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Sir_Screwloose Cogito Ergo Sum from my computer, you idiot. Since: Feb, 2010
Cogito Ergo Sum
#3251: Nov 13th 2012 at 6:30:19 AM

Wreck-It Ralph is a tricky one to crossover with anythign that isn't already an Arcade video game.

Though I may have figured out a way to cross it over with Adventure Time via BMO.

Pretend there's something clever written here.
KylerThatch literary masochist Since: Jan, 2001
literary masochist
#3252: Nov 13th 2012 at 6:54:11 AM

Ooh! Ooh! Crossover with Re Boot!

This "faculty lot" you speak of sounds like a place of great power...
kyun Since: Dec, 2010
#3254: Nov 13th 2012 at 8:10:08 AM

BMO (also Beemo) is Finn and Jake's sentient electronic video game console.

Vyctorian ◥▶◀◤ from Domhain Sceal Since: Mar, 2011
◥▶◀◤
#3255: Nov 13th 2012 at 8:27:16 AM

[up][up][up][up]Not really anything plugged into a surge protector will work.

Rarely active, try DA/Tumblr Avatar by pippanaffie.deviantart.com
AlexSora89 Myself, as drawn by me. from Piedmont, Italy Since: Oct, 2010
Myself, as drawn by me.
#3256: Nov 13th 2012 at 8:52:21 AM

Why are we looking for ways to write a Crossover Fic? Especially given Wreck-It Ralph is a crossover by itself?

I'm from Piedmont. No relation with Piedmon, mind you!
ArcanGenth Since: Aug, 2009
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#3258: Nov 13th 2012 at 10:34:25 AM

We need to go crosser.

I have a message from another time...
Sir_Screwloose Cogito Ergo Sum from my computer, you idiot. Since: Feb, 2010
Cogito Ergo Sum
#3259: Nov 13th 2012 at 11:51:05 AM

@Kyun & Keyseeker: There already was an episode of Adventure Time - Guardians of Sunshine - which had the two main characters go into one of his games, and enemies from the game come out of it.

I'm not really going anywhere with this, it's just kind of interesting.

Pretend there's something clever written here.
kyun Since: Dec, 2010
#3260: Nov 13th 2012 at 12:11:59 PM

I am aware of episode said mentioned. The CG in that episode was animated by a single Cal Arts graduate.

ABRICK Hiding a box of scraps from IN A CAVE! Since: Jul, 2010
Hiding a box of scraps
#3262: Nov 13th 2012 at 12:34:09 PM

If you want to cross over Wreck It Ralph with something, cross it over with Digimon. Then make the two of them fight Contra.

A good writer puts in a lot of details in there story. But a great one gets a story from a single detail.
Keyseeker Since: Jun, 2011
#3263: Nov 13th 2012 at 1:02:15 PM

[up]Why do you want it to cross over with Digimon in particular?

FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#3264: Nov 13th 2012 at 1:11:55 PM

Because they're living in a Digital World, and I am a Digital Girl!

@Shota: [lol] A wrecking machine indeed!

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
asiacatdogblue This Won't End Well... from Chicago, IL Since: Feb, 2010
This Won't End Well...
#3266: Nov 13th 2012 at 1:35:48 PM

Finally saw the movie and... I have to say that Disney has really up the ante with this villain.

I might have to look at this movie again to showcase my final judgement. I'll be looking on to Hotel Transylvania, next.

One thing. Is there more than one arcade machine for each game? There can't be a Fix-It Felix Jr. at another arcade? If there is, do they contain the same exact characters? Clones, maybe?

edited 13th Nov '12 1:36:02 PM by asiacatdogblue

Yep, I'm still here.
BadWolf21 Since: May, 2010
#3267: Nov 13th 2012 at 1:39:07 PM

[up] It's probably the same deal as with Toy Story.

Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#3268: Nov 13th 2012 at 2:05:53 PM

Kinda makes you worry about any other Ralphs that became just as jaded and didn't manage to find a meaning in what they do.

I have a message from another time...
kyun Since: Dec, 2010
#3269: Nov 13th 2012 at 2:47:59 PM

We discussed this theory extensively in the WMG, Headscratchers, Fridge, and thread. Many compared this to Kid Radd.

Troliolio To whatever end from Texas Since: Dec, 2011 Relationship Status: Coming soon to theaters
To whatever end
#3270: Nov 13th 2012 at 2:53:24 PM

Watched the movie a couple days ago. Loved it, although I fear I've shown up a few pages too late to add anything meaningful to the conversation.

Just a question: why do the game worlds even extend past what the gamers can see? The programmers certainly wouldn't have put those extra areas in, so who did? This especially applies to Sugar Rush, which appears to be huge. (Oh yeah, and I can't really see how those 'double-stripe' candy canes would actually be used in racing.)

Still one of the best movies I've seen this year, right up there with Brave.

AlexSora89 Myself, as drawn by me. from Piedmont, Italy Since: Oct, 2010
Myself, as drawn by me.
#3271: Nov 13th 2012 at 3:05:46 PM

[up] Don't worry, we're here for discussing the movie, so welcome! ^w^

Well, the worlds expand because... I mean, it's a good point, but consider, say, the Mushroom Kingdom: it's never shown the same way, but that doesn't mean that a certain portrayal is the only canonical one; instead, we simply get to see new areas within the same fictional world in each subsequent new game. Graphics aside, is there anything telling us that in Super Mario Bros 3's World 1-1 the background doesn't include Super Mario Bros's own World 1-1 in the distance? You gotta believe your imagination there. The movie plays, although implicitly, with the idea of the game screen being nothing more than a mere window to another dimension. And the fact "this separate plane of existence becomes real when there all kinds of interactions with the outside world stop" is very reminiscent of Toy Story, as many tropers here put it.

Well, that, and of course, the movie would have been hella boring if Niceland Apartments was the only thing in Fix It Felix Junior, both to its inhabitants and to the audience. Just don't think about it and enjoy the ride.

edited 13th Nov '12 5:23:39 PM by AlexSora89

I'm from Piedmont. No relation with Piedmon, mind you!
KnownUnknown Since: Jan, 2001
#3272: Nov 13th 2012 at 4:20:52 PM

I imagine the game worlds consist of the area the gamers see either in gameplay or plot, and the area that accommodates that area.

So Wreck It Ralph consists of the tower, all the places the tower could be, and the dump. Presumably it's constantly growing as new towers are built, which Ralph and Felix take advantage of in the ending.

Hero's Duty seems to be the smallest, as it only consists of the base, which consists of the tower the area that the marines reside in and the area between the two. Presumably there's areas around this area that the characters could go to (for reasons I'll point out in the next paragraph), but it's never actually elaborated on.

On the other hand, Sugar Rush is by far the biggest - but for very good reason: think about it - there have to be several tracks for the player to play in (we know of at least two), plus the dummied out track. There's the surrounding area of each, of course, and it also includes everywhere in the background that the player can see from track while playing the game.

Say like how in Super Smash Bros 64 the Kirby stage has a huge landscape in the background. In the game world, that entire landscape would be visitable area, even if the player themselves never actually goes there. It can be seen, so it exists in full.

At least, that's what I guessed.

BagofMagicFood Since: Jan, 2001
#3273: Nov 13th 2012 at 5:12:45 PM

Kinda makes you worry about any other Ralphs that became just as jaded and didn't manage to find a meaning in what they do.
My pet theory about this is that judging from differences such as the old Felix outfit on the cabinet art, the looser play physics, and the audible speech that the real-life FIFJ machines didn't bother to include, what Mr. Litwak has is a special early edition of Fix-It Felix, Jr., and in this not-quite-final version, the Nicelanders hadn't been programmed nice enough yet. smile So other Wreck-It Ralphs may have had an easier time fitting in.

Hero's Duty seems to be the smallest, as it only consists of the base, which consists of the tower the area that the marines reside in and the area between the two. Presumably there's areas around this area that the characters could go to (for reasons I'll point out in the next paragraph), but it's never actually elaborated on.
I haven't seen the General Hologram scenes yet, but I had an idea about why he's called that: The General's real name isn't required to be mentioned in the game, and the location he's broadcasting that hologram from is so far away that it doesn't exist in the game for real. So although "he" may be a real personality, for the purposes of the game, he "is" the hologram. (I suppose someone's going to tell me the General is obviously a recording and the joke is that the prerecorded holograms can't notice Ralph's trickery, but I think too much video-inside-a-video-world stuff can get a little weird.)

Just a question: why do the game worlds even extend past what the gamers can see? The programmers certainly wouldn't have put those extra areas in, so who did? This especially applies to Sugar Rush, which appears to be huge. (Oh yeah, and I can't really see how those 'double-stripe' candy canes would actually be used in racing.)
Hence the theory that the first Sugar Rush game was an early 3D platformer, and Sugar Rush Speedway is a sequel that uses some of the previous game's assets as its scenery, possibly including Vanellope Von Schweetz. It does give a nice excuse for the "Speedway" part of the title looking so tacked on to the Sugar Rush logo.

Graphics aside, is there anything telling us that in Super Mario Bros. 3's World 1-1 the background doesn't include Super Mario Bros.'s own World 1-1 in the distance?
Don't forget about how Zelda 2's overworld contained Zelda 1's overworld in a smaller map form! (Too bad this breaks down in most of the rest of the sequels, which are supposed to be set some indeterminate number of centuries before or after other games, I think.)

BadWolf21 Since: May, 2010
#3274: Nov 13th 2012 at 5:16:31 PM

There's probably a candy cane track in Sugar Rush where you have to pick the path, or something.

RyanStoppable from Sheboygan, WI, USA Since: Dec, 2009
#3275: Nov 13th 2012 at 5:21:37 PM

@Troliolio: There are ways "double stripes" could be incorporated into Sugar Rush Speedway, even though you wouldn't be walking on them. Maybe you have to get rid of one to access a shortcut or something.

(I suppose someone's going to tell me the General is obviously a recording and the joke is that the prerecorded holograms can't notice Ralph's trickery...)
A non-prerecording surely would have noticed Ralph Sequence Breaking the entire game.

edited 13th Nov '12 5:25:07 PM by RyanStoppable

Never be normal.

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