Hmm... I've got an idea. What about a typical totem spirit? Extreme Blue-and-Orange Morality, Deliberate Values Dissonance...
Dude's spirit form would be a white bear. His regular joe form would be an Asian dude on his 50s:
A huge, absent-minded, strange Ainu shaman. Expect cryptic speech, weird hijinx, minor sorcery, and a fair bit of premeditated violence applied with a club-on-a-stick.
edited 23rd May '11 5:16:35 PM by SavageHeathen
You exist because we allow it and you will end because we demand it.Engange theme song!
Name: Mul'zedur.
Age: 170
Race: Fire Elemental.
Appeance: Mul'zedur appears as a perpetually burning human male, standing at around 5'4 and weighing absolutely nothing. He has no face to speak of and is made entirely of fire. He can change his shape if he wishes, though it does not afect his abilities. Mul usually communicates through messages burned on surfaces, but if needed he can manipulate the sounds generated by his constant combustion to form a whispery, crackling voice of sorts. When out in public, which is rare, he wears an asbestos-lined hazard suit.
Abilities:As a fire elemental, Mul'zedur is completely immune to the effects of fire. In fact, he can actually absorb fire, adding to his body mass and healing him. He can also manipulate existing fire and generate his own, causing scorching pillars of fire to blast out of him or throwing explosive fireballs. He can also use his control over fire to manipulate his physical form to an extent, causing tools and weapons to take the place of hands or fingers. He can also "solidify" his fire, giving it a solid presence.
Drawbacks/Flaws: Water and other liquids harm him as if they were some powerful acid. Every flammable object he touches is set alight.
Background:There are very few fire elementals around in this day and age. Man fears fire. They fear what it can do if it rages out of control and destroys all that they have built. So, they hunted the elementals. Even fewer are the ones that have been created recently, as a result of some disastrous fire with emotional stock put in to the event, giving it life and setience. Mul'zedur is one of those.
Born from a factory fire in 1841, Mul'zerdur's "father" claimed hundreds of lives, workers and firemen alike. And so, Mul'zedur was brought in the the world. He knew only one thing and wanted only one thing. To burn. And so he did. For years, he raged across the United States, causing devastiting fires throughout the years. Then Project Salem caught him.
Neither Mul nor the Project staff know when, but they both agree it was a long time ago. They kept the elemental in storage, feeding him with wood and charcoal to keep him burning. Eventually, Mul ws deemed cooperative and sane enough to serve as a Project agent. With supervision, of course.
"You have more than enough potential. So tell me what is the one wish that would make your soul gem shine." -Mitt Romney, probablyName: Kamui. Age: Not appliccable. Supernatural Type: Totem spirit.
Height: 7'2''. (human) 9' (bear). Weight: 330 pounds (human). 1300 pounds (bear).
Description: As a man, Kamui appears as a huge, middle-aged Ainu man. Overweight but immensely muscular, he moves in a slow, ponderous way. He has long, coarse, curly grey hair, and a thick, chest-length full beard. His whole body is covered in tattoos, although that is not immediately obvious. He dresses in traditonal garb: A loosely-fitting black kimono, covered in simple geometric patterns.
He's got a distant, detached expression, a booming voice (although he rarely speaks) and a mysterious demeanor. His eyes are completely white: However, he sees quite well.
He holds the hair away from his eyes with a plain grey bandana. He is always openly carrying an odachi, strapped to his back.
Although his regular form is frightening enough, his bear form is much scarier: He appears as a large, vicious, ruthless albino bear, covered in strange symbols, under the guise of scars.
Abilities: As a totem spirit, he is capable of switching between his human and animal forms at will. He can communicate with spirits, and it's not hard for him to get the weak ones to do his bidding. Tremendous strength and high endurance.
Weaknesses: The modern world has changed much, and he has not caught up with the times: His grasp of technology is near zero. His mindset is very alien, making communication with normal/semi-normal people difficult.
Background: The slow, steady decline and assimilation of his people has left him with no particular purpose. Kamui is Walking the Earth with no particular goal. For a while, he sought a worthy death and the oblivion after it. He sucked at dying, though. Eventually, he came to butt heads with the Project. It took an attack helicopter to bring him down.
There was no easy way to contain him, and he had to be recaptured several times. Eventually, he realized that the Project was facing bigger and scarier things than himself. He had nothing better to do, so he chose to fight alongside the Project.
edited 24th May '11 7:19:22 AM by SavageHeathen
You exist because we allow it and you will end because we demand it.

As long as humanity has existed on the earth , they have been hunted by the creatures of shadwos and night. For the longest time humanity was ignorent to the monsters that stalked them in the night. That was until the government found out.
Project Salem. Originally created simply to fight and hunt the monsters that for decads had hunted them. Salem has grown in a secret full fledged branch of government , researching and investigating the strange and supernatural.Preventing the public from finding out. But their original purpose still remains, combat the night and protect humanity.
Basically this is a urban fantasy style game where you take the role of agents of Project Salem as you fight the monsters of the night. Agents of Salem are a mix of humans and supernatural entities given the option of helping the project or being destroyed,
As For what type of character you play as , go wild, pick any form of supernatural creature immaginable, golems , deamons, angels celibate succibi, rouge spirts, ghosts, the works, you have complete control over how you're character's abilities and even fasets of existene works.
Here's an example of a character, and the one I will be playing
Name: Joshua Clarance Age:20 Race: Werewolf Appeance Height:5,11 Hair: Brown Eye: Blue Abilities: Heighten Sense of Smell, Can transform into Wolf at will, enchanced healing Drawbacks/Flaws: During Full moon cannnot control his transformation and will transform at will Background: Joshue led a very simple normal life, he had a part time job in a grocery store , a group of friends, a life most would be happy with , until the attack. The massacre at the grocery store one night left him the only survivor, and the ataacker had left a little gift, lycanthropy.
Project salem soon steped in, he was given a very simple choice, work for them or die. He chose the former
Now he works as an agent for the project, reluctantly he has accepted his new role and with a morbed sense of humour he is begining to enjoy his new job. Personality: He has a morbid and grim sense of humour, is quiet and does not speak when not needed, isn't the smartest but is good natured and friendly when he needs to be
If you have any questions or want to join just post here .
Magic Rocks