I agree that there should be some sort of standardized entry process, but I have no idea what the bar for it should be.
Anyway, DS, when you wake up, I finished Chapter 5! :) I do like your characters a lot, and they're very natural (although the dialogue can be a little stilted now and then). My only concern at the moment is that the plot is taking a fair bit of time to really get moving. You've hinted at it a lot, and I assume that the arrival of this Elgyem is the kickstart for it, though, so I'm looking forward to chapter 6! :)
So after Silent posted this page
, I noticed the significant lack of exclusive Abilities. After thinking for a while, I came up with...
Ability: Avenger
Effect: Increases Attack and decreases Defense for every fainted party member, effectively turning them into a gradual Glass Cannon. In short, the reverse of Moxie.
After some discussion in the chat (and a situation where I implemented it a bit too early, but that's been corrected) we agreed that it would need some discussion in, well, Discussion. So far, it needs suggestion for balance issues, along with what sorts of mons could get it (and how they got it in the first place). So far, we've established that mons like Bisharp, Gallade, Braviary, Absol, and the Sabots could realistically have it.
Thoughts, concerns, questions, and suggestions would be great.
Wolf: I understand completely, but if moves like Bubble Shield can slide, than this idea can too, at least after some discussion.
Pent: I like that idea a lot, actually. However, that would probably have to be countered by taking off the Defense decrease.
The rest of you: Silent gave this alternative:
edited 29th Jul '12 7:19:41 PM by Eskay64
I don't mind using TCG moves or abilities, or fake moves if they're properly balanced, but made-up Abilities just seem kinda iffy to me.
Hugging a Vanillite will give you frostbite.What I thought this ability did when I saw the RP post on it was that it would only work if the user is on the field: i.e., it only activates if an ally falls in doubles or triples. This seems like a decent way to prevent it from becoming too gamebreaking.
Do not fear power... fear those who wield it.Another idea brought up in the chat was a cap for the power increase. Preferably three increases. That would prevent the "Retaliate Explosion" that would result from without the cap. Now, if the mon with Avenger had an Attack change beforehand, then it would buff until either their Attack is at +3 or they run out of team members to "avenge", so to speak. And if we go to Pent's idea, the minimum it'll wind down to is +/- 0. If we go with Silent's option, it'll obviously revert to 0 if it's not already below. Thoughts on this alteration?
edited 29th Jul '12 8:50:19 PM by Eskay64
The how-they-have-it part will be an issue, yeah. "Can have it when caught" would require less justification... but it would also seem kind of like an Ass Pull anyway. Having it be something like an alternate Hidden Ability would likely be a better option.
As for the buff itself, I'd assume it would be calculated by something like x - y = z, where x is the number of fainted allies and y is the number of revenge K Os, while z is the buff.
edited 29th Jul '12 9:05:09 PM by Eskay64
I like making it a double/triple battle buff the most. It fits nicely with the post made involving it, and it gives mons with the ability a new niche in battle, rather than just "perfect revenge killer." Especially considering that most of the mons with this ability have very high attack in the first place, giving them free setup that lasts more than a single move (especially given WAAPT battle physics, where oneshotting is not generally a thing that happens with unboosted moves) risks rendering their standard abilities utterly obsolete. For example, imagine after every mon you defeat, a Braviary shows up, oneshots your mon with Retaliate, and then U-turns away. Kind of a cool tactic in the games, but altogether too exploitable in WAAPT.
edited 30th Jul '12 6:04:11 AM by memyselfandI2
Dunsparce didn't stop being a thing or anything.

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