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I thought I was getting better at dodging, but checking my records, I've only narrowly dodged an attack once...
Bosses are a lot tougher on intensity five than four. Well, with the exception of Minotaur in "Of Myths And Monsters" all the bosses in this game are tougher than those of the first two, it's just at intensities four and below they don't take many hits. I tried the chapter two challenge and was sure I failed it within seconds of the Dark Lord Gaol fight when Magnus immediately rushed in and got hit with a status effect(so much for following my lead). I basically gave up on saving Magnus when I tried to get between him and Gaol only to be cut off by underworld monsters Gaol summoned but, to my surprise, I got the reward in the treasure hunt after all.
I'm going to try and clear every chapter I've already beaten at five or four, then move onto chapter ten and see how things go from there. It was pretty obvious the game wasn't going to be over at nine but I expected that to be the end of the Underworld Army. If fighting it is only going to get harder from there I'm going to need more practice(or just stay at three but I'll see at #10)
I really need to play this game again, there was so much heart in it. I really hope there's going to be sequel in the near future. Even though Smash Bros seems to be the top priority for Sakurai's team
Same. I need to find my 3DS first.
I'm truly sorry to hear your struggle
Good luck with that.
Lately my main solo weapon has switched from Sonic Cannon to Fairy Orbitars. My best weapons of the category are actually three star ranged standard orbitars, but I like the noise the fairy versions make. I'm going to try these artillery claws soon, though.
Beat the phonenix on four on my first try, although I almost didn't make it there on account of yet another mimicutie and this weird lives in a box thing I still haven't figured out how to kill, both in the same room. A room with a hotspring but the hotspring only heals you twice in this game?
I have a surplus of end all arms. Everything I try to fuse with them either produces something sucky or something I apparently am not allowed to fuse yet. I'd turn them into weapon gems but the gem I already made has yet to be picked up in a street pass. If I run out of storage space I'm breaking them down for hearts.
I think I lost my copy of the game a few months ago. Which is a real shame, as I'd got all the trophies and cleared 9.0 intensity on everything but the boss rush. If I were to get another copy of the game, I don't think I'd have the patience to do that again.
Geez, what is up with all these "I lost my game/console"?
Is this game curse or something?
I went through two major moves in the span of a month. I know it's in one of three locations, it's just that I haven't bothered to check the two I had access to. Now I'm in a completely different location and can't check any of them but I should be able to find it.
I say you're pretty lucky to have the chance to even look for it.
I think it's that a hot spring in Uprising has a hard limit on the amount of stamina it can ultimately restore. Depending on just how large your stamina meter is and how much is missing, it's possible to not even fill it once upon finding it (also, I think how much it can refill varies by Intensity, but for the life of me I can't remember if that's true or not).
Also, let me second wanting to see a sequel to this (hopefully for Switch). I'll admit it took a lot of time to adjust to the playstyle of this game, but once I got it, damn it's fun. Also, the writing was really good - some excellent localization.
Also, Indirect, I would totally recommend sticking more to weapons that give higher mobility for now (in particular, orbitars, palms, and claws... to a lesser extent, bows and blades). I find it greatly helps at first to have higher mobility so that you can get a better feel for dodge timing. When you get that down, then switch to a harder hitting weapon. (For the record, my favorites among the types you have unlocked are the Paw Pad Orbitars, Burning Palm, and Artillery/Beam Claws - I prefer precision over homing).
I bet we're getting a sequel to this game on the switch, and This game will get a Switch HD remaster as advertising for it like with Bayonetta 1 and 2 on switch.
One thing about this game is that I feel is that the ground sections could use a lot of work combat wise to be less button mashy.
Huh... button mash-y? I didn't feel like I got really good at the game until I stopped mashing buttons. Yeah, there is admittedly a time and place for just holding down the attack button and strafing your foe, but I feel like the game plays best when you're a bit more judicious about how you attack.
Clubber skulls taught me that just flicking the circle pad a lot won't cut it in ground battles, although that wasn't exactly button mashing... but yeah, offensively, there is continuous fire, which may not even be worth using depending on the weapon, considering ground's lower rate, charged shots and your three/five strike combo. Every once and while some weapon's shot will have noticeably different properties depending on which direction dashed in but those quirks seem to be highly situation most of the time. Powers do make things more interesting, but after that underworld level I've found myself using powers more because I'm getting thrashed or about to face something I think is going to trash me(that treasure chest looks a little...small...) than for variety's sake.
Defensively speaking, stamina is also something to take into account. Easy enough, don't run through the level because inescapable ambushes seem to just get more and more common the more chapters I clear and Pit skips along at a tolerable speed. I really don't think the defensive side of ground battles are too simplified. I don't really mind the offensive side either, given there are so many different weapons to use, but I can see why someone might want more than three attack options outside of items and powers that can't be replenished.
The only thing I can think of now is to give all weapons tiers to their charged shots similar to those of the three sacred treasures. Maybe after I've played the game a little longer I can come up with something else. It isn't really like any other shooting game I've played, especially not when it comes to the ground battles.
Edited by IndirectActiveTransport on Aug 4th 2018 at 10:58:33 AM
I used to think arms were just inferior versions of cannons, but a quick play through this morning has me reconsidering. I decided to try the "Defeat Thanatos with Volcano Arm" challenge, to pass time, things being a little messy here, and even though my weapon has a 147 value with one star range and one defense modifier I decided intensity four because I do everything at four now, and while it predictably couldn't shoot much in the air section, to the point I didn't even bother shooting most of the time and just hit the special attack circle, I did notice it was killing Komyatos in one hit, which despite the relatively low intensity still impressed by given it has no melee modifiers.
That continued in the ground section, where I happily dashed around killing most things in one or two hits and knocking over almost everything that survived. I remember snowman being relatively tough, maybe it's just the inherent burning property but then I punched a pluton and that mimicutie to death...I beat out its rapid fire kick with my own strikes, taking hardly any damage at all. A mega laser(new power) for good measure and that's the easiest mimicutie kill yet. Yeah, low intensity, but still, Statistically Speaking this is a wimpy weapon. The lack of range and relatively low rate of fire became apparent again in the boss battle, as punching Thanatos isn't very effective, but between the flight section and the boss battle this thing was great.
And I narrowly dodged nine shots in the air section. That's a record for me...of course I just noticed "narrowly dodged" and "reflected shot" seem to be two entirely different mechanics(they make different sounds), and that the former doesn't count if you're shooting(no sound). And my rewards are... a better volcano arm with two filled in melee stars, a Thanatos staff and a worse meteor bow!
I walked around all day with the 3DS on my person and not one street pass(maybe I'll have better luck during the holiday, but I doubt it). So I decided to play the game some more. The last two chapters pushed my "finished" count past twenty, I really did "feel the shame". Then I beat them.
So you've beaten the game now?
All twenty five chapters, yes. I've failed to beat Boss Battles twice though. First time I was finished by Amazon Pandora. The second time by Pseudo Palutena.
And even after that I haven't finished any of the treasure hunts yet. But all twenty five chapters at at least intensity four. First Blade-Darkness Bow-Sonic Cannon-Fairy Orbitars-Artillery Claws-Meteor Bow(three and one half stars for range), although I had to switch to an electro shock arm to get to get though the thirteen waves. The shoot fly +pluton combo kept doing me in.
Edited by IndirectActiveTransport on Sep 8th 2018 at 11:30:32 AM
As part of the run up to the release of Smash Bros. Ultimate, Nintendo is giving out a previously unreleased AR Idol Card for KI:U!
NOA hasn't given out their version yet but the others work fine in the US version of the game. (I'd still like that American version to match designs...)
Edited by Kayube on Dec 4th 2018 at 9:59:12 AM
Wow, did I pick a good time to get back into this game or what? It looks like a bunch of other people are playing it for the first time and now there's a formerly unreleased AR card that's just came out? Either this is just Sakurai using Smash Ultimate's release to remind people about another work of his or...he's planning something. I won't get my hopes up or anything, but I will say that I second at least a Switch port of Uprising if not a new game. The Switch does seem to be a carrier for porting underappreciated gems and I know a more "traditional" control scheme will definitely attract more people.
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