Could be lots of things.
They seem to be trying to spin the Sonic franchise into high gear again, so it could be the first major AAA spinoff (like a racing game or a party game) the series has had for a while - similar to how the Crash Bandicoot franchise recently came out with that team party game.
Or it could be a smaller scale character spinoff like Frontiers teased. A new Tails' Adventure. A new Knuckles spinoff. The series' first Amy game. Etc.
Or it could be another remaster. After the utter disaster of the Colors remaster, they might try again with a different game (and hopefully a different developer).
But it's probably not going to be another classic title if, as well, they're also coming out with Superstar DLC next year. But the phone game could be like a mobile version of Superstar or something.
Edited by KnownUnknown on Oct 14th 2023 at 4:14:03 AM
My friend looked at this supposed leak and did a comparison of past stuff that honestly makes thing seems a little fake. While there might be some truth, there's a lot that also make this supposed internal document seem really fake, with a lot of vague suggestions being thrown around about it.
And going to the original pdf link now goes to a 404 error, so take that for what you will.
Grain of salt and all that.
Isn't it a bit too soon to make another Sonic the Hedgehog game in 2024? I mean, I was really surprised that Sonic Superstars even came out this year after Sonic Frontiers came out last year. SEGA might be moving things a bit too fast with this franchise if this is the case.
I love animation, TV, movies, YOU NAME IT!I made a remix of Station Square to celebrate the upcoming launch of Sonic Superstars.
If anyone's interested in checking it out.
My musician page![]()
Murder of Sonic The Hedgehog 2: The Quest For More Budget
Edited by kkhohoho on Oct 15th 2023 at 9:40:41 AM
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Given Sonic 06 and Colors Ultimate, you'd think Frontiers would have been the buggy and glitch ridden mess with Scarlet/Violet as the usual polished Pokémon fair of 2022. But, no, it's oddly the opposite. Makes Sonic trying to save Pikachu from Galeem more sweet, oddly.
God, I would love for the Metarex and Seedrians to be included in the core canon (Games + IDW + Prime). A faction centered around stillness and peace trying to upend civilization for the percieved greater good of nature even at the expense of other parts of nature; staunchly against Eggman and Humanity in general for their industrialization, nominally against Sonic due to their disregard for other forms of life in their pursuits and the opposing ways in which either live life, but still against THE END due to aiming to still exist and not become nothing like it desires. With some like Cosmo wanting genuine peace between them and their compatriots and allying with Sonic and Co.
Metarex/Seedrians = Harmony and Anarchy
Eggman = Discipline and Tyranny
Sonic and Friends = Both, Freedom, and Chaos
THE END = Neither, Fate, and Order
Edited by Negaman on Oct 15th 2023 at 8:07:15 AM
Just did a playthrough of Amy in Triple Trouble 16 bit with the Superstars moveset and while I don't know whether the latter game will have the tight level design of the former, if Amy feels as organic and natural to play as she does in the aforementioned fan game, I think I'm really going to like it.
Edited by BorneAgain on Oct 15th 2023 at 11:52:27 AM
Trip is a descendant of the dragon who sealed the game’s True Final Boss. This explains her dragon form as awakening dormant power in her family tree.
How I would handle spinoffs.
Amy: Colab with Inti Creates and use a Mega Man Zero engine. Complete with MMZ’s trademark Nintendo Hard difficulty.
Shadow: Colab with Platinum and use a Metal Gear Rising engine. High emphasis on flashy high intensity combat.
Knuckles: Take the spirit of heavy exploration and aggressive combat integral to Knuckles to heart. Colab with From Software and use a Bloodborne or Sekiro engine. Complete with trademark Souls series difficulty.
Edited by magnum12 on Oct 15th 2023 at 7:10:29 AM
if we're talking spinoffs, a Neptunia crossover would be quite the way to bring things full circular for the latter.
As for more "inhouse" cases
- Amy, Cream and Sticks's road trip in the from of a puzzle platformer, old-school Zelda meets Sonic
- Knuckles and Rouge end up in their own version of Sonic Unleashed, a world round treasure hunt
- Tails winds up in another Skypatrol
Ok, I just fought Supreme End on Hard Mode with no upgrades other than speed and... Yeah, the fight's not exactly easy when playing that way. Still a lot of fun though, and unlike what preceded it the perfect parry actually works well for this boss. Still doesn't hold a candle to HD Dark Gaia, but considering how high of a bar that is it's not exactly a fair comparison.
No rain could douse the flames that burn within me!I keep forgetting that the Pokemon franchise gets lots of games released every year also. I remembered when we used to have a new Sonic the Hedgehog game every year. Nowadays, it's rare to have many Sonic games come out each year. I wonder how come it takes longer to make Sonic games nowadays?
Edited by Rabbitearsblog on Oct 15th 2023 at 9:08:14 AM
I love animation, TV, movies, YOU NAME IT!Bigger scope and probably more dev time/costs, especially when bringing things to these modern consoles and several more SK Us. Game dev stuff that we are not privy to behind closed doors.
I still have a hard time imagining how all the yearly stuff was released in the mid-2000s that wasn’t all Sonic Team, Dimps, and probably other outsourced stuff on top of the crunch to meet a yearly deadline, like the Wii was probably easy enough since it was probably a weaker thing without needing to worry about power, but now all games need to target PS 4, Xbox, etc.
Edited by taotruths on Oct 15th 2023 at 9:57:10 AM
Looks like I finished Sonic Frontiers' update just in time before everyone moves on to Superstars.
Getting to play as Tails, Knuckles, and Amy again was nice, in a "this could maybe be polished into something better" kind of way. Amy focusing on her cards over her hammer is certainly a choice, I'm sure they could work the two together better in a later game. I'm laughing at how some people make a big deal over how Tails's flight should be limited because it makes levels harder to design and then Sonic Team just goes the madman route and lets Tails flight infinitely over everything. It's honestly kind of nice because trying to get things the "legit" way gets annoying. Not from doing the platforming challenges themselves, but because it's too often difficult to figure out where you're even supposed to start from to get up to some random platform floating 30 feet in the air with nothing else of interest around. Knuckles would be mostly fine but the way his glide dashes him forward gets annoying. But that's kind of a problem with the boost games in general, where it feels like every action has too much acceleration to it. Actually, it been kind of problem ever since Heroes. Only Lost World got away from that, but it had its own weird things.
Sonic's stuff though it pretty eh. The Cyberspace stages just suck and I couldn't be bothered to fully complete more than two of them. The gimmicks and level design to them all just feel like they're designed to be annoying more than anything else and make it more obvious just how imprecise Sonic's movement is in this game. I especially don't approve of Sonic Team's new found love of slanted platforms and floating tilted boxes that you always feel at risk of slipping off of. And the arbitrary way platforms are placed under the excuse that it's all just digital space anyway is getting really annoying. I swear one of these stages has a bunch of ramps that lead to literally nowhere, they just fling you off into some background buildings that have no collision. And all this would be more tolerable if it wasn't for all the challenges being collecting things in extra annoying ways.
The towers are something people have already complained about a lot. I got though them on Hard and don't have that much issue with how they're laid out, but I do have an issue with how long they are with no checkpoints or anything, so any failure can send you back to the start. They're overly stressful to do not because they're that hard but because you know messing up will be a huge time loss and you'll need to tediously redo everything. And I did set the game on Easy for the end of the 2nd tower because that last section is bullshit. More tilted boxes that you need to precisely boost jump across, and laid out in a way where it's entirely unclear what boxes you should be jumping to.
And I don't need to go in-depth with the trials, they're obviously just dumb. Especially that last one because it's again just a massive waste of time if you screw up, and you will. I turned it down to Easy for it and it still took me an hour to finally do it. All this stuff with Sonic kind of smacks me of it being Sonic Team not having the same time and resources to test play the DLC like they did the base game and ended up overtuning the difficulty because they're test playing it themselves while getting bored because they've done it enough to just blow through anything unless they add bullshit restrictions to themselves.
The new final boss and ending was pretty good though. They shouldn't have made what to do during it so cryptic though.
I've been catching up on Final Horizon, after not having much time to play it earlier. During Amy's segment, I ran into Catepillar+ or Tower+ before I had leveled up many skills, so I decided to prioritize Map and Skills Koco, and sidestory conversations, instead before progressing further. That persisted into Knuckles' and Tails' segments, since I'd already gotten much of the map done. For those two, once all skills were unlocked, my only real issue was the turn radius. As a result, getting the most important skills was really easy, and in doing that I also found a ton of Lookout Koco and Portal Gears. So I've basically just started Sonic's segment, and I seem to be able to run through the trials and stuff without actually going into Cyberspace or fighting any of the Guardians+ at all. I still may, especially since the new Cyberspace stages look really cool to me. But first will be the towers. Once I've done those, I'll be able to know how much of my response to the difficulty is just "get good."
As for bugs, with the exception of one instance where my game went black and seems to have crashed during a cutscene, the issues have been voice line ones. The first story relevant Hermit Koco met was clearly speaking in Japanese, not their usual Simlish, or characters' mouths weren't moving, or stuff like that.
I started watching this channel's videos. They're quite charming. Turn on captions, if you, like me, don't speak Spanish.
Huh. The video titles are in Spanish when I embed them, but in English when seen through youtube itself, for me.
Edited by wanderlustwarrior on Oct 16th 2023 at 2:54:11 PM

...Maybe could be a classic game too or something completely different.
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."