I've somehow managed to hit the TFB with his hands a couple times. Don't know how I did though, so I just collected Rings during that part and took advantage of the easier-than-the-earlier-blackhole-section fireball section.
For the last section where he's shooting at you from the background, press B when the reticle is fully around the fireball.
Give THE END credit, at least their mechanics were implemented in the game before the fight with it. Both in base game and the Final Horizon.
The Great Dark Dragon is just a nightmare of conveyance issues come the second phase onwards.
This game doesn't have any "running bosses"...
Every boss is an auto-scroller, like...the first boss of Sonic Mania.
It doesn't force you to run at full speed, in which doing so causes you jump arc to be limited. It's a slow screen scroll where you're movement and jumps aren't limited and the bosses are only on the left side of the screen.
Edited by randomness4 on Oct 19th 2023 at 10:48:45 AM
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Well, now that I beat the game, I can’t say the True Final Boss lived up to the hype. After figuring out when it’s vulnerable during each phase, I was usually steadily gaining in rings the whole time. Only the black holes were of any concern due to them forcing me to use the ring consuming dash, other than finishing it off which was a glorified series of quick time events. That was annoying because at that point rings are almost completely cut off and you have to do them all in a row including dodging the laser or you have to restart the QTE, and having to go through the whole 10+ minute fight again to get to the one dangerous part is a bit dull.
My musician pageSo, between Sonic Superstars and Sonic Frontiers, which one of these games did you guys like better?
I love animation, TV, movies, YOU NAME IT!![]()
Honestly Sonic Frontiers was the better game for me because in spite of all it's flaws, it felt like a return to form after several lackluster Modern Sonic games.
Might be the game making a good first impression, but I'm really enjoying myself so far in Sonic Superstars. Only played the first couple of levels with Sonic and Amy and it feels like a very interesting progression of the Classic formula.
Funnily enough the game is taking concepts I was negative or neutral on (the Sonic 1 special stages and long main zones) and executing them in a much better way. The former especially is so vastly improved just by giving the player more control in the mazes that I'm really not looking forward to playing the original variation in Sonic 1 again.
I've been told that the latter half of the game isn't as strong and that the bosses especially become a bit dubious but for now its been a blast.
Frontiers. I like Superstars, especially when it gave me a playable Trip and Super/Dragon Trip as opposed to Frontiers not even giving me a Sage boss fight.
But, Frontiers not only went out of its way to add things and self-improve, but it also feels like something legitimately fresh and new for the series in more ways than one with A LOT of potential for future games in this style. Especially when you take the large cast of characters and the world in general into account.
Not to mention that the final boss(es) aren't unnecessarily difficult, tedious, or lengthy even when you know what to do. THE END was difficult due to being itself, not the design decisions around the fights with it.
But Sonic Superstars? No damage boosting or multi-hitting. One-hit kill attacks. No checkpoints, and length that makes it clear WHY you can't time out in this game.
At least THE END started giving you multiple lives on top of the ones you start with after enough attempts, as well as having set patterns that you can learn and not worry about becoming randomized on every other attempt for no reason. As well as the Black Dragon having Classic Amy give you ring boxes. And yeah, what I said above CAN be applied to the base game THE END, but it's not as extensively tedious and bullshot as Eggman and Fang were.
The Fast Friends Forever comics return
with a Superstars-themed comic drawn by Ninomae Ina'nis.
...Yes, that Ninomae Ina'nis. And she's a Sonic fan, who knew? Korone has company.
Edited by SonicWind on Oct 23rd 2023 at 12:48:51 PM
Some heads-ups!
- It's another powerbomb onto Sonic Channel's Isekai Ogiri!
In this corner is the last of the Echidnas and he's looking to go ape on the competition! But can the competition dish out the pain just as much as he can clown around? We'll find out soon enough, ladies and gentlemen!
- On the western side of the hemisphere, we found a render
of a Tech variant for Silveruh, I mean Sir Galahad. - And speaking of renders, we got our first 3D render of a certain green tenrec
that almost got our hero into a most shocking fate!
Oh yeah, that's coming soon according to Sega Hardlight
. Speaking of Hard Light, that sword! We really be getting a sci-fi future Silver.
Ayo? Looks like we're getting an official Surge model soon too.
Edited by taotruths on Oct 24th 2023 at 8:53:24 AM
I'm spitefully happy, because a loser on Twitter said Sega didn't care about IDW because of the lack of roster content promoting it.
Nevermind Tangle and Whisper are playable; Whisper twice even!
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.

You know, people are (justifiably) complaining about the bosses being a huge waiting game, but there's one thing that bothers me. The Super Sonic fight is a waiting game. The freaking Super Sonic fight. Is. A. Waiting game. That is the stupidest, most counter intuitive thing I've ever heard in my life.
No rain could douse the flames that burn within me!