I had a dream where there was a Sonic game where you played as Sonic, Tails... and Garfield.
The Protomen enhanced my life.Well there was a Sonic and Garfield collection on PC in the 90s.
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I just relistened to it. I'd link it, but I've already linked enough as it is. It's got this weird shift like you're revving up a car, step on the gas... and go speeding off in reverse. Also, apparently, it's the closest thing we've ever had to a theme song for Cream? Has she really never had one?
Edited by wanderlustwarrior on Aug 3rd 2024 at 12:22:00 PM
So I was thinking while I was taking a walk earlier on: In the IDW comics, after they both got repaired, Gemerl and Omega had a sparring match. Since Gemerl is based on Emerl and the E-121 Phi clones, is Gemerl considered to be a part of the culmination of the E-Series, like Omega is?
Also, Phi throws off the numbering of the E-Series. Because the first one, ZERO, is E-100 and is effectively "alpha", and the last is E-123 Omega, Phi should actually be E-120, and there should be a Psi and Chi after it. Plus, despite debuting after Omega, its serial number comes before it. I think I could come up with a head-canon to clear this up, though:
- "Chaos Gamma" is E-120 or one of the unassigned numbers prior to E-121.
- Eggman came up with the last several E-Series robots at around the same time as each other, as he hurried up the project because he was starting to get bored.
- E-122 is actually twins Psi and Chi, to make the numbering work for Omega.
- If this were the case, maybe Psi and Chi were designed not to be as fully capable as the rest, but to share a "brain cell" or function... which suggests they could be the origins of Orbot and Cubot, who otherwise just appeared out of nowhere shortly after this time.
- This could also explain why Omega isn't as violent towards those two, because they're just not a threat to be taken remotely seriously.
- Maybe Orbot and Cubot were designed to be delegated tasks, which was revisited with Gemerl, who could interface directly with Eggman's boss robots, and the idea was shelved before finally being perfected in the Sage AI.
Edited by wanderlustwarrior on Aug 3rd 2024 at 1:38:44 PM
Sega accidentally posted the ARK stage Act 1 track early
, complete with a badass new artwork
So, been thinking about some of the ally characters for specific missions in the 2005 Shadow game, and, after 18 and a half years of that stuff bugging me, well...
- Cryptic Castle should have Black Doom instead of Eggman for the Dark mission; it is a Black Arms versus Egg Pawns level, and Eggman's mission having you kill Egg Pawns is off.
- Black Comet should have an Eggman offensive rather than a GUN one, and, rather than Sonic and Diablon for the Dark final boss and a random Egg Dealer for the Hero final boss, the Egg Dealer should be the Dark final boss, and Black Doom should be the Hero final boss.
- Cosmic Fall should be an Eggman invasion on the ARK rather than a Black Arms one. The Egg Dealer should be the Hero final boss, rather than randomly being the Dark one, and Sonic and Diablon should be the Dark final boss.
The game had an issue of random Egg Dealers as final bosses, so having Eggman playing more of a part in those final levels that veer towards the neutral path could had been less of a clash.
On the subject of Shadow the Hedgehog (really hoping I haven't already said this and forgot), I've put some idle thought into how I would've handle the missions. In order to prevent scouring the maps for every single enemy (one of many common criticisms), I would make it it so that all the missions end with hitting the goal ring, and if you kill a certain percentage of the enemies on one side (let's say 60%), then it counts for the hero or dark mission. Doing neither gives the neutral mission, as would completing both (since neither side can determine your true allegiance with indiscriminate slaughter).
I've also thought about the guns. SPECIFICALLY AS A GAME MECHANIC I have no issue with the guns, so to deal with the tone clash I would retool them. Start off with giving Shadow Chaos Spear by default (it's not like Sonic Team forgot about the move, Super Shadow uses it after all) and enemies would drop some sort of power core to power it up, making a small scale version of an arm cannon attach to Shadow's cuff. They'd have different effects; let's say green would be a power boost, purple would give rapid-fire, red would act as an explosive and break walls, etc. And they would still have ammo, with the enhancer burning off and being detached.

There's so many ways to show Sonic reacting to And the Adventure Continues that don't feel so ominous. It's going to haunt me if we never get a sequel to Sonic Prime to explain exactly what happened there.