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Character Development Thread--Discussion

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CrystalGlacia from at least we're not detroit (Living Relic)
#1576: Jul 6th 2011 at 7:56:52 PM

We don't know yet.

"Jack, you have debauched my sloth."
BobbyG vigilantly taxonomish from England Since: Jan, 2001
vigilantly taxonomish
#1577: Jul 6th 2011 at 7:59:02 PM

I think writing characters in relation to an ongoing plot is something worth practicing, though I'll admit it is more difficult to coordinate and tends to confuse people.

I like the Chatroom's free conversation element, which the Cantina resembles at present, but I'm not entirely sure how useful it is. (I'm thinking I might switch to another character in the Chatroom soon, but that's something I'd be more wary of doing in the Cantina.)

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snowfoxofdeath Thou errant flap-dragon! from San Francisco Suburb Since: Apr, 2012
Thou errant flap-dragon!
#1578: Jul 6th 2011 at 8:11:34 PM

Everyone else seems to have unofficially quit Titanic. I might have done it eventually— Emo!William is hard to work with.

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CrystalGlacia from at least we're not detroit (Living Relic)
#1579: Jul 6th 2011 at 8:19:16 PM

I never expected that writing for Titanic would be so damn hard.

"Jack, you have debauched my sloth."
snowfoxofdeath Thou errant flap-dragon! from San Francisco Suburb Since: Apr, 2012
Thou errant flap-dragon!
#1580: Jul 6th 2011 at 8:20:44 PM

I shouldn't have created Emo!William... he is an abomination >.>

Is it proposal time yet or are we still keeping Titanic on life support?

edited 6th Jul '11 8:20:58 PM by snowfoxofdeath

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chihuahua0 Since: Jul, 2010
#1581: Jul 6th 2011 at 8:22:01 PM

[up][up] Me too.

Let's scratch it off as too hard and put it out there to be Re-tooled into a proper RP.

Now back to Cantina. Since Titanic sank, can it be considered an official Character Development Thread, as opposed to a spin-off?

Mwahahaha...

Am I being too lazy of a supervisor, or should I let everyone keep babbling around?

edited 6th Jul '11 8:23:00 PM by chihuahua0

snowfoxofdeath Thou errant flap-dragon! from San Francisco Suburb Since: Apr, 2012
Thou errant flap-dragon!
#1582: Jul 6th 2011 at 8:24:57 PM

I was really looking forward to participating in a plot based thread, though, and Cantina is hard for me because so many of my characters are loners >.<

[down] D:

edited 6th Jul '11 8:26:04 PM by snowfoxofdeath

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nrjxll Since: Nov, 2010 Relationship Status: Not war
#1583: Jul 6th 2011 at 8:25:17 PM

No plot! No plot! No plot! No plot! No plot! No plot! No plot!

Okay, I think I've gotten my message across here. At any rate, I don't think you need to be supervising so much as just posting more (since you're running the staff...)

chihuahua0 Since: Jul, 2010
#1584: Jul 6th 2011 at 8:28:23 PM

I'm going off for the night though. Don't blow up the Cantina while I'm gone.

And no, the end-game doesn't involve explosives.

CrystalGlacia from at least we're not detroit (Living Relic)
#1585: Jul 6th 2011 at 8:31:14 PM

Cantina should ideally have a casual, drop-in/drop-out nature. As long as we always have some fresh characters it can be sustained indefinitely without any sort of ongoing plot.

I even have some characters to try out here after I make Vince leave- plainclothes Cyrus and Selene the courier.

"Jack, you have debauched my sloth."
chihuahua0 Since: Jul, 2010
#1586: Jul 6th 2011 at 8:35:20 PM

Should we put a table system in place, just to make things neater?

Yeah, there's supposed to be a drop-in/drop-out nature, so people don't have to ask what happened so far.

nrjxll Since: Nov, 2010 Relationship Status: Not war
#1587: Jul 6th 2011 at 8:37:26 PM

I don't think it really matters, as long as we keep track of who's speaking with who.

CrystalGlacia from at least we're not detroit (Living Relic)
#1588: Jul 6th 2011 at 8:42:33 PM

However, if you want, you would know if somebody could overhear something from a nearby table.

I'll be happy to draw up a diagram of the cantina on MS Paint tomorrow and give each table a number, which is something they should have already.

Tell me a bit about the side room (where's the door to it? How many chairs?) and the upstairs area (where's the stairs? About how many rooms? etc.) and I'll include them, too.

edited 6th Jul '11 8:44:05 PM by CrystalGlacia

"Jack, you have debauched my sloth."
Chubert highly secure from California Since: Jan, 2010
highly secure
#1589: Jul 6th 2011 at 8:53:37 PM

(i thought he said there was going to be one, so i was just asking...)

Anyways, yeah, I don't think we need a plot. Asking several people to coordinate a coherent series of events gets messy fast.

Whatcha gonna do, little buckaroo? | i be pimpin' madoka fics
snowfoxofdeath Thou errant flap-dragon! from San Francisco Suburb Since: Apr, 2012
Thou errant flap-dragon!
#1590: Jul 6th 2011 at 9:06:02 PM

Are we saying "no plot for Cantina" or "no plots at all for now"? There might be some in the future, right?

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CrystalGlacia from at least we're not detroit (Living Relic)
#1591: Jul 6th 2011 at 9:12:56 PM

The rule seems to be "No overarching plots". Theoretically, you could have very tiny, self-contained, intrapersonal plots with only a few characters where they simply grow and change through their interactions instead of an outside force making shit happen. Just like QQQQQ always wanted.

"Jack, you have debauched my sloth."
chihuahua0 Since: Jul, 2010
#1592: Jul 6th 2011 at 9:52:46 PM

Here's the post where I gave a clunky description of the Cantina. I posted a short description of the side-room earlier than that.

And a shorter and earlier one with the side room.

I'm not sure of the dimensions, but the rooms are big and rectangular. I have no idea what the rooms upstairs looks like though.

edited 6th Jul '11 9:54:57 PM by chihuahua0

snowfoxofdeath Thou errant flap-dragon! from San Francisco Suburb Since: Apr, 2012
Thou errant flap-dragon!
#1593: Jul 6th 2011 at 10:11:28 PM

No more plot threads, then?

I needed to make sure because I'd rather have it during the summer and I need to plan accordingly. If there are any during the school year, I also need to plan accordingly and it will be much trickier.

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Gault Laugh and grow dank! from beyond the kingdom Since: Feb, 2010 Relationship Status: P.S. I love you
Laugh and grow dank!
#1594: Jul 6th 2011 at 11:36:05 PM

We need a nailed-down description of that the Cantina is like. Chiguahua suggested a simple map, that would work quite well I think. Whatever we end up with, it ought to be posted in the Cantina CDT thread. Also, we need the participants to post their characters' names and physical descriptions to let everybody get a sense of who is in the Cantina.

edited 6th Jul '11 11:36:13 PM by Gault

yey
BobbyG vigilantly taxonomish from England Since: Jan, 2001
vigilantly taxonomish
#1595: Jul 7th 2011 at 3:15:07 AM

Ultimately, this is a forum. If you wanna create a thread, nothing's stopping you; the question is whether there's enough interest for it to be worth the effort. Perhaps the rule could be "no overarching plots for main threads"?

Actually, first, is there anyone who would be interested in a thread where the characters are divided into teams and attempting to accomplish some objective or other? I liked the idea, for one.

Physical description of my current Cantina character, Friendship. (Speech quirks aside, he does not resemble a pony in any way, shape or form.)

edited 7th Jul '11 3:24:31 AM by BobbyG

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TeraChimera Since: Oct, 2010
#1596: Jul 7th 2011 at 4:23:11 AM

I won't be back until 1 or so today. I'm posting this here because I don't have anything to put in the thread proper yet.

CrystalGlacia from at least we're not detroit (Living Relic)
#1597: Jul 7th 2011 at 5:23:54 AM

Actually, first, is there anyone who would be interested in a thread where the characters are divided into teams and attempting to accomplish some objective or other? I liked the idea, for one.

This is exactly what Motree, Infinite Paragon, and myself are planning to do for an RP. A Game Of Chance. The main catch, though, is that the player characters will be together in a strange place with no memories and no knowledge of how they got there, with a trinket of some kind giving them their name. They'll be given targets (other players) to kill with the consequence that if they don't do so in the allotted amount of days, they themselves will die. They'll also be caught in the crossfire of three much stronger factions.

It's a wonderful RP concept that doesn't have to involve a ton of fighting. The first time around, it consisted mainly of people trying to manipulate others onto their side- great if you want to try to learn how to write a Manipulative Bastard. We're still working out the kinks and it won't be ready until late August at the very least, but if you're interested, feel free to join us when we get the signups posted.

[[/shamelessadvertising]]

"Jack, you have debauched my sloth."
snowfoxofdeath Thou errant flap-dragon! from San Francisco Suburb Since: Apr, 2012
Thou errant flap-dragon!
#1598: Jul 7th 2011 at 5:29:16 AM

^ Sounds good. I was planning to get into the RP forums anyway >…>

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CrystalGlacia from at least we're not detroit (Living Relic)
#1599: Jul 7th 2011 at 5:40:25 AM

RPs can be great writing exercises if you choose carefully. They also move along slower than the CDTs. Me and twelve other people rallied for two weeks to get this idea off the ground because the original GM went AWOL.*

edited 7th Jul '11 5:41:03 AM by CrystalGlacia

"Jack, you have debauched my sloth."
QQQQQ from Canada Since: Jul, 2011
#1600: Jul 7th 2011 at 5:50:46 AM

[up] I'd like to join A Game of Chance also, when it's ready.


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