I think Knuckles is supposed to be the boy with earring
/the protagonist of the first Persona 1 game.
I'd give it like...maybe five months after the release of Dream Team
Oh wow Mighty really wants Knuckles carnally huh. Is there any other way to interpret that image.
A lot of those artworks are really great. Surprised this is my first time seeing them.
You are not alone.Just finished off the main campaign of Superstars and overall I'd say I quite like the game.
If it is the start of a new series, then I'd say its definitely Sonic 1/CD like in that its not quite there yet as a complete package while still being really fun. Definitely rough around the edges and lacking the tighter design of a Mania, but there was so many interesting little things one with the platforming that I can't really complain. Its nice to see wild ambitions applied to the 2D games again and I'd say it lands more often than it doesn't.
I heard so many negative things about the bosses, but other than Egg Fortress (I'll get to that in a moment) I don't really have any complaints. Maybe its because I played the Retro DKC games where waiting and then picking your spot to attack was common, but they didn't seem that dragged out, just encounters where you couldn't really cheese them by taking hits and using the mercy invincibility.
Egg Fortress is the only real dip overall as the enemy placement and traps lean a bit too close to Metropolis zone esque for my taste and its not really made up for in the aesthetic enough (though the gimmick in act 2 does go a long way to make it novel). The Eggman Boss to finish it off is one where they just pushed their luck a bit too much. A lot of waiting, bottomless pits, and a lack of checkpoint between phases? Two of them at once is fine, but having all three just puts it into tedious territory.
While I've heard horror stories about Trip's campaign and am currently planning to replay the levels with various characters to farm for medals first, I have to say its a very enjoyable title. I can fully admit it doesn't lend itself to newbies in the same method that Mania does while still saying as a Classic Sonic vet its the kind of sequel I've been wanting.
Silver puts coleslaw on his chilli-dogs
, and Twitter hates him now.
Appearently that means he's Venezuelan. I can't believe one of my least liked characters in this series is a comrade. He's no Carlos Rivera that's for sure.
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.
It's the only recipe that survived. Just slaw, forever.
Anywho, after taking a bit of a break from the game, I finally came back and beat the rest of Superstars including Egg Fortress - at least, the normal version.
The final Eggman boss was okay, but it was just too slow and long: knocking back slow moving projectiles that fire on a slow timer (and, realistically, only the third one it fires, maybe the second if you're lucky), waiting through long attack sequences until the boss finally dips its head low enough to hit, slowly wading through electricity until you inch to the place you can hit it, etc. Even with the clone power, the boss takes forever.
Eventually I started getting myself killed because I was in such an impatient rush to try and get through it's early stages as fast as humanly possible that I made mistakes. But if it was maybe half as long it would probably be one of my favorite Sonic final bosses.
Also Egg Fortress itself is one of my favorite Sonic stages of all time. The time reversal gimmick is really, really cool, very well if a bit odd given that iirc there isn't much indication beforehand that Eggman's scheme involved time manipulation again this time.
Anywho, time for the postgame which is just doing the entire game over again but with a specific character and hoo boy am I not too enthused about that. Imo the stages in this game have a bit less replay value than the average Sonic game. They eventually just start getting too long.
Maybe if I get the inclination I'll get the rest of the Chaos Emeralds, since I finished the game with only three. But the special stages in this game joined the long list of Sonic special stages I wasn't too fond of, so unless I have to for when I eventually do Trip's story and that boss people keep talking about I don't see the point.
Edited by KnownUnknown on Nov 6th 2023 at 12:12:01 PM
Sonic Superstars
"NO RUNNING" ad, complete with Sega Scream.
Another Fast Friends Forever comic
, this time with Omega and Cream!
If I had a nickel for every time Omega and Cream had a brief friendship in a comic, I'd have two nickels (maybe half a nickel if we count the IDW run with Metal Virus and Chao Races arcs).
Which isn't a lot but it's weird that it happened at least twice right?
buses make for get bonding places it seems
Digital Trends hands-on impression of Sonic Dream Team
, some key take aways:
- Inspiration for Dream Team, according to one of the devs at the event, was Super Mario Sunshine and Tony Hawk Pro Skater
- Levels are replayable to find plenty of paths it seems, especially with the multiple playable characters (ie. walls that you can't scale as Sonic or Amy can be scaled as Knux or Rouge)
- Completing mission objectives gets ya Orbs to unlock more stages
- Apparently looking to be one of the best 3D platformer Sonics
Edited by taotruths on Nov 10th 2023 at 7:19:55 AM
I'm going to guess that means like Mission objective based levels where you have to get from point-A to point-B, but with Tony Hawk, you can get there thanks to grind rails or extra cool movement options that will give you points depending on how well you chain your actions.
Edited by taotruths on Nov 10th 2023 at 7:32:38 AM

I wonder if that new Ram is going to be in the IDW comic at some point?
I love animation, TV, movies, YOU NAME IT!