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Well for one, there's a reason there's a huge scar going down your chest in the character creator.
What do you guys think of the moniker system?
I think it's kind of a good idea, save for the fact that people will still be able to swear and all, but at least the children won't see people named "8181Horsec0ck1818" or things like that.
Also, I was sold when I saw the nickname I give to my dog in the list. It surprised me because "pupuce" is very french. When a list includes things like "pupuce", you know there's some choice.
I was greatly amused to find M. Bison in the list.
My real name is on there.
I don't remember what moniker I gave my main character, but my pawn's moniker is "Lady". Then again, names mean nothing when a steroid-laden midget with a Mohawk is giving you the business.
Why would someone with parental controls on be playing an M-rated game anyway? I mean I guess I know why but still... why?
Because some people are just stupid.
Then again I was playing Halo in (I think) junior high, so meh.
I always thought it was weird how Halo was rated M. Content-wise, it's no worse than Star Trek. At least Halo never featured a graphic exploding head...
On-topic, I can't wait to get one suit of armor I saw during character creation. It was that bright red outfit with the full-mask helmet and cape...
edited 25th Apr '12 10:27:02 PM by TheGunheart
I just want to dig into the class system. It reminds me a bit of Final Fantasy XI, with each class having its own level.
I'm also interested in magic classes in general. Magic was sorely lacking in the two demo quests, which is a damn shame. Dual daggers seem neat though, so I might look into that when I pick up the full game.
What day is it? 26th of April? Damn.
Got to say, I'd never heard of this game before playing the demo. I only downloaded it 'cause it was recently added on PS 3 and I felt like trying a demo for the heck of it.
I'm usually very frugal about buying games, but SOLD SOLD SOLD.
I absolutely love everything about the 20-ish minutes of gameplay the demo provides. The freedom to do whatever, it's so great. In the prologue quest I lifted Salde (or whatever his name is) onto my shoulder and threw him off a cliff. Then I continued alone, perfectly fine (except that I died). WHAT KIND OF GAME LETS YOU DO THAT MAN??
However, the AI in this game is one of the FEW in games that I wouldn't want to throw off a cliff.
Yeah, the Pawn AI is absolutely stellar. I love that they learn about the world and it's creatures as you play, and that the experience carries to and from other people's experiences with your pawn. Being able to show people that "yeah, Thrillho may be a generic midget warrior, but if you're planning on fighting a Hydra he'll immediately start busting out weakness-targeting strikes" is a really enticing system.
Honestly, the last time I've been this excited for a game was when Demon's Souls was announced to be coming out in the US.
Tried the Demo.
Meh, it's alright.
I'll probably rent it at best, though.
Demons Souls, eh? I see a connection here.
It was the game that made me realize owning a PS 3 might be a good idea.
I was one of those people who just waited jealously until Dark Souls came out.
Not enough QT Es for you?
No. It was just boring outside of grappling, and the character chatter tends to clutter up too much.
That isn't funny, either. Stop doing that, it annoys me.
The only reason I do it is because you spent months working Asura's Wrath into every thread you could. Still do, kinda. It annoys me.
But if you can stop doing that, I'll stop teasing you about it. Fair?
I already said that it's probably my favorite game of this Console Gen, anyhow, so there's no point in teasing.
Anyhow, I really want to like this, but I just can't, yet I really loved Demon Souls and really want to play Dark souls.
And while it might be a cave and Dungeon area, the lighting was just awful, as I could barely see any enemies on the ground that wasn't the Chimera.
If it really bugs you, I'll stop.
As far as lighting goes, I think that might be intentional. The videos and previews I've seen suggest that it's supposed to be pretty dark/creepy at night.
Yeah, lighting isn't a bug, it's a feature. Enemies are suppose to be hiding in the shadows waiting to ambush you when you let your guard down.
Granted, I think the darkness is a little bit to heavy, but it's not a major problem with me.
You guys have been using lantern right? Cause I dunno for you, but I didn't feel oppressed by the darkness or anything.
No no, I have. But the lantern, true to life, only illuminates so far.
Again, I don't think it's bad at all, I just think the darkness is a big exaggerated.
Well, I don't know if you've ever went into ruins, but I did, and holy shit is it dark in there (it was in broad day light btw). So perso I don't think it's too stretched.
But honestly, I don't even remember if there was a roof. And I think the chimera part was set in night. Haven't seen much other gameplay, so I can't judge for the whole game.
I mean more the visibility in the forests and stuff.
I do know that the Magick Archer gets a sort of flare that can be shot at objects to light a place up temporarily.But I don't know if there are any other abilities which allow you to see in the dark better, I suppose you could just burn everything you see as a mage/sorcerer, though that would probably use up quite a bit of stamina.
Hopefully the Mystic Knight will have some sort of "enchant your sword with FIRE" spell.
Then I'll be able to see!
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