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suggests having a big ball of marines that you stim and then run out at her just when she's about to reach your line. You'll lose most of them, but they're easy to rebuild. Others suggest using Banshees and attacking right when she hits your line.
10 damage max? I'm not sure about that; I'm yamato-ing her whenever I've got the opportunity, it does somewhere around 75 damage.
Started on Hard difficulty in the meantime. So far, it's living up to its name, but nothing I can't handle if I actually bother to try. Truth be told, I actually don't like Marines (I prefer a few harder-hitting units over a horde of light ones any day) but I might change my mind in the future if this keeps on, because mass-producing them by the dozens really puled me out of a pinch on the third mission. Speaking of which, it took me about half a dozen restarts until said mission finally hammered into my head that two bunkers per entrance with each having its own SCV is NOT enough here. Now three bunkers per entrance, on the other hand, did the job nicely.
I was a bit confused, though, because someone stated in another thread that the final assault will throw in Ultralisks, of which I haven't seen a single one.
The patched Ultralisks out of the final missions!?! I faced a ton of them when I was playing Wo L years ago. They were good mind control targets if you grabbed the mind control building tech.
Watching Master KD's walkthroughs of this game on Youtube, and I've got this to ask: how on Earth did a piece of the Xel'Naga Keystone end up in Mar Sara?
Question: is there anyone left who could make an interesting and unique commander?
Tosh might work, if they figure out how to differentiate him from Nova. (Before Mira I would have said to give him cheap-and-fast mercs... not sure what now.) Stetman could have some interesting gimmicks as a science guy, and then the Stetman in Mist Opportunities could give you special lines implying that one or the other of you is a Terrazine hallucination.
Niadra crossed my mind as a possibility, too, if they wanted to go kind of wacky and make another hybrid commander like Stukov. The Zerg can't infest Protoss, but infested Protoss technology might be fair game. Creep-spreading pylons, infested Immortals, Carriers that barf out Scourge...
No Protoss elements in his commander really. Dehaka is just basically the Night Elves from WC 3 and I love playing him.
The infested Immortal, though, has some merit.
I mean, it's the protoss equivalent of a neural interface, right? So if a zerg parasite were to get inside, it cannot take control of the protoss himself, but could theoretically physically sever the protoss from the interface and plug its own nerve fibers into the proper sockets to assume control.
For the protoss inside the Immortal, this would be And I Must Scream like crazy, due to the fact that he can only watch but cannot control. And that's if the parasite doesn't kill him and eat his biomass for sustenance.

For "Blitzkrieg", it remains as my only "Rebellion" achievement I haven't obtained.
edited 26th Nov '17 4:57:07 PM by RainingMetal
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