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Warhammer 40000: Space Marine

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MarkVonLewis Since: Jun, 2010
#251: Aug 25th 2011 at 10:28:19 PM

How big is the demo on the 360, memory-wise? Might check it out. If the demo on the 360 is out yet, of course.

edited 25th Aug '11 10:28:34 PM by MarkVonLewis

Medinoc from France (Before Recorded History)
#252: Aug 26th 2011 at 3:10:48 AM

@Night: You can shoot through other marines with your bolter, so I guess the guards are similarly Friendly Fireproof.

@Neo Crimson: What did the old Shokk Attack Guns do?

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
math792d Since: Jun, 2011 Relationship Status: Drift compatible
#253: Aug 26th 2011 at 3:39:57 AM

[up][up] 1.8 gigs.

Also, there is a major Imperial Guard character in the game, so maybe they aren't complete Red Shirts.

Still not embarrassing enough to stan billionaires or tech companies.
Pyroninja42 Forum Villain from the War Room Since: Jan, 2011
Forum Villain
#254: Aug 26th 2011 at 6:04:29 AM

There needs to be a self-preserving commissar in Space Marine with his pungent aide.

"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#255: Aug 26th 2011 at 6:06:56 AM

[up]The self preserving Commissar and his pungent aide deserve a game of their own, probably after this when the devs have really optimized the engine and can do some even more insane stuff with it.

A cameo would rock the Warp tho.

math792d Since: Jun, 2011 Relationship Status: Drift compatible
#256: Aug 26th 2011 at 6:15:09 AM

[up] Gaunt's Ghosts and Ciaphas Cain crossover.

Relic, please. Pleeeeeeeeease.

Still not embarrassing enough to stan billionaires or tech companies.
TheInferno |Y| = |X| Add 5 from probably on Earth Since: Jul, 2010
|Y| = |X| Add 5
#257: Aug 26th 2011 at 6:51:02 AM

Only if you want to hear screams from people who actually track the timeline... tongue

"The fact that your food can be made into makeshift bombs alarms the Hell out of me, Scrye." - Charlatan
Medinoc from France (Before Recorded History)
#258: Aug 26th 2011 at 7:05:11 AM

[up]Warp storms, mate, warp storms.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Pyroninja42 Forum Villain from the War Room Since: Jan, 2011
Forum Villain
#259: Aug 26th 2011 at 7:06:14 AM

'Twould be funny if Jurgen's presence negated a warp storm. Or something.

"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."
TheInferno |Y| = |X| Add 5 from probably on Earth Since: Jul, 2010
|Y| = |X| Add 5
#260: Aug 27th 2011 at 9:32:23 AM

That would actually be kinda awesome.

I can't wait for the 6th. Wish we knew more about co-op other than "it's part of Space Marine".

"The fact that your food can be made into makeshift bombs alarms the Hell out of me, Scrye." - Charlatan
Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#261: Aug 27th 2011 at 10:06:41 AM

What did the old Shokk Attack Guns do?

They shot Snotlings through the Warp and into people. Now they just make miniature Warp portals.

Sorry, I can't hear you from my FLYING METAL BOX!
TheInferno |Y| = |X| Add 5 from probably on Earth Since: Jul, 2010
|Y| = |X| Add 5
#262: Aug 27th 2011 at 10:35:47 AM

Oh god. I now want to see the Warboss stuffing Stikkbombz into some gretchin and throwing them at people.

"The fact that your food can be made into makeshift bombs alarms the Hell out of me, Scrye." - Charlatan
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#263: Aug 27th 2011 at 10:42:15 AM

Thats a waste of a stikkbomb! Gretchins are shootable!

TheInferno |Y| = |X| Add 5 from probably on Earth Since: Jul, 2010
|Y| = |X| Add 5
#264: Aug 27th 2011 at 11:18:13 AM

True. Also, anyone else think squigs are really ugly? Never actually saw a picture of one before =P

"The fact that your food can be made into makeshift bombs alarms the Hell out of me, Scrye." - Charlatan
Karkadinn Karkadinn from New Orleans, Louisiana Since: Jul, 2009
Karkadinn
#265: Aug 27th 2011 at 11:43:42 AM

I think that's an intended design feature.

Furthermore, I think Guantanamo must be destroyed.
Medinoc from France (Before Recorded History)
#266: Aug 27th 2011 at 3:45:52 PM

@Neo Crimson: Uhm, to my knowledge they still shoot snotlings through the warp, though those don't come out whole if you rolled a double 4.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#267: Aug 27th 2011 at 3:47:19 PM

I thought they were phased out in later editions? Or at least not talked about anymore.

Sorry, I can't hear you from my FLYING METAL BOX!
Night The future of warfare in UC. from Jaburo Since: Jan, 2001 Relationship Status: Drift compatible
The future of warfare in UC.
#268: Aug 27th 2011 at 6:00:14 PM

Nope, pretty sure they're still in. There's even a Shokk battery for Armageddon.

edited 27th Aug '11 6:00:29 PM by Night

Nous restons ici.
ShirowShirow Dinosaur Hunter from Land of Maple Syrup (Old as dirt)
Dinosaur Hunter
#269: Aug 27th 2011 at 7:03:09 PM

Just finished playing the demo.

I could say a lot of things, but most of it has already been said.

But i gotta do one thing. I gotta apologize to this game for calling the weapon effects "Tingy". I am sorry, Warhammer 40k: Space Marine for at any point doubting that you had perfected the audio bliss that your weapons emit. The bolter alone... It's as deep as the bassist of a heavy metal band.

I haven't felt this badass since Doom. That is literally the highest compliment i can give any game.

You are not alone.
TheInferno |Y| = |X| Add 5 from probably on Earth Since: Jul, 2010
|Y| = |X| Add 5
#270: Aug 28th 2011 at 8:27:26 AM

A question for those who played the demo: what style of combat did you use? Did you focus on your ranged weapons, or wade in with chainsword and power axe? Or something in between?

Me, I personally have tried a lot of different ways to beat the demo, and both a lot of melee and a lot of ranged is fun. Using melee to build up fury and then using ranged fury with a bolter works quite well.

"The fact that your food can be made into makeshift bombs alarms the Hell out of me, Scrye." - Charlatan
Neo_Crimson Your army sucks. from behind your lines. Since: Jan, 2001
Your army sucks.
#271: Aug 28th 2011 at 8:38:20 AM

I played the demo with a gamepad, where melee is much easier than aiming. So I ended up getting tunnelvisoned into killing Sluggas and ignoring Shootas that were chipping away at me. On hard mode that would've gotten me killed quick.

Sorry, I can't hear you from my FLYING METAL BOX!
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#272: Aug 28th 2011 at 8:43:53 AM

I generally start off with tossing grenades and unloading my bolter into the their hordes, eliminating the choppy boyz up close and then pick off the shoota boyz.

Politics is the skilled use of blunt objects.
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#273: Aug 28th 2011 at 9:14:29 AM

I pretty much mirror the enemy, picking off Shoota Boyz with some sort of boltgun fire and using Slugga Boyz as medpacks in between general dismemberment.

Kind of interesting how this runs directly counter to the tabletop game. [lol] Marines are such generalists there that you want to engage shooty adversaries in close combat and blast melee specialists from a distance.

Now for some petty, pointless griping because this demo was awesome and I'm totally getting this game:

You're a little vulnerable for a Space Marine. Game mechanics, I know, but the way they've done it is strange as well. The whole regenerating shield mechanic. Personally, I would've gone with regenerating health full stop after a certain period of disengagement with the enemy. Also, while shootas are accurately useless against you without support, your average Slugga Boy does a fair amount of damage in close combat. I don't have much of a way to get around that and keep it fun beyond throwing more focus on elite adversaries.

Nobz are kinda too powerful considering that you're a Captain. Considering that they often lead Ork mobs into battle, I'd have more of them and make them less powerful.

A parry button would've been nice. I know they're going for the whole aggression combat thing, but a parry function would make you more versatile in combat and could be linked to the medpack-kill mechanic.

There aren't a whole lot of combos for a game so dependent on close combat.

I would've preferred to see Tyranids as the main antagonists, but that's always what I think so whatever. Although that could fuck up the game something bad; Tyranids have even more close combat potential than Orks, which means Space Marines can't even begin to compare to their dedicated, elite close combat units. Even a Space Marine Captain can get his shit ruined by a single Genestealer, and there are Tyranid Warrior builds that completely fuck anything on the same or smaller base size. And then you have Hive Tyrants, some builds of which will match or exceed Greater Daemons in offensive (and defensive!) potential. So I can see why they didn't.

Ultramarines; why? Relic could've used this opportunity to give us a look at the Blood Ravens, or even partake in battles we've played from the Commander's perspective as a grunt. Although I guess there's no narrative tension there... but it would've been cool, yeah? Even discounting that option, we could've been a Black Templar or a Blood Angel or something. Or a Deathwatch Black Templar! That would've been awesome.

edited 28th Aug '11 9:35:21 AM by MadassAlex

Swordsman TroperReclaiming The BladeWatch
ShirowShirow Dinosaur Hunter from Land of Maple Syrup (Old as dirt)
Dinosaur Hunter
#274: Aug 28th 2011 at 9:15:05 AM

I start off tactical, chipping away at the hordes with my bolter and using terrain to my advantage to minimize damage (I can't say i Take Cover!) before wading in with my melee once i see an opening. If there are too many enemies, i use the vengeance launcher to set up traps or soften them up with grenades. I usually save my fury for the Nobs.

You are not alone.
stevebat Since: Nov, 2009
#275: Aug 28th 2011 at 4:20:40 PM

I think Relic wants to take a break from blood ravens. Its not like we haven't had 4 or 5 games & expansions about them already.

Also generally I open with a full set of vengeance launcher shots followed by a couple grenades. Then I use the Bolter on those who approach me which at that point I go melee.

edited 28th Aug '11 4:22:17 PM by stevebat

Apocalypse: Dirge Of Swans.

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