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You basically want to always talk to every named NPC you come across.
Trying to find people in Alcamoth for finishing sidequests was a chore. There should be quest markers when you highlight quests so you can track the markers down to the quest giver and save time.
Also more checkpoints to teleport around the damn place.
At least Alcamoth's quests don't expire until way later.
I still needed a guide and a map for all the quests involving the guards. One of them only updated the Affinity Chart when he was moving too, iirc...
Today was my first day back to work since the week off when I got this game. It took some getting used to. This game has completely obliterated my Na No Wri Mo productivity, but I managed to get through the workday at my day job without it.
I've made a bit more progress. I ran into a whole lot more time-sensitive sidequests which I completed.
Also, Sharla has joined the party. She is living proof that there is no problem that cannot be solved by shooting it. She even heals wounds by shooting them!
When I last saved, I was making my way down the Central Pit of the Ether Mine. I'm starting to wonder if all those sidequests have left me overleveled. The party is at Lv. 25, and I just reached that Piston-Something landmark, for reference.
edited 9th Nov '15 1:41:31 PM by Lightblade
Your the same level as the next boss, who you are pretty close too. You should be fine.
Yeah, that's why I generally recommend holding off on sidequests until later.
The Refugee Camp quests don't expire until you do a sidequest to relocate them to Colony 6, so you can leave them there until you're ready.
I have reached the bottom of the mine, where epic-ness ensues! I also realized I love the boss fight theme in this game.
I must say, it was nice of Xord to bring some mooks with him so my party could do something other than flail futilely at him to build our Affinity gauge.
edited 9th Nov '15 5:41:37 PM by Lightblade
Liked the scene after with Mahatma Gandhi?
That was also epic. As was the sequence after exiting the mine. Things are really starting to get interesting now.
You should be encountering a certain Cockney-as-fuck robot around now.
Don't forget to do your heart-to-hearts!
If you mean Metal Face, I already have. I played up to the System Save. Although Xord pulling the old Not Quite Dead bit, that was cool, too. That ether bath did seem to strip him of his immunity, though, so that fight was easier.
edited 9th Nov '15 6:33:48 PM by Lightblade
Yeah I was talking about Metal Face, or more specifically the encounter with him that reveals he can in fact talk, unlike he did back in Colony 9, and involved Dunban joining up and so on.
edited 9th Nov '15 6:39:01 PM by Pulse
Yeah, if you look closely, Xord post-ether bath doesn't have the glowing red lines across his chassis anymore. Some mechanism presumably got broken there.
What accent would you say Xord had, incidentally? Because, I mean, Metal Face is certainly Cockney as Hell, but Xord strikes me as Cockney as Hell too.
Like, I distinctly recall playing through Bionis's Knee and thinking "the faced Mechon all sound like pirates! Awesome!"
I've made a little bit more progress. Dunban has now joined the party. So, he's apparently an evasion-based version of Reyn. I'm starting to get a better feel about what roles the party members play. So far, we've got a Backstabber, a Tank, a Healer, and a Scrapper. I'm sure at least one of the party members I have yet to meet will be a Nuker.
Right now I am in Satorl Marsh, at the Nopon Merchant Camp.
Well, I suppose Melia could fit the definition of "Nuker" to some degree...
You're also due a Mezzer and a DPSer.
It's about this time that Reyn can be switched over to raw damage than tanking, I think.'Specially when he gets the ability that lets him do double damage if his Talent Gauge is full. I forget its name. The one that goes with Sword Drive.
You've got a choice of three solid tanks, in fact- Reyn's the most standard of the bunch, Dunban is more of a blink-tank, and a later party member can be outfitted with equipment that, for lack of a better way to phrase it, makes them really lopsided statistically, with one making them the fastest and dodgiest of the bunch but also the most frail.
edited 11th Nov '15 11:17:38 AM by Pulse
Riki's also good with his absurd health pool, but he has a harder time getting people's attention than Reyn and Dun-dun
Magnum Charge is the Reyn Art you're looking for.
I always found it easy to grab most of a group's attention with Riki, thanks to an absurd number of Ao E skills. Anyone who's engaged by the single target enemies might lose interest in Riki, but they'd die quickly enough.
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