Since it was a part of your house, would that mean that your ceiling fan is a Sonic Fan?
Edited by taotruths on Nov 16th 2023 at 7:04:17 AM
So apparently there's going to be a
Sonic, collaborative, age 14+ board game, which is perfect for me.
Sonic Superstars (Avatar, Slow, Water, Extra, Vision, Ivy and Bullet) and Aosth (Life, Invisibility, Invincibility and Immortality) both had each Chaos Emerald giving a different power. Other than them is there any other media that gives each individual Chaos Emerald their own powers? The nearest that I can think of is Sonic The Comic that gives Special powers to the Green Chaos Emerald (Master Emerald) and Grey Chaos Emerald (Control Emerald) only.
Edited by neoamon on Nov 16th 2023 at 5:05:04 PM
"May your heart be your guiding key"
The Quiet One (he/him)
~Tomodachi — When you're banned from the wiki, you don't get to request edits.
You can't just say "perchance".I was suggesting it based on the indignity, but fine. I'm sorry for giving the wrong impression. I'll make sure to not write comments like that again.
Regardless, guy can't catch a break, but it still it shows the general problem that Superstars has, but it's likely the staff left it vague because of Grandfather Clause. Yuji Naka had a similar idea in Balan.
Edited by Tomodachi on Nov 16th 2023 at 9:05:38 AM
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.
TL;DR: People on Twitter are blaming Flynn for how badly presented Superstars is, despite not being the writer of the game, after he said that the Chaos Emeralds powers are exclusive to the North Islands.
Hold up I'm very interested in thar sonic board game.
Very curious about how it works.
You are not alone.![]()
Agree. I wouldn't trust Twitter with takes on the Sonic the Hedgehog franchise. It gets way too chaotic over there.
Anyway, has anyone played these dice games before? I'm surprised that there's a new Sonic the Hedgehog dice game coming out and I'm wondering how that will play out.
I love animation, TV, movies, YOU NAME IT!Oh no, nonono. Modern board games blow that old gimmicky kids' stuff out of the water. Some of my favorites are the board games based off of Bloodborne and Horizon Zero Dawn which are more akin to long story driven adventures.
Sonic Roll doesn't even look like it has a big board. Definitely sounds like there's an emphasis on dice.
Edited by ShirowShirow on Nov 16th 2023 at 12:04:35 PM
You are not alone.I'm reminded of the Cuphead game that came out a couple years ago and looked pretty cool.
Though, the first thing I think of when I think "how would a good Sonic board game work" is something like Yomi or Combo Fighter (even though those are both card games), where the game is centered around seizing momentum with big, rapid combo plays.
Looking at what we can see of the game it looks kind of... Eurogame-y? Which... I'm hoping I'm wrong, because that's definitely a... choice... for a Sonic game.
Edited by KnownUnknown on Nov 16th 2023 at 4:31:14 AM
Sonic eurogame wouldn't be entirely out of left field. It doesn't look like it has the tons of plastic components usually attributed to my beloved ameritrash.
You are not alone.More Sonic 2 dev history in this video
Today we learn even more about the original time travel plot for Sonic 2.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!Been going through Trip's campaign in Superstars and its clarified something about the game for me. While the former definitely feels cheap and unfair at points, it might also be the mode that best exemplifies that the game's level design and bosses aren't bad (well barring the final Eggman and Nack fights), but they do feel closer to those seen in traditional platformers as opposed to those typically seen in the franchise.
It's very Sonic CD like in that respect, where to a degree enjoyment of it will be affected by one's preference for the Sonic 3&K/Mania style of stage layout. Even the bosses I wouldn't say are impossible or even wholly difficult, just ones you can expect to defeat like traditional Sonic bosses.
Edited by BorneAgain on Nov 20th 2023 at 6:48:47 AM
>bodied by Master Ninja+ at the soonest opportunity
Yeah, I ended up going through the DLC without doing the new versions of the minibosses much.
Even fully leveled and upgraded, doing Tower+ took like twenty minutes of grinding the boss down and by that point I just lost interest and walked away.
Edited by KnownUnknown on Nov 20th 2023 at 12:32:12 PM
Yeah... Right at the start of the DLC I stumbled in to Caterpillar+ with Amy. Noped my way back out of there and didn't bother.
And to think, even without the fishing minigame, because of how busted powerful the starfall is, you don't actually need to fight any of the Guardians+ or even do the Cyberspace stages. But I'm going to anyway as Sonic at some point.

I had a dream where THE END from Sonic Frontiers was in my house...thankfully it went up too high and brushed against the ceiling fan and popped. XD
The Protomen enhanced my life.