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RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1451: Nov 26th 2017 at 4:56:40 PM

For "Blitzkrieg", it remains as my only "Rebellion" achievement I haven't obtained.

edited 26th Nov '17 4:57:07 PM by RainingMetal

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amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#1452: Nov 29th 2017 at 2:54:59 PM

OK, does anyone here have a foolproof anti-Kerrigan strategy for All In?

Besides drowning her in 20+ Vikings, that is. Worked on Normal, but I'm not at all sure it will work beyond.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1453: Nov 29th 2017 at 4:03:31 PM

This thread suggests having a big ball of marines that you stim and then run out at her just when she's about to reach your line. You'll lose most of them, but they're easy to rebuild. Others suggest using Banshees and attacking right when she hits your line.

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1454: Nov 29th 2017 at 4:05:36 PM

What about mass Vultures and Spider Mines?

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theLibrarian Since: Jul, 2009
#1455: Nov 29th 2017 at 4:27:07 PM

I went with the Mass Marines strategy.

TheCuriousFan Since: Jan, 2011
#1456: Nov 29th 2017 at 11:12:27 PM

I went with mass Marines and Medics, she can't take more than 10 damage per attack so spam is key.

One word of warning though, focus down the Hunter Killers she brings along first, 20+ damage per rapid fire attack from 6 different sources is no joke.

edited 29th Nov '17 11:32:36 PM by TheCuriousFan

amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#1457: Nov 30th 2017 at 2:21:29 PM

10 damage max? I'm not sure about that; I'm yamato-ing her whenever I've got the opportunity, it does somewhere around 75 damage.

Started on Hard difficulty in the meantime. So far, it's living up to its name, but nothing I can't handle if I actually bother to try. Truth be told, I actually don't like Marines (I prefer a few harder-hitting units over a horde of light ones any day) but I might change my mind in the future if this keeps on, because mass-producing them by the dozens really puled me out of a pinch on the third mission. Speaking of which, it took me about half a dozen restarts until said mission finally hammered into my head that two bunkers per entrance with each having its own SCV is NOT enough here. Now three bunkers per entrance, on the other hand, did the job nicely.

I was a bit confused, though, because someone stated in another thread that the final assault will throw in Ultralisks, of which I haven't seen a single one.

SgtRicko Since: Jul, 2009
#1458: Nov 30th 2017 at 9:16:28 PM

[up]That was me.

Odd, I know they're in the mission, and they only appear in the higher difficulties. I also know that banelings were added in after Heart of the Swarm was released, and they sure as heck weren't in the original mission design; maybe Blizzard removed the Ultralisks from appearing?

amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#1459: Dec 1st 2017 at 1:09:44 AM

Saw a few Banelings, but no Ultralisks.

SgtRicko Since: Jul, 2009
#1460: Dec 1st 2017 at 6:42:45 AM

[up]Yeeep... guess that means Blizzard patched them out, then.

nightwyrm_zero Since: Apr, 2010
#1461: Dec 1st 2017 at 6:47:11 AM

The patched Ultralisks out of the final missions!?! I faced a ton of them when I was playing Wo L years ago. They were good mind control targets if you grabbed the mind control building tech.

amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#1462: Dec 1st 2017 at 7:04:15 AM

We're talking about Zero Hour, not All In.

edited 1st Dec '17 7:04:31 AM by amitakartok

nightwyrm_zero Since: Apr, 2010
#1463: Dec 1st 2017 at 7:06:37 AM

[up]Oh...ok, that makes more sense then. You guys were talking about Kerrigan and All-in near the top of the page and I didn't realized you guys switched.

edited 1st Dec '17 7:08:00 AM by nightwyrm_zero

HallowHawk Since: Feb, 2013
#1464: Dec 1st 2017 at 8:51:50 AM

Watching Master KD's walkthroughs of this game on Youtube, and I've got this to ask: how on Earth did a piece of the Xel'Naga Keystone end up in Mar Sara?

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1465: Dec 1st 2017 at 9:17:52 AM

Question: is there anyone left who could make an interesting and unique commander?

Tosh might work, if they figure out how to differentiate him from Nova. (Before Mira I would have said to give him cheap-and-fast mercs... not sure what now.) Stetman could have some interesting gimmicks as a science guy, and then the Stetman in Mist Opportunities could give you special lines implying that one or the other of you is a Terrazine hallucination.

Niadra crossed my mind as a possibility, too, if they wanted to go kind of wacky and make another hybrid commander like Stukov. The Zerg can't infest Protoss, but infested Protoss technology might be fair game. Creep-spreading pylons, infested Immortals, Carriers that barf out Scourge...

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1466: Dec 1st 2017 at 9:42:11 AM

Niadra should have been one of Amon's minions...

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amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#1467: Dec 1st 2017 at 9:56:18 AM

[up][up]Zerg don't use technology. Too problematic to interface with.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1468: Dec 1st 2017 at 4:31:16 PM

I would have thought so too, but then we got Infested Siege Tanks, Banshees, and Diamondbacks.

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1469: Dec 1st 2017 at 5:15:13 PM

That's because there's such a thing as infested terrans. We already have a zerg-protoss concept, and it's called the Hybrid. They don't need technology.

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Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1470: Dec 1st 2017 at 5:36:57 PM

I just thought it would be a fun extension of the way she was born. "We can't infest Protoss, but..." The basic point of my concept is to have a character who you can play with a mix of the Zerg and Protoss gameplay while not having someone playing as Hybrid against Amon.

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1471: Dec 1st 2017 at 6:25:33 PM

Honestly, I think we already have a CO that has enough Zerg and Protoss strategies intertwined; his name is Dehaka.

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Memers Since: Aug, 2013
#1472: Dec 1st 2017 at 6:49:15 PM

No Protoss elements in his commander really. Dehaka is just basically the Night Elves from WC 3 and I love playing him.

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1473: Dec 1st 2017 at 7:23:46 PM

Right down to leveling up like a WC 3 hero! Good times.

RainingMetal (Handed A Sword) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#1474: Dec 1st 2017 at 7:46:18 PM

Well, you do have "merging" units, as well as units deployed from separate structures instead of larvae and the whole powerhouse thing...

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amitakartok Since: Feb, 2010 Relationship Status: Don't hug me; I'm scared
#1475: Dec 2nd 2017 at 3:37:55 AM

The infested Immortal, though, has some merit.

I mean, it's the protoss equivalent of a neural interface, right? So if a zerg parasite were to get inside, it cannot take control of the protoss himself, but could theoretically physically sever the protoss from the interface and plug its own nerve fibers into the proper sockets to assume control.

For the protoss inside the Immortal, this would be And I Must Scream like crazy, due to the fact that he can only watch but cannot control. And that's if the parasite doesn't kill him and eat his biomass for sustenance.


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