I am curious as to why Felix the Prisoner has a summoning cost of 1RW. I assume it has something to do with abilities/function outweighing gameplay value, otherwise he would have a cost of 0 or 1 or W or R.
Might as well try some for one of the races I've made.
Generic Oscha G
Shapeshifter
Equipped creature gets +1/+1.
0: Regenerate Generic Oscha.
If Generic Oscha is not attached to a creature at the end of your turn, sacrifice it.
Equip 1
"They're nothing more than parasites."
1/1
Oschan Healer W
Shapeshifter Cleric
0: Regenerate Oschan Healer.
0: Regenerate equipped creature and put a -1/-1 counter on it.
WWWW: Remove a -1/-1 counter from equipped creature.
If Oschan Healer is not attached to a creature at the end of your turn, sacrifice it.
Equip 3
"Some oscha care about their host's well-being."
1/1
Oschan Corpse Puppeteer B(la)
Shapeshifter
0: Regenerate Oschan Corpse Puppeteer.
If Oschan Corpse Puppeteer is not attached to a creature at the end of your turn, sacrifice it.
X: Put target creature in the graveyard into play under your control with Oschan Corpse Puppeteer equipped to it. If Oschan Corpse Puppeteer is removed from target creature, sacrifice it. X is equal to the target creature's converted mana cost.
"Zombie-making parasites are what they are!"
1/1
And how about an artifact too?
Duck T. Hat 5
Legend Artifact-Equipment
As long as Duck T. Hat is attached to a creature, other creatures are unblockable.
Sacrifice Duck T. Hat: Regenerate equipped creature.
Equip 2
"Don't stare directly directly at it."
edited 7th Mar '11 5:10:12 AM by MarkerMage
Thinking of ideas to use with a literary work that is meant to be WikiWalked through.

Pretty easy exercise to get to know your characters better.
Create a trading card (Magic The Gathering, Pokemon, Yugioh, etc systems) for your characters.
The emphasis is less on gameplay value, but what your character's abilities are, and what his/her function is. Try not to make them too overpowered :P
Mine is a single character (my main protagonist) through several phases of his life via Magic.
Felix the Orphan 1W
Legend
When Felix the Orphan comes into play, target opponent discards one card from his hand and you draw one card.
"It was cold in the room but he didn’t shiver. The boy’s eyes were alert and dangerously keen."
1/1
Felix the Prisoner 1RW
Legend
Felix the Prisoner comes into play tapped.
"Seven years entombed in rock and steel. Has your courage melted away? Has your need for revenge faded or does it still burn?"
0/1
Felix the Rebel 2RW
Rebel Legend
5:Draw a card. If the card is a land, draw another card.
"Just last week he was a bandit. Now he's a revolutionary."
3/2
Felix the Worldbreaker 5RBWWWW
Legend
Felix the Worldbreaker comes into play with 5 fade counters.
When Felix the Worldbreaker comes into play, tap all permanents.
When Felix the Worldbreaker is put into your graveyard, sacrifice all your lands.
5:Shuffle Felix the Worldbreaker back into your deck.
5: Draw three cards. Draw another card for each land put into your hand this way.
"Uh-oh."
7/7
edited 6th Mar '11 11:46:47 PM by Carbonpillow
The Blood God's design consultant.