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It should be bbn pointed out that while this analysis pales in comparison to their breath of the wild one (which was over two hours), it still has the biggest ratio of footage to analysis time.
That should point out how much is likely new.
On SPP, I can't even find speedruns for it. I've never understood the dislike towards the game, though.
Super Princess Peach one of the better spinoffs from what I've played of it. I brought a secondhand copy that was seemingly glitched beyond repair likely due to cheating, so I admittedly haven't played much, but I've been waiting on a Super Princess Peach 2 for years. Maybe with Daisy in it as well.
For some reason it's super hard to get footage from DS and 3DS games, and not just because of the dual screens.
I find your lack of Google-Fu disturbing.
Speedrun.com (your go-to place for all speed running) has 5 entries for Any%, 1 for 100%, and 2 for Low Toad (Complete all levels through 8-5 while collecting the minimum amount of toads possible).
It's worth noting that the world record for Any% was submitted just a month ago.
Edited by Zelenal on Mar 4th 2019 at 1:49:46 PM
I was looking on Youtube instead of the speedrun site. There are more Warioware speedruns on there then Super Princess Peach. That's surprising since it's a platformer. Maybe it's just not a speedrun-friendly game, like how most Animal Crossing runners do the Gamecube game because City Folk is repetitive and New Leaf is too episodic.
I don't think that's it. I've seen several 3DS and DS speedruns using either capture cards or filming the screen with a camera.
Edited by Pichu-kun on Mar 4th 2019 at 4:42:07 AM
That's not surprising.
That's exactly my point. If it was easy to record the video output of the DS/3DS, people wouldn't be using a separate camera to record their gameplay.
Edited by WillKeaton on Mar 4th 2019 at 8:01:31 AM
On Mario Maker 2. Do you guys think the Koopalings working like this would be cool for it.
Larry Vanilla Koopaling: Jumps around more aggressively and higher than Jr. While firing blasts that take about a second to launch. Starts to rapid fire them on his last hit. Most basic Koopaling.
Morton Heavy Koopaling: Jumps like Larry, but ground pounds when he does so. Fires an instant blast if he stuns Mario, which can guarantee damage if Mario is too close. Unique customization option can be merged with a Hammer/Sledge Bro to give him a hammer that gives him hammer throws, but he still chases Mario.
Wendy Special Shot Koopaling: Fires rings that bounce off objects and walls, increasing the number she fires based on her damage. Maybe combine her with Boomerang Bro to have her rings act as boomerangs.
Iggy Upgraded Vanilla Koopaling: Better Larry, is faster, jumps higher than him, and shoots his blasts out much faster. Combined with Chain Comp to give him his Comp chariot, which pulls him along the ground or on a track if put on one.
Roy Upgraded Heavy Koopaling: Better Morton, faster, more aggressive with ground pounds, shoots out blasts faster. Combined with Bill Blaster to give him a canon to shoot. (Red or Black) Making him act like his U boss fight.
Lemmy Alternate Special Shot Koopaling: Launches bouncing balls and rides one. Super Mushroom can be put on his ball instead of him to increase its size.
Ludwig Super Koopaling: Alternates between Homing blasts and Bursts of blasts. Flutter jumps into the air trying to remain above Mario. Can be combined with Magikoopa allow him flight and the ability to create two temporary duplicates. '
This is discounting all the other universal ways to change them. Like Wings, Mushrooms, and various stage gimmicks.
Also can anyone can think of a unique Larry or a better change for Wendy.
Edited by Envyus on Mar 4th 2019 at 10:19:20 AM
Not everyone can afford a capture card anyway. Filming most consoles is inconvenient.
As rooted in nostalgia as most of late-'10s pop-culture is, including video games, I have to say I'm shocked the Mario series has yet to see a full reappearance by Wart and Tatanga. They're Spirits in SSBU, at least.
I hope that Wart still has a cameo appearence in the Link's Awakening Remake.
At least Wart got to stick around for the SMB 2 remake on the GBA.
Why wouldn't he?
I doubt they'd take Wart out, considering how they made a point to show that the Goombas are still gonna be in the remake. Also, Bow-Wow is still a Chain Chomp
Mario Party 9 was released in North America directly on my birthday.
A few months ago I kept playing Mario Party 9 until I unlocked the last board, a Donkey Kong level, so I could first play the DK level on my birthday: the 7th anniversary of Mario Party 9's release. I also unlocked a special Banana car for the DK level.
I thought adding the car to the franchise was a stupid idea. I appreciate the desire to keep Mario Party fresh but I don't think the car thing was the way to go.
Despite the unnecessary automobile element, Mario Party 9 was a fine entry in the franchise.
I still say Fortune Street is the best Mario board game but I'm sure most Mario fans would not be as excited by stocks and real estate as I was.
Edited by amadeussyracuse on Mar 11th 2019 at 2:11:51 PM
Mario Maker: How many stars does it take to upload more levels?
I've played the latest Mario Party with friends today. 10 turns. Some island level.
I had 56 coins. No stars. 2 of us had stars. I went to the Laiktu to steal a star. Got Piranha Plant. Twice. So then I figured, ok, least I'll kick butt in the minigames.
We got to this game called "Don't Wake Wiggler."
Screw. That. Noise. I am never playing that again.
Welcome to Mario Party.
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