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So how much does he cost? Which season pass is he a part of?
Oh, oh, I've got it—you should have to purchase multiple weapons separately! So if you don't pony up the cash Taki, Cervantes, whoever are poking for half damage with one weapon and lose access to certain abilities.
..... hes in the base roster. Chill the fuck out, dude.
Ugh his vA is lame.
The voice acting in this game seems hit or miss. Some like azwel are great, but some of them sound so phoned in. The script doesn't help either.
Also anyone else think the hit sounds are kinda weak?
A Japanese mode breakdown came out, revealing that Arcade Mode is indeed back.
No Tutorial though, which... God, what is it with Bamco and not wanting to do tutorials?
Give me endings on Arcade and I'll shut up and fork my money on a console version.
Not even under threat of death that I'll buy any game that has Denuvo in it, so for me it's console version or bust.
Edited by ZeroDozer on Sep 12th 2018 at 7:08:32 AM
How does it feel to be one of the most positive voices on a page?
In all seriousness though, he looks good, but different. His voice isn't bad, but is way off.
If your question was serious, my answer is: I think this is the best thing that happened to me today.
Cervantes now has generic evil badguy voice. Not a bad voice, but less distinctive.
I didn't realize the release was so soon. Probably getting it, Tira aside this is actually shaping up to look like a complete fighting game.
Bamco doesn't believe Tutorials are worth the development time and I agree.
And it is a complete fighting game. Only incomplete fighting game with a full release in recent memory was SFV.
Edited by MikeBreezy92 on Sep 12th 2018 at 12:35:54 PM
I heavily disagree with that. The Fighter Z tutorials were so bad, I didn't know how to do a Level 3 DHC until recently. I still don't fully know how throw breaks in Tekken work. Not to mention the countless little things that might have changed between instalments. Hell, when I played the demo of Soul Calibur VI, I played it with a vet of the series, and I still needed to dig up and find out how Soul Charge was activated.
To be fair.
Soul charge has never been properly explained in any game with it and the majority of people I've played SC with don't fully understand it either.
There is something wrong with that.
Is that a level 3 tag? Cause I also don’t know how to do that.
Edited by slimcoder on Sep 12th 2018 at 11:25:38 AM
Which is why you should put a tutorial in your game to explain how it works now.
Also it now works differently than past games, more of an Overdrive mode. Which you should teach players in a tutorial.
Yeah, you do it with Quarter Circle Back and the tag button of the character you want.
Oh, Delayed Hyper Cancel.
How often I forget Fighting games literally have their own language.
fighting game jargon sounds like absolute madness to anyone not in on it.
This CAS is their best one yet. I can't wait to spend pointless hours on it.
Disappointed that Cervantes doesn't have Soul Edge, but chances are it'll be available when you can customize him.
I'm still annoyed how they implement that.
x5 It's actually just back+Tag during a super.
And yeah I agree, good fighting game tutorials are absolutely not a waste of resources. I remember Harada saying they removed tutorials because only a small percentage of people actually used them in like TTT 2, but I still think it's better to have them than not for the few people that genuinely want to learn how to play and not get by via button mashing.
We talking about DHC or transitioning to a special into your tag partner's super?
I have to agree, I thought it was absolutely irritating that I had to watch Max video in order to understand Fighterz better. Once that was done, I enjoy thoroughly more. I swear the worst thing about getting into a new fighting game is learning all over again with none of the knowledge being applied from prior experiences.
IMO the best way to implement a tutorial is to stealthily implement it as part of the single player mode
I recall big tutorials in, it was either Soul Cali 2 or 3. Very in-depth.
It was 2, which was a lot of people's gateway into the series. It was also integrated well into Weapon Master.
@Dozer: ...well, I hope your upcoming days have more positives. My comment was intended to be humorous commentary on how the page topper got this page off to a negative start
Edited by wanderlustwarrior on Sep 13th 2018 at 12:43:27 PM
3 had pretty extensive tutorials too, with character-by-character breakdowns.
Latest fighting game tutorial I went through was BBTAG's and without it I would not understand a lot of the mechanics. At all.
I don't remember that SC 3 having a tutorial.
Even with the lack of tutorial, Soul Calibur is still bar none the most accessible fighting game out there. My friends who have trouble playing fighting games, always come back to play SC IV and it's not because it has Darth Vader & Yoda. It's mostly the CAS & accessibility
Uh... SCIII did have a tutorial mode, indeed. Olcadan was the one teaching the stuff to you as well.
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