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Hot Pursuit: A Need For Speed-verse RP.

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Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#151: Sep 27th 2011 at 2:55:31 AM

We can still cook this one up.

Curse the ill fortune that led you to me.
SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#152: Sep 27th 2011 at 11:23:44 AM

I'd most likely be working on the regulations.

They'd probably be obvious racing rules, but I'll outline them if need be.

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
RevenVrake from Not Here Nor There Since: Nov, 2010 Relationship Status: Drift compatible
#153: Sep 27th 2011 at 4:55:56 PM

Might I make a suggestion and we don't have car's we later upgrade to?

I know it doesn't really matter in the NFS universe, but a Car is a real investment and you don't just swap em. Plus it also focuses us on making our cars unique

MadCormorant Since: Feb, 2011
#154: Oct 28th 2011 at 10:42:50 PM

First of all, sorry for the late reply.

I say we shouldn't limit ourselves in that regard, although it is true we shouldn't switch cars willy-nilly. As long as we "unlock" new vehicles and/or modifications in a reasonable manner...

SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#155: Oct 29th 2011 at 10:15:46 AM

Yeah. We should have it so that we have one car per class as a maximum. That way, the Racers have a bunch of cars to choose from (as well as a reliable workhorse for when they're not racing in the Sports class), and the Police have a car in each unit they can call on in situations where they might need them.

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#156: Oct 29th 2011 at 10:19:00 AM

That's what we did have.

"Yup. That tasted purple."
SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#157: Oct 29th 2011 at 10:19:22 AM

[up] Then if it isn't broke, why fix it?

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
MadCormorant Since: Feb, 2011
#158: Oct 29th 2011 at 11:15:34 AM

No breakage, no fixing, then. If anyone wants to add mechanical modifications, feel free to make it an alternate "weapon". If it's body works, vinyl/paint jobs, etc., I think you can go nuts as long as you're a racer.

If Paragon won't be rejoining us, I'd like to claim the Zonda for the Speed Enforcement Unit category; my prior concern with using it was based on the fact that it is so rare that even in an alternate universe it's unlikely for some organization to have more than one of it. In my own opinion, it's the most nimble car in the entire game, capable of delicate maneuvers while drifting—I never dare attempt some of the things I do with it in-game with any other car.

Maybe we can get a roll call of who's still in on this...

SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#159: Oct 29th 2011 at 11:16:53 AM

[up] Just adding: only five or so Zonda Cinques were ever built.

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#160: Oct 29th 2011 at 11:20:09 AM

I don't know about you, but I'm more for taking it back towards a more quote-unquote "traditional" NFS style of racing. If you can call the Most Wanted-Carbon style "traditional".

"Yup. That tasted purple."
SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#161: Oct 29th 2011 at 11:20:54 AM

[up] So making it like some sort of hybrid of Most Wanted and Hot Pursuit 2k10 then?

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#162: Oct 29th 2011 at 11:24:30 AM

Maybe. Or maybe the only reason I'm suggesting it in the first place is because I've watched The Fast And The Furious films too many times to be healthy.

"Yup. That tasted purple."
MadCormorant Since: Feb, 2011
#163: Oct 29th 2011 at 11:51:05 AM

If you want Most Wanted style vehicle modifications, by all means. Do remember that some of them take up space in the hood, though, and that cops will frown on any major vehicle body conversions. Also be advised that some of the modifications found in Most Wanted and Carbon, especially race-spec ones, will not realistically survive the rough usage they get put through; for example, I read in a car mag that race-spec clutches are so thin they need to be replaced after every race. We shouldn't stretch reality too much (too much realism isn't fun, as we're all aware; to be frankly realistic, the tires on the supercars in-game probably wouldn't last five hours given the crap you put them through...)

As for the style of this whole affair, I haven't played Carbon, but Most Wanted has 2k10 beat. Sure, 2k10 is set in a larger area, but Most Wanted got more use out of the area it was set in. I miss the tight street corners and radical twists and inclines in Most Wanted; it seemed to take a greater expertise to drive well in that game.

Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#164: Oct 29th 2011 at 12:00:09 PM

To be fair to that, Most Wanted has more quote-unquote realistic cars; if we stick to the low-middle tiers then we don't get the proper Hypercars.

"Yup. That tasted purple."
SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#165: Oct 29th 2011 at 12:02:27 PM

[up] Maybe the higher the Tier the less the mods.

You can utterly trick out your new Mitsubishi Lancer but your Koenigsegg CCR isn't going to have much available to trick it out with.

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
MadCormorant Since: Feb, 2011
#166: Oct 29th 2011 at 12:07:18 PM

I think Sparty's got the right idea there.

SpartyMcFly Military Grade Shitposter from Not where he should be Since: Nov, 2010 Relationship Status: Get out of here, STALKER
Military Grade Shitposter
#167: Oct 29th 2011 at 12:08:59 PM

[up] I'm also thinking (this may be radical-ish) of a slight incorporation of the NFS Shift "Works" system for the Cops.

Basically, in exchange for most car customization, if an officer requires more speed with their cruiser than is regularly possible, they can have their car Works-converted, that is to say "turned into a barely-road-legal speed machine tuned for chases".

"Seven is here too, dressed like the concept of choosing clothes that look nice together was an arcane secret far beyond their grasp."
MadCormorant Since: Feb, 2011
#168: Oct 29th 2011 at 12:15:58 PM

Sounds all right. Most of the cop cars seem like they were tuned up to begin with though, especially the higher tier ones.

If anyone wants to introduce an auxiliary "mechanic"-type character working for their faction during RP, feel free. I think we should keep the # of side characters reasonable, though.

Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#169: Oct 29th 2011 at 12:19:30 PM

Or we could go and make all the police GMP Cs anyway.

"Yup. That tasted purple."
MadCormorant Since: Feb, 2011
#170: Oct 29th 2011 at 1:56:16 PM

Well, try to keep it from interfering with other players' characters, in any case.

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#171: Oct 30th 2011 at 3:36:10 AM

If this is coming back, how about I take one of those side characters, whi could also be a good justification for why police chases are so frequent.

Basically, tells the racers how to avoid the cops (route-wise), instead running them together. For profit, seeibg as he's running a garage.

As for a location I'd say Carbon's city, in part at least due to the canyon routes and otherwise because Secreast County doesn't really have anything tight and technical.

Curse the ill fortune that led you to me.
MadCormorant Since: Feb, 2011
#172: Oct 30th 2011 at 9:02:18 AM

Not familiar with Carbon, I'm afraid. Though I can probably play a more static character...

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#173: Oct 30th 2011 at 9:12:08 AM

Carbon's city is like Most Wanted's, but you have treacherous canyon routes with weak barriers that cars can break and fall through.

Curse the ill fortune that led you to me.
MadCormorant Since: Feb, 2011
#174: Oct 30th 2011 at 9:30:13 AM

I imagined something of the kind. I guess I can get familiar with it as the game goes on.

I can switch sides, too, if that's necessary, but I'll have to make a new character sheet; it wouldn't take long though.

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#175: Nov 2nd 2011 at 5:04:38 AM

Anyone home?

Curse the ill fortune that led you to me.

Total posts: 185
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