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I don't quite remember where the best places to find Bitterblack Gear are, but apparently the Daggerist's Band you need to upgrade Hundred Kisses to Thousand Kisses can be found on Bitterblack Gear Lv. 1 and Lv. 3. Stock up on those and pray to the RNG, I suppose.
Going back to Bitterblack Isle, I used to think having to fight two Firedrakes at once was the biggest pain in the butt I ever had to deal with in the game. Then I get into a fight with two Frostwyrms and I remember just how bad they can be.
I remember the room with the mages that can cast maelstrom being killer.
I LOVE using maelstrom, but I HATE getting hit by maelstrom. It's a death setence. I watched a vid where a guy got caught in dark bishop's maelstrom(on his last health bar no less) and died, but not just once,and not twice, but 3 TIMES in one attack. Talk about overkill.
Worst part about the room with those Corrupted Pawns that can cast Maelstrom (The Forgotten Hall, I think) is that there are also two Condemned Gorecyclopses present. Which means you got to be careful lest you cause those things to break free before you're ready to face them.
On that note, after fighting Condemned Gorecyclopses, I will never make fun of Obi-Wan's "I have the high ground!" statement, because having the high ground against a Condemned Gorecyclops gives you a very big advantage (as long as you're in a vocation with projectile weapons).
The only thing I hate about Maelstrom is how it almost completely obscures the screen for quite a bit of time.
Also, over 150 hours on this game (on both the PS3 and PC) and it never occurred to me to make my Main Pawn a Mage so that I'd be able able to customize their Affinity spells instead of scouring the Rift for suitable Pawns. I'm such an idiot.
Or be like me and decide to say "FOR THE HELLUVIT" and leap off a ledge and pray to the gods I manage to grab onto the things' heads. Liquid Vim is beauty incarnate against climbable things for an Assassin.
edited 12th Jul '17 1:25:01 PM by ITNW1989
My problem is that I suck so bad at knowing when to let go of those damn things' heads that I almost always get pulled off and chomped on. Maybe it's because I'm usually spamming Thousand Kisses and become too slow to react. Then again, I've never actually been killed by a Condemned Gorecyclops, so there's that, I guess.
The one enemy I usually go "TO HELL WITH IT!" and charge straight at is the Frostwyrm, because once that damn dragon starts casting spells, fun times are had, especially if there's another dragonkin present.
Instant Reset is a heaven sent for me against creatures that reach back and try to grab at me. Frankly I've stayed with Gale Harness, Instant Reset, and Hundred Kisses as my go-to loadout for my Assassins; those two support skills are just too good to pass up. Can't say anything about Frostwyrms yet, though; I haven't gone far enough into Bitterblack just yet to encounter them. So far I've been spending my time farming Cursed Dragons in Duskmoon Tower to Dragonforge all of my and my Pawn's equipment.
You know what enemy is insanely annoying?
Dragon's Dogma: Dark Arisen is coming to the Switch on April 23. Apparently at $29.99 MSRP.
Edited by Karxrida on Jan 8th 2019 at 12:02:05 PM
Nice. I probably won't get the Switch version since I already have the PC version, but having a handheld version of Dragon's Dogma is also extremely tempting...
Sorry for the double-post, but I was just thinking...
It would be really neat if the Switch version of Dragon's Dogma gave you armor sets based on characters from Nintendo IPs, like Link's tunic or armor from Fire Emblem.
Edited by dragonfire5000 on Jan 8th 2019 at 8:14:28 AM
While I still think Dark Souls is the superior game(s), I gotta admit that Dragon's Dogma does "big monster" fights a lot better. Being able to climb on them and hack at their heads? Awesome.
And Grigori is a much more epic fight than a lot of Dark Souls' dragons — a lot of them are either letdowns or just plain annoying.
Eh I think DD's combat triumphs over souls in general. DD's magic makes souls mages look sad in comparison. Actually dd's magic is just that good to where most magic in games look like that haha.
I think DD uses its soundtrack better too as souls is silent much of the time outside bosses and hubs.
Edited by Vertigo_High on Jan 9th 2019 at 12:29:04 PM
I would argue that the Dark Souls' silence is a better use of soundtrack, but I feel like that's a bit of a tangent.
As for which is the better game... hmm. I feel like Dark Souls (as a series, at least), is a better game, though Dragon's Dogma has more interesting concepts. Or rather, looking at it now as a gamer in 2018, Dragon's Dogma has more interesting concepts, but thinking back to Dark Souls, or even Demon's Souls, debut, the concepts of those games were quite fresh then, and have since caught on and become so widely used they're just part of the fabric of gaming now.
A listing for the Switch port has popped up on Amazon.com, and it specifically confirms two things...
That's two potential issues I was worried about with this port done and over with. Now I want to know if it will support gyro aiming.
Edited by Chris on Jan 11th 2019 at 7:43:26 AM
I would personally equal the first Dark Souls and Demon's Souls to Dragon's Dogma, quality wise. Then I'd put Dark Souls 2 and 3 underneath Dogma.
I enjoyed the combat in Dragon's Dogma but from the way people were describing it I was expecting it to be better than it was. It's been a while so I'd have to play it again to remember exactly what my problems with it were.
The pawns' shouts during battle can be grating, the climbing thing can get a tad repetitive after a while, and a lot of the bosses can be a bit tedious due to their high health.
Edited by M84 on Jan 12th 2019 at 12:08:51 AM
The tediousness becomes fairly more apparent in Bitterblack, though I still find myself having fun.
I will say that "Coils of Light" is a pretty great boss theme, in English and in Japanese.
I never got bothered by the pawns' constant shouting. Then again, I was never bothered by Navi either...
Still crossing my fingers for armor sets based on Nintendo IPs. I want to fight Daimon while dressed as Luigi.
SOAKED TO THE BONE!
BEWARE THE HARPY'S SONG!!!
TIS WEAK TO FIRE!
THE TAIL IS SEVERED!!!!
Dragon's Dogma's pawn chatter is legendary. It's annoying but memorably so.
I see them as different kinds of games- Souls games you can beeline and make due with the souls and weapons the games give you, while you really have to take your time to grind in Dragon's Dogma to keep up. I prefer Souls overall mostly because of more structured levels and better enemy variety. D-dog's combat is fun, especially when you're fighting the monsters, but you do see the same enemies repeat themselves. It's also a game of many minor annoyances that build up and piss me off- namely some of the plain bad quests and the slow traversal through the world.
Dragon's Dogma does a bunch of shit really well though. I enjoy how picking a different kind of weapon or class almost turns the whole thing into a completely different game, the Shadow of the Colossus shit is always fun and being able to skip upgrade tiers if you have materials for the higher classes is deeply appreciated.
also normally i'd be excited for a switch port but i just spent 60 fucking hours on the game so no thanks. Super happy that it exists though.
Edited by mrsunshinesprinkles on Jan 13th 2019 at 4:41:44 AM
I was pretty annoyed when they got rid of that when it came to Rarifying. I already have a lot of Fetid Gallstones, damn it, let me skip the Gargantuan Skulls!
It's Bitterblack Isle. It's going to find some way to make your life miserable.
For me, the most annoying material for me to gather is the Bloodred Crystal. I usually just have Montebank duplicate the ones I have.
Edited by dragonfire5000 on Jan 12th 2019 at 10:23:43 AM
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