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Am I the only one who, in a pacifistic stealth game, wreaked as much havoc as possible? As in, shot down the guards, then diliberately got spotted to draw in more guards, before slaughtering every last wave in increasingly hilarious and disturbing ways (which could rack up to hundreds of guards dead in some areas) and finally leaving as many broken lockers, boxes and seagulls behind as possible?
Seriously, in the Metal Gear Solid series, at least on the lower difficulties (on Hard mode, the highest I cleared, I was a lot more serious) I was some kind of avatar of cruelty and destruction.
You're not the only one. I deliberately remember using the bridge in the tank hangar in Metal Gear Solid to shoot stun the first guard in front, then run up to him, PPK him and domino the rest of the guards XD.
I behave based on the situation. Most of the time I try to stealth it, but if I'm getting nervous (or I'm about to be caught anyway) I'll try to gun it.
Then there's the 2D Metal Gear games, where I basically don't even care about stealth since it kind of doesn't work in a 2D environment anyway.
And as I said elsewhere, in Portable Ops mainly I care about getting everyone into mah truck.
Let's just say that Snake Eater giving me the Patriot was an all round bad situation for every living thing I encountered on my second runthrough.
I spent the entirety of Peace Walker doing the whole stealthy thing until I unlocked all the weapons. After that, well let's just say that Peace Walker has more implements of death than the rest of the Metal Gear games and leave it at that.
edited 29th May '11 1:54:33 AM by GIG
This topic is not allowed to die!
Hmmm... as for my violent tendencies, normally I like to sneak up on people and cap 'em like a serial killer, then dispose of the bodies. Then explore the room for goodies. It's a safe bet that if this franchise hadn't been invented, I'd have become a serial killer IRL.
Except for Portable Ops, where I often devise elaborate plans to put the entire map's worth of stooges in my truck.
Speaking of Port Ops, I'm changing my opinion from the earlier thread—the plot gets a lot more interesting once the cutscenes start happening every other mission (I'm at the part now where Snake is a prisoner and you have to rescue him).
Also, Null is one lame "Perfect Soldier."
I prefer PW's method of "Recruitment".
Attach a balloon to their ass and watch them disappear into the wild blue yonder. Or fire a rocket that explodes with sleeping gas, and anyone who gets caught in the gas magically gets a balloon attached to their ass.
edited 31st May '11 4:30:50 PM by GIG
... Wait, are you serious? Cuz I mean, that description sounds more like something from the 60s Batman series than an MGS game.
edited 1st Jun '11 6:23:05 AM by MoeDantes
Standing in the searchlights at the start of Metal Gear Solid, gunning down soldiers with my SOCOM and processing them into fetiliser with grenades.
Actually, I was probably more violent in Snake Eater. I received an unhealthy amount of satisfaction by headshotting guards with the Colt.45, while wearing thermal goggles. That, and Snake's gratuitous Rambo scream really makes you want to kill shit. Then there's the Patriot's raw rapid-fire power, and the joy of bouncing revolver shots into unsuspecting guards, even when they weren't behind cover.
Moe, he IS serious. The game uses a Flanderization of the Fulton Recovery System (Wiki it if you don't know offhand), which, in-game, appears as a mini-balloon hauling the poor sod off into the sky. Your active soldier also leaves a lot of missions the same way. If you've seen The Dark Knight, it's the thing Bats uses to get the foreign gangster out of his skyscraper - a balloon on a long rope that a plane catches into a special receptacle and pulls you offa the ground. Not comfortable, but allows for recovery of equipment and personnel out of ANY place you could theoretically fly a plane over. As long as there are no obstacles for you to be smashed into once you're yanked off the ground =)
And I believe the Peace Walker one works indoors.
Metal Gear Solid 1 is still my absolute favorite in the series. I just love it's simplicity. It never goes over the top and un-fucking-believable like some of the later games, and the bosses as characters were very well written. I love it's cinematography. To the point, but still stylistic.
I love getting this reaction every time I tell some one that.
Hmmm. If I had to rank my favorites, it would currently break down like this:
Metal Gear Solid 1 & 2 (can't decide which one I like better) Metal Gear 2: Solid Snake Metal Gear Ghost Babel Portable Ops Metal Gear Solid 3 Metal Gear Metal Gear (NES)
Still haven't played Snake's Revenge, Peace Walker, Solid 4, or either of the Acid games (I actually own the second one, but I want to play them in order).
edited 1st Jun '11 5:04:03 PM by MoeDantes
Keep in mind this is a universe where wearing a bandanna gives you infinite ammo.
Ah, another fan of MG:SS.
What was your opinion of the Poisonous Zanzibar Hamsters?
edited 1st Jun '11 5:56:52 PM by Schitzo
H Aven't played the portable ones.
I've been trying to get back into Peace Walker but the controls and level design are rather poor. I keep getting wasted or having to knock out every guard I find. And who thought it was a good idea to remove crawling in a stealth game?
Funny, I never really had any problems with the controls.
(I use the action set up BTW)
My 13-year-old brother loves the MGS series, even though he claims to remember being scared of Psycho Mantis when he was younger.
MGS series is pretty awesome, although it doesn't get better than the first part of the series. I mean, I like Mind Screw of MGS 2, Cold War spy action of MGS 3 and reconstructive approach of MGS 4 (although gameplay-wise 3 and 4 were drifting too far away from the stealth style into tactical third person shooter) but nothing beats 1. Simple gameplay, nice story (even though the writers aren't good at genetics), cool characters and some nostalgia. What's not to like?
A lot better than my opinion of the part where you have to walk an invisible path over the bog, that's for sure.
I have to say, I love the series, despite only being able to play Peace Walker since I don't have a PS 2 or PS 3. I did, however, watch walkthroughs of each game and clear up my confusion at the plot holes by reading the story summaries on the wiki. I also don't have a character that I particularly dislike for reasons like being poorly written or uncreative, which I found rather remarkable. Kojima and his team certainly put a lot of quality effort into these games.
edited 2nd Jun '11 8:31:11 AM by Mokari
Thank you. I don't think I could have summed that up any better myself.
Dear god, what about that puzzle with the Owl hatchling as a way to tell it's nighttime in bright daylight?
edited 2nd Jun '11 8:32:38 AM by Schitzo
That puzzle was so bad I blocked it from memory.
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