from Piedmont. No relation with Piedmon, mind you!@Kyun & Keyseeker: There already was an episode of Adventure Time - Guardians of Sunshine - which had the two main characters go into one of his games, and enemies from the game come out of it.
I'm not really going anywhere with this, it's just kind of interesting.
Pretend there's something clever written here.I am aware of episode said mentioned. The CG in that episode was animated by a single Cal Arts graduate.
Because they're living in a Digital World, and I am a Digital Girl!
@Shota:
A wrecking machine indeed!
Finally saw the movie and... I have to say that Disney has really up the ante with this villain.
I might have to look at this movie again to showcase my final judgement. I'll be looking on to Hotel Transylvania, next.
One thing. Is there more than one arcade machine for each game? There can't be a Fix-It Felix Jr. at another arcade? If there is, do they contain the same exact characters? Clones, maybe?
edited 13th Nov '12 1:36:02 PM by asiacatdogblue
Yep, I'm still here.We discussed this theory extensively in the WMG, Headscratchers, Fridge, and thread. Many compared this to Kid Radd.
Watched the movie a couple days ago. Loved it, although I fear I've shown up a few pages too late to add anything meaningful to the conversation.
Just a question: why do the game worlds even extend past what the gamers can see? The programmers certainly wouldn't have put those extra areas in, so who did? This especially applies to Sugar Rush, which appears to be huge. (Oh yeah, and I can't really see how those 'double-stripe' candy canes would actually be used in racing.)
Still one of the best movies I've seen this year, right up there with Brave.
Don't worry, we're here for discussing the movie, so welcome! ^w^
Well, the worlds expand because... I mean, it's a good point, but consider, say, the Mushroom Kingdom: it's never shown the same way, but that doesn't mean that a certain portrayal is the only canonical one; instead, we simply get to see new areas within the same fictional world in each subsequent new game. Graphics aside, is there anything telling us that in Super Mario Bros 3's World 1-1 the background doesn't include Super Mario Bros's own World 1-1 in the distance? You gotta believe your imagination there. The movie plays, although implicitly, with the idea of the game screen being nothing more than a mere window to another dimension. And the fact "this separate plane of existence becomes real when there all kinds of interactions with the outside world stop" is very reminiscent of Toy Story, as many tropers here put it.
Well, that, and of course, the movie would have been hella boring if Niceland Apartments was the only thing in Fix It Felix Junior, both to its inhabitants and to the audience. Just don't think about it and enjoy the ride.
edited 13th Nov '12 5:23:39 PM by AlexSora89
I'm from Piedmont. No relation with Piedmon, mind you!I imagine the game worlds consist of the area the gamers see either in gameplay or plot, and the area that accommodates that area.
So Wreck It Ralph consists of the tower, all the places the tower could be, and the dump. Presumably it's constantly growing as new towers are built, which Ralph and Felix take advantage of in the ending.
Hero's Duty seems to be the smallest, as it only consists of the base, which consists of the tower the area that the marines reside in and the area between the two. Presumably there's areas around this area that the characters could go to (for reasons I'll point out in the next paragraph), but it's never actually elaborated on.
On the other hand, Sugar Rush is by far the biggest - but for very good reason: think about it - there have to be several tracks for the player to play in (we know of at least two), plus the dummied out track. There's the surrounding area of each, of course, and it also includes everywhere in the background that the player can see from track while playing the game.
Say like how in Super Smash Bros 64 the Kirby stage has a huge landscape in the background. In the game world, that entire landscape would be visitable area, even if the player themselves never actually goes there. It can be seen, so it exists in full.
At least, that's what I guessed.
@Troliolio: There are ways "double stripes" could be incorporated into Sugar Rush Speedway, even though you wouldn't be walking on them. Maybe you have to get rid of one to access a shortcut or something.
edited 13th Nov '12 5:25:07 PM by RyanStoppable
Never be normal.

Wreck-It Ralph is a tricky one to crossover with anythign that isn't already an Arcade video game.
Though I may have figured out a way to cross it over with Adventure Time via BMO.
Pretend there's something clever written here.