Yeah, the game's doing pretty great...
But it ain't no revolution.
In fact, it's held back by the gameplay.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.![]()
According to the comments in this Reddit post
, the Epic Games Store check installs Epic Online Services for Steam/Epic crossplay compatibility. If you uninstall Epic Online Services, the game will work just fine (presumably apart from Battle Mode) and you won't be nagged again. There's also a small X in the top right of the screen outside the window you can click to close the window, but I'm not sure if it's a permanent solution or not.
On a related note, if Sonic City's Review Round-Up
is any indication, co-op is the worst part of Superstars' gameplay. Otherwise, most journalists agree it's a solid but flawed 2D Sonic game.
Edited by Negacube on Oct 17th 2023 at 3:38:05 PM
Got it on PS 5, have played a couple of the
Pretty good. On a basic level, it's your the same sort of classic Sonic experience you'd expect from your average side Sonic platformer. It's no Mania, but it's also not as bland as Sonic 4-1 was. Maybe a bit better than Sonic 4-2, which - make no mistake - I found to be a pretty decent game.
It's very... busy, though, to the point of each level having an almost distracting amount of mechanics in them (running into a problem I remember having with Unleashed that you end up running through the levels so fast that most of the mechanics in the level just kind of pass by unnoticed), which makes me suspect that like Frontiers it was in part a "throw a bunch of concepts in to see if they work for future reference" project. The game not only has a lot of gameplay mechanics per level, there's a lot of new experimental ideas for the franchise like having a bunch of hidden objects throughout the level that can be used as currencies elsewhere, the Emerald super moves, and of course the co-op (which I haven't tried yet and won't be able to for a while).
The boss design so far hits the "creatively designed, but easy" vibe that Sonic CD had.
Edited by KnownUnknown on Oct 17th 2023 at 1:06:28 AM
It has some pretty high ratings on Metacritic
though with a score of a 76.
@Red Hunter: Going by your post on the bottom of the last page, you might be accentuating the negative. If you actually read or watch reviews, the game is consistently well liked, with the only major issue being the lack of rewards outside of cosmetics, and the multiplayer being flawed. Even if going off of the Steam reviews, the reviews are generally very positive, with the exception of the ones that only gave it a negative response because it requests you open the Epic store. That's not an issue with the game itself.
Wait, I was kidding. I thought the emoticon made it clear.
That post was a joke.
I'm still getting the game after all. And will probably enjoy it.
Edited by RedHunter543 on Oct 17th 2023 at 11:06:13 PM
"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"I just saw footage of Trip's final boss and... Oh. My. Lord. That fight against Fang takes freaking forever, it looks to be the absolute most tedious final boss in the series, aside from HD Time Eater. Definitely not helped by the fact that you'll have to redo the entire thing all over again if you die from even the slightest slip up. How is it that this game just keeps looking worse and worse each time I decide to look at some footage? The mech in the 2nd phase looks cool, but that's all the praise it's getting from me.
Edited by mstorzil on Oct 17th 2023 at 8:32:47 AM
No rain could douse the flames that burn within me!Huh, it's quite funny actually. Sonic Forces was considered aggressively mediocre, and one of the worst 3D Sonic games in a whilenote whereas Sonic Mania was beloved for understanding why the Genesis games appealed to so many people in contrast to the likes of Sonic the Hedgehog 4.
Now the roles have reversed: Sonic Frontiers, in spite of it's flaws and questionable design choices, ended up being considered one of the best 3D Sonic games in the series whereas Sonic Superstars seems to be considered a mid-tier game that couldn't live up to the expectations set by Sonic Mania.
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery PleasantI welcome it, after so many years this feels like vindication and I can play Unleashed, Forces, Black Knight, Lost World, and Frontiers proudly knowing that Modern finally won for once. Wish I could say the same for Rise of Lyric though. Oh well, I still love it just as I did before and will continue to do so.
Edited by mstorzil on Oct 17th 2023 at 8:50:07 AM
No rain could douse the flames that burn within me!I'll wait and see the lasting reception before I declare a "winner". Superstars did get the physics right, and there's not anything that would otherwise put off the large contingent of classic fans.
My musician pageMy issue with "Classic Sonic" is that this is not approached as if 2 characters:
In addition, "Classic Sonic" is pretty much just a recreation of Sonic in the Genesis era, but Sonic had an evolving design in that time, and the Sonic 3 sprite was already evolving into what ended up being the modern design:
Seriously, 3 is the genesis Sonic I played the most, and the brighter blue of new age Classic just hurts my eyes lol.
Also, I really liked the Advance and Rush games, and I'd rather have modern Sonic play in 2D in games along that style, than in the random 2D segments from the boost games.
Sonic and Mario have distinctly different histories, to note.
Mario doesn't have a "classic" version because there's never been a point in Mario's business and development history where the company explicitly eschewed their previous take on the concept and completely retooled the character. Even after the hop to 3D, the Mario franchise always kept the 2D concepts and mechanics well in hand, both incorporating it into their 3D games and continuing to release 2D games that used its mechanics, ensuring that nothing was lost. There's never been a need for the existence of a "classic" Mario.
Meanwhile, Sonic Team has a distinct habit of completely reinventing itself every few years, and the 3D jump is the most obvious example. Sonic didn't just make the hop to 3D, they wrote (most of) the original games out of continuity, put the original mechanics in a box and only took them out for nostalgic rereleases. This resulted in Classic Sonic becoming far more of its own separate thing from Classic Mario both from the developers' point of view and the fans'.
That's why, in Sonic's case, when they decided to re-embrace their original concept much, much later, they made a much bigger deal out of it and actively created its own section of the franchise.
Edited by KnownUnknown on Oct 17th 2023 at 9:14:04 AM
Up until generations, I never saw Classic and Modern as two different worlds, it just felt like one story to me.
I think if we only got classic games, I'd be way more annoyed, but getting both is fine. I just think stuff like Superstars feels very much like they're spinning their wheels.
I don't think this is true. The only game they wrote out of continuity was Knuckles' Chaotix, so they could reintroduce the characters for Heroes. Amy flashes back to CD in Adventure, for one thing.
Edited by Joshbones on Oct 17th 2023 at 9:14:50 AM

the deep voice made me think 'thats totally 'shadow'
have a listen and have a link to my discord server