What Steves? I see only one Steve here.
What can I say. I loves me some Homestuck.
Name: Walter Backslide
Gender:Male
Appearance: Before you is a THIN MIDDLE-AGED MAN wearing a PURPLE SUIT and PENNY LOAFERS like one you would expect from a RESPECTABLE BUSINESSMAN. His skin has an UNHEALTHY GREEN TINT due to a STRUGGLE WITH ALCOHOLISM. He has a leather briefcase on hand at all times filled with ASSORTED AIR FRESHENERS because his cubicle is NEXT TO THE BATHROOM.
Personality: Unlike his grandfather, DAN BACKSLIDE, Walter isn't easily slighted. He works hard as a WAGE SLAVE, but is overshadowed by his MORE OUT-GOING COWORKERS, which GETS ON HIS NERVES. When he gets back to the apartment, he WATCHES OLD MOVIES or prepares for AA MEETINGS. His interests include OLD CARS, BIG BAND JAZZ, and CLASSIC LITERATURE.
Land: Land of Forest and Business
Title: CEO of Shadows
Consorts: Land-Octopi.
Fetch Modus: Simon Modus. Has to win a game of Simon Says to retrieve items.
Strife Specibus: You draw some VANILLA-SCENTED AIR FRESHENER from your Aerosolkind Specibus. You would have chosen a better weapon, but DAT SMELL.
Sprite/Protoypings: Will do in-game.
Other Details: Replaces typed 'U's with 'V's (vndovbtedly.) Prone to RANDOMLY SHOUTING.
...and that's terrible.Name: Jack Keegan
Gender: Male
Appearance: You are 21 YEARS OLD, and wear a shirt emblazoned with the symbol of a RED PHOENIX. You also wear a flannel shirt and dark blue jeans. Your hair is IMMACULATELY COMBED and RED and you are kind of TALL.
Personality: You are quite interested in LEARNING TO PLAY THE KEYBOARD and are obsessed with VINTAGE ARCADE GAMES. You have an intense hatred for PLOT HOLES and CON ARTISTS.
Land: Land Of Knowledge and War.
Title: Sage of War.
Fetch Modus: FUNK MODUS. You have to sing the opening of a BEE GEES SONG in order to receive your items.
Strife Specibus: Keytarkind.
Other Details: You talk with proper spelling and puncuation!
UN JOUR JE SERAI DE RETOUR PRÈS DE TOIName - BASSE STEELE
Gender - A FEMALE for once
Appearance - A TWENTY YEAR OLD UNDERGRADUATE dressed in unimaginatively youthful clothing- a WHITE BLOUSE and PLAID SKIRT. Her hair is black, tied back into a PONYTAIL. Her eyes are PERPETUALLY BLOODSHOT from burning the MIDNIGHT OIL near daily, and BASSE looks TEN YEARS OLDER than she should due to the stress
Personality - A STRESSED and PRESSURED stereotypically overworked collage student under strict parental guidance. Naturally ANTISOCIAL tendencies are aggravated by their watchful eye. Oh god, the PROTECTIVE GUARDIANS. How she fears their presence. She's quite PARANOID as a result, and has a tendency to easily lose it and go into fits of HYSTERIA when things don't go her way. However, she's a GOOD SOUL and is genuinely driven to help others
Land - LAND OF STEAM AND OIL
Title - THIEF OF TIME
Consorts - Very aggravating TIGERS who are obsessed with Basse and follow her around constantly
Fetch Modus - PROCRASTINATIONKIND. The modus is set on a natural delay and will only spit out an item some time after the item is actually retrieved, much to Basse's infinite chagrin
Strife Specibus - BOWKIND. Taught ARCHERY as a young girl, compulsively, of course. It seems to have finally come in handy
Sprite/Prototypes - GRANNYSPRITE. First prototyped with Basse's PICTURE OF BELOVED GRANDMOTHER and then with a SLUG. A very relaxed and wise guardian to Basse who sharply contrasts with the modern girl's hectic lifestyle
Other Details - Types inaveryrushed mannerwithminimal spacingandno syntaxofany sort
edited 8th Jun '11 6:48:30 PM by Katsuun
Kitkat Kitkat / He's our man / If any one screws up / He sure can -ImcaHey, about titles... do we want to decide on what powers that title grants before we get in? To prevent surprises?
Kitkat Kitkat / He's our man / If any one screws up / He sure can -ImcaUh, for Thief of Time I envision two possibilities:
The ability to 'take' things from alternate timelines permanently. In short, the ability to defy the 'all things from other timelines are doomed' clause and keep whatever is taken from the future or past or whatever. For instance, if Basse did what Aradia did with her thousand other selves, those selves for Basse would not necessarily be doomed to death.
Or, the ability to literally steal more time, which fits in more with her overworked collage student theme. She can add time to countdowns, and give people more time before an event occurs by extending the amount of time they have with her abilities. Like Vriska's luck though, she has to take the time from somewhere else. In short, she'd have to reduce the duration of something else to increase it elsewhere.
Kitkat Kitkat / He's our man / If any one screws up / He sure can -Imca![]()
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That's a good idea. Here I go.
A Bard's purpose is to inspire, to instill in their allies the potential to advance towards future victories. A Bard of Rage, for example, would draw his friends into a frenzy, allowing them to tear apart enemies with ease. A Bard of Light might grant his comrades luck, making their weapons strike true and their wounds less severe.
Void, conversely, is the great nothing, the space between atoms and the cold, bitter emptiness of a lost man's soul.
A Bard of Void's purpose is not to inspire his allies, but to demoralize his enemies. He reminds them of how insignificant they are compared to the void, and how all they love and treasure will be lost to nothing. This can cause a variety of effects, from making enemies break down crying to making them strike out against their allies in a fit of sorrow and rage. At higher levels, he can even cause enemies to give themselves to Void, turning them into walking singularities.
edited 8th Jun '11 7:14:17 PM by Bindlestick
"You have more than enough potential. So tell me what is the one wish that would make your soul gem shine." -Mitt Romney, probablyHm. Void also grants the ability to be blanked out to detection, in Homestuck canon. The Bard could also make the group untrackable with his songs.
I don't know, since neither of those exist in canon. Perhaps as a Sage he can read things similar to how a Seer can, and War has something to do with combat... reading the results of combat choices beforehand?
edited 8th Jun '11 7:19:11 PM by Katsuun
Kitkat Kitkat / He's our man / If any one screws up / He sure can -ImcaAlright. Here's what I thought up for Seer Of Space.
Once you awaken as the SEER OF SPACE, you have the ability to RANDOMLY PEEP IN ON OTHER PLAYERS IN YOUR SESSION NO MATTER HOW FAR THEY ARE. This would be much more useful if you WEREN'T ALL ON THE SAME PLANET.
The limitations of this power is that you CANNOT SELECT WHO YOU ARE LOOKING AT unless you have an aid, such as a CELESTIAL CRYSTAL BALL, and you cannot peek in on DREAMSELVES unless they have been awakened. You also can SEE LOCATIONS YOUR TEAMMATES HAVE EXPLORED AROUND YOUR INCISIPHERE. This would also be much more useful if you ACTUALLY HAD A MULTITUDE OF PLANETS, which again, you don't really have in your session. This can still be uesful though, to check up on the combination of LANDS you will all no doubt explore.
As X OF SPACE, you also have the duty of STARTING THE FORGE. Which could be useful or not depending on how your session goes.
...So yeah, that's basically the power my title entails. If it's a little bit too overpowered(With the whole being able to see anyone anywhere and the places they've explored.) I'll numb it down a little.
As for ideas for Sage Of War, maybe you'll have great experience in any battle? Maybe already know great tactics and have keen instinct on the art of war?
edited 8th Jun '11 7:30:25 PM by lightdarkhero250
I'm a ghost, you didn't see me.I think it's quite tame, light. As for Space and the Forge, that reminds me that Basse would have the device that started a Scratch or our session's equivalent in her planet fragments.
Kitkat Kitkat / He's our man / If any one screws up / He sure can -ImcaOh yeah, we have a Seer already... I think wisdom would make sense as a Sage. Perhaps instinctively knowing what to do in battle without actually knowing why? As opposed to a Seer?
Kitkat Kitkat / He's our man / If any one screws up / He sure can -ImcaThat may be a part of it. How about this:
A Sage's role is to know. While a Seer may divine the outcomes of the future, it is a Sage's responsability to learn from the past.
War is the battlefield, strategy and clarity amidst the clanging of blades and the spilling of blood.
A Sage of War finds himself with the knowledge of great generals and tacticians. He may recognize a strategy from some ancient history book he read once or recall a strategic failure that once brought down a great leader. A Sage of War is king on the battefield, memorizing attack patterns and possible weak points for future exploitation.
"You have more than enough potential. So tell me what is the one wish that would make your soul gem shine." -Mitt Romney, probably

Looks like we don't need no One-Steve Limit here.
edited 8th Jun '11 5:52:48 PM by lightdarkhero250
I'm a ghost, you didn't see me.