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randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#72476: Mar 28th 2023 at 8:20:40 PM

It wasn't really serious writing though.

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#72477: Mar 28th 2023 at 8:22:04 PM

Lost World is completely serious, what u mean.

A lazy millennial who's good at what he does.
randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#72478: Mar 28th 2023 at 8:23:00 PM

I agree with that, but not melodramatic enough.

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#72479: Mar 28th 2023 at 8:25:46 PM

I think the biggest change is the general tone between them. English The End comes off as somewhat emotional and combined with how hard it's trying to belittle Sonic, it makes it seem more like a person doing what it does out of sadism or delusional reasons. It uses the events of the past as concrete reasons to justify its own power. And it remains defiant even to the end of the fight.

Japanese The End sounds more neutral about everything. It justifies itself using indirect arguments about the nature of life and death. It comes off more as what it claims to be, an entity that impartially destroys because it views that as the end goal of existence. It seems to be genuinely confused as to why Sonic would resist it so hard, arguing that the sufferings of life make the peace of death something the living inevitably desire. And just before the final QTE happens, The End seems to waver in its resolve in the face of Sonic's determination, thereby signifying its defeat and the start of Sonic and Sage's final attack (which is a very Japanese way to present and resolve a fight).

To be clear, I'm not saying that I necessarily love the Japanese version's speech since Kishimoto isn't a great writer and I've seen this exact same thing presented more eloquently by villains of other Japanese games and anime.

Tony-Sharx Megalodons are the best kind of furry. from ACME Nation Since: Mar, 2020
Megalodons are the best kind of furry.
#72480: Mar 28th 2023 at 8:38:58 PM

Honestly at this point, I just hope Ian Flynn or someone equivalent stays on board to pen Sonic scripts overall and finally squash this pretentious outlook towards western writing being inferior. You can have the dumbest premise for a movie or game, but if the script is great then it doesn't matter.

This is entertainment.

Certified, self-appointed Sonic Visionary
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#72481: Mar 28th 2023 at 8:52:10 PM

Its all subjective at the end of the day. Like what you like but respect what others like too.

I feel there's so much veneration for the Japanese script because some of the most beloved games in the fandom are very distinctively Japanese; Adventure, Adventure 2, and 06? Introduced some of the most iconic staples in the series.

That of course doesn't necessarily mean the Japanese script is inherently superior or that the Western based scripts aren't good in their own right, but given the Adventure games are now considered "Retro", it's only natural that they would undergo some Vindicated by History.

And like hey, we had this ten years ago with Sonic Colors with people praising how good it's script was...which is hilariously ironic given the current fandom view on Colors but you get the idea.

A lazy millennial who's good at what he does.
PhysicalStamina i'm tired, my friend (4 Score & 7 Years Ago) Relationship Status: Coming soon to theaters
i'm tired, my friend
#72482: Mar 28th 2023 at 9:02:11 PM

Both speeches work in their own way.

Edited by PhysicalStamina on Mar 28th 2023 at 12:03:39 PM

i'm tired, my friend
KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#72483: Mar 28th 2023 at 9:05:16 PM

Alright, I don't know if anyone remembers but a couple months ago I posted Sonic game tier list and said maybe I'd play Frontier and add it to the list in a couple months. So I did and here it is. I also moved some stuff around, including moving a bunch of the bottom of B to the top of C.

    tier list as an image 
https://static.tvtropes.org/pmwiki/pub/images/sonic_ranking_sm_8.png
    tier list as plain text 
S: Adventure 2, Adventure
A: Sonic 3 & Knuckles, Mania, CD, Colors (DS), Pocket Adventure
B: Advance, Shadow, Heroes, Rush, Rush Adventure, Black Knight, Riders, Riders: Zero Gravity, Generations, Sonic 2
C: Frontiers, Tails Adventure, Battle, Team Sonic Racing, Sonic 06, Forces, Triple Trouble, Advance 3, Chaos, Fighters
D: Advance 2, Secret Rings, Blast, Lost World, Colors, Chronicles, Sonic 4 Ep2, Shattered Crystal, Rivals 2, Rivals, Shuffle, Sonic 1
E: Unleashed, Generations (3DS), Sonic 1 (8-bit), Drift, Drift 2, R, SegaSonic, Sonic 2 (8-bit), Labyrinth, Lost World (3DS), Fire & Ice
F: Free Riders, Sonic 4 Ep1, Chaotix, 3D Blast, Tails' Skypatrol, Spinball, Rise of Lyric

Overall thoughts on Frontiers... It's okay?

  • Sonic's movement is mostly fine and feels better at low speeds than any previous Boost game, but there's still some weird jank. The most annoying things are how a Boost in the air doesn't continue when you land on the ground even if you're still holding the button, and how there's a really long pause of nothing happening every time you kill an enemy with a homing attack.
  • The level designs of the Cyberspace levels are fine on their own I guess, but more than half of them being repeats of levels from previous games while also only having 4 visual styles - 3 of which are nostalgia levels from Generations, 2 of which also reused in Forces - makes them feel very uninspired. Combined with their short length they're just kind of eeeeehhhh.
  • The pseudo-open world has the same issues I always have with open world games. Too much random, unmemorable, copy-and-paste/procedurally-generated shit that only exists to fill out space and keep people from complaining about the world being too empty. It always has the same problem where the major points of interest or story sections are the only particularly interesting parts, but there's enough reward for picking up at least half the random garbage spewn about that I can't really ignore it, but also doing all this minor busy work gets tedious and makes your player character overpowered.
  • The presentation is a step up from how lifeless 90% of the cutscenes in Colors through Forces were. But it still never really gets to be that interesting because so much of the game is just Sonic and one other character standing around talking to each other.
  • The writing in this game is a sticking point. On one hand there's some things about the English script that grates on my nerves and I don't like some of the English voices. On the other hand, the Japanese script has quite a few issues with strange wording and needlessly obfuscating information. The line reads sometimes are bit flat too. The logs from Eggman you can fish up are especially bad. They all sound literally translated from English to point of being awkward and hard to understand, and Eggman's VA sounds like he was given no voice direction, like he just did a test read of the script into a mic and they used that. I hope Kishimoto doesn't try to write the Japanese script in the next game, because he's obviously not cut out for this.
  • I don't really know how to feel about the story overall. It has some interesting ideas and the boss fights should be cool, but it's missing some needed impact. I think a big problem is due to the nature of the game's structure. So much of the game is filler scenes of Sonic and a friend talking about a bit of scenery or lore, and a lot of it blends together, probably so the player mostly understands everything even if they don't view every optional scene. Sonic and Sage are the only ones out doing anything and Sage doesn't actually want to mess with Sonic much, so it doesn't feel like much is actually happening in-between boss fights. It gives everything a lack of weight and build-up.

Tony-Sharx Megalodons are the best kind of furry. from ACME Nation Since: Mar, 2020
Megalodons are the best kind of furry.
#72484: Mar 28th 2023 at 9:14:38 PM

So, basically it played as safe as humanly possible?

Certified, self-appointed Sonic Visionary
KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#72485: Mar 28th 2023 at 9:24:21 PM

I wouldn't say that. They obviously had some ambitions and they did some stuff they had to know some Sonic players would complain about. It's just that how much their efforts actually paid off quality-wise is just, all over the place. And the Cyberspace levels feel phoned in because Sonic Team is still having issues making new level assets - I guess any resources they did have for that went to making the open fields.

Speaking of, when I hear "open world Sonic" the ideal (but probably very difficult make) that comes to mind is a game that plays mostly like a normal 3D Sonic game except all the levels are interconnected. So it's like, you play through levels from beginning to end, but instead of separate levels they're all on the same map and the "levels" are really just different start and end points. Part of the challenge would be finding the optimal way to traverse the world to get from the start to finish. I never really imagined open world Sonic as just being the same busy work collectathon as most other open world games but you're Sonic this time.

wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#72486: Mar 28th 2023 at 9:28:28 PM

@Kuro bara: My bad, it was one or the other being more poetic, I forgot which.

  • @ your tier list: Huh. I don't often see people usually putting Unleashed, Colors (Wii), or Advance 2/3 that low compared to other titles. I'm a bit curious about your tastes.

Oh we're arguing over Japan and America languages again?

Could you not? No one was arguing. To be honest, I've felt for a while that at least in this thread you're just setting out to be cynical about everything. Please don't. There's far too much of that in the fanbase.

Edited by wanderlustwarrior on Mar 28th 2023 at 11:31:15 AM

BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#72487: Mar 28th 2023 at 9:38:40 PM

So your solution is to tell me to stop?

And ya know...I literally posted that it's fine for people to prefer one over the other as long as you're respectful about it. :

Anyway, I posted my impressions about Frontiers way back in November.

    Sonic Frontiers 

Preface I have completed this game and it was…an experience. Was it a good or bad experience? I’ll let you decide that. I come out of this game with very mixed feelings and kind of unsure about the future of this series. Your enjoyment of Sonic Frontiers will come down entirely to your own personal preference and tolerance for certain design decisions. Me personally, its just a very mixed bag overall that I’m not really sure is the sum of its parts. I’ll just break this down bit by bit so I can express my feelings when playing this game and how I felt by the end. And yes, there will be spoilers.

Story Figured I’d start with this since it’s the part most fans were concerned about. The plot ranges from merely serviceable to actually kind of good in some areas, and then just kind of peters out by the end sadly. Which I guess is the Ian Flynn standard. I’ll start by saying that nothing really happens for most of the game as its spent just talking to the cast and slowly finding out the mystery, but then when you get to Rhea, it just decides to dump the entire backstory through flashbacks which felt very weird and abrupt, especially since none of the characters seem to react to it at all. By the time of the final boss, they try to make it seem like some huge triumph and then the game just…ends. Didn’t get much catharsis from it. The plot has a lot of good ideas but doesn’t really execute them all that well. Normally I would just blow this off, but most of the marketing was centered on this huge mystery, but what we got doesn’t even feel anywhere near worth the buildup it got.

Some of this is definitely due to how the game is set up; like how Sonic only finds out about the Kocos true nature later on in an optional cutscene, despite that being something that the audience could probably figure out with the context. Or how the Kocos are seemingly related to Chaos, but nobody except Eggman reacts or comments on that (and only in optional content), and the story doesn’t go into their relationship at all.  Feels very disjointed. Its better than the last two games, but that’s really not saying much.

The real highlight here however, and the part the fandom will be talking about mostly, are the characters of course. I’ll start by saying that I do not care about fandom’s seething hatred for Ken Pontac or Warren Graff; they were two people hired to do a job and that’s what they did. Did I like their writing? At times and other times, it’s bad. But hey, the same thing applies to the games from 1998-2009; Sonic’s never had the best writing, even at it’s “best” and I’m not going to buy into the idea that those two just ruined everything.

This game marks the debut of Ian Flynn to the video games after getting his career started in the Comics back in 2006. I was already pretty familiar with his work long before now as I started reading the comics sometime in high school. Anyone who has read any of his comics should understand his style and I do feel it mostly made a smooth transition. I don’t know to what extent he was involved, so I’ll just focus on his dialogue as that’s the most obvious thing.

Right off the bat, I noticed Ian’s trademark wit for Sonic shine through; he’s not just snarky, but snarky in a more grounded way. Seriously, some of Sonic’s lines got an audible chuckle out of me like when he posits on game mechanics when Sage asks what his “end goal “was; that’s something Flynn has excelled at, meta humor that pokes fun at the logistics of the series. Ian also loves to highlight Sonic’s heroic qualities too, something some fans have felt has been lacking lately. I can understand that, Sonic really gets to show off his kind and understanding side here. Its difficult balancing act sometimes Sonic is either too snarky to the point of obnoxiousness or too heroic to the point of being boring.

Amy unfortunately, I felt got the shortened of the stick here sadly. She’s just really…boring here. Most of her scenes with Sonic are pretty generic and she at no point tries to make a pass at him, not even once. This has kind of been a recurrent thing where, due to the fan backlash, they’re trying to downplay Amy’s more over the top traits and make her more grounded, which I understand but I don’t agree with. They took away Amy’s core traits, but didn’t really replace them with anything. Sonic has a pretty defined dynamic with Knuckles, Tails, Eggman and even Sage but I could not tell you what Sonic & Amy are supposed to be if you went by this game. They’re friends and…well that’s it. So now she’s…about spreading love or something? I don’t know. Fortunately, things get better.

After Convergence, I was kind of expecting Knuckles to play a bigger role given the whole connection between the Ancients and Echidna civilization and sadly, I did not get that. Knuckles just…well exists here. But that’s nothing new as that character has been in limbo for years, and that is addressed at the very least. Character-wise however, Knuckles is perfect. His back and forth with Sonic had me grinning, because it’s felt like forever since those two have had any real dialogue. They actually feel like friends who enjoy giving each other shit, it’s great. And they had a genuine heart-to-heart near the end too. And the game actually managed to salvage his role in Forces by making him an acting commander of a group of Koco; was never fond of that decision but I’m glad Ian managed to make it work for this game. He says he’s going to leave his island for a bit to see the world, something Ian has said was a direction he wanted the character to go in for a while so we’ll see where that goes or if its just lip service. I’m not sure how you can follow that up without that taking place off-screen if he isn’t playable, but it’s nice nonetheless.

Tails is far more tolerable here than he’s been in previous games. The game highlights his insecurities while paying note to his strengths. A bit too much technobabble for my tastes, but when he starts revealing to Sonic about how frustrated he is with his stagnation as a character, I felt it. A nice way to acknowledging how suffocating the status quo of this series can be for certain characters who can’t breakout. It doesn’t exactly justify how inconsistent his character has been, but I appreciate the attempt at least. Time will tell if he actually can break away from Sonic for a bit; sidekicks usually never stray too far from their charges sadly and I highly doubt Sega are going to bench one of their most iconic characters.

It's really unfortunate that Eggman doesn’t get much to do here; he spends essentially the entire game trapped in Cyberspace and only interacts with Sage. Even when he gets out, his only action is to give Sonic the last Chaos Emerald and its up him and Sage to stop The End. That said, he probably is the most fleshed out character in the game by virtue of said interactions with Sage, which is impressive really. I’m not too sure how I feel about his characterization here; on one hand, he feels more human here with his megalomaniac tendencies toned down severely and implying that he’s just a lonely man at the end of the day who wants to be loved. On the other hand, this is the same man who has caused countless apocalypses (including the one in this game) because of his own selfishness and negligence and I’m not sure if this game makes up for that. And he has only like one or two scenes with Sonic, which is just criminal.

And finally, Sage, the focal character of the game making her grand debut. I’ll just say from the jump, her entire character arc ripped is straight from Neon Genesis Evangelion. Her voice actors being Rei from both Japan and English don’t even try to hide that fact.  With Eggman essentially serving as Gendo Ikari. For those not in the know, Rei’s arc is about her learning emotions while wanting the approval of her creator and father figure and putting her faith in the protagonist. Eva is way more of a psychological series than Sonic though, so Sage is the kid-friendly version. Sage herself is fine, and she’s probably the best fucking character introduced since Colors, because she’s actually a character.  Every new character we’ve had since then have just been paper-thin and only serve their video game purposes of being bosses or exposition and nothing more. Sage’s arc is pretty bog standard, but it’s still an arc. Kind of wish there was a bit more friction between her and Eggman though if they really wanted to sell that parent-child dynamic; even when I went out of my way to interact with her through the game, it felt very understated and when hey play sad montage over earlier scenes with her and Eggman, it can fall flat if you don’t buy it. And her sacrifice is so abrupt and leaves no impact; Sonic doesn’t even acknowledge it, which is dumb after their interactions through the game and then Eggman just brings her back anyway. I don’t ever want to see people cry about Shadow again after this because you can say what you want about him being brought back, but he only came back through fan demand and they tried to do something with his revival. Sage dies and is revived in the span of 10 minutes. That said, it’ll be interesting to see what they do with her going forward; is she going to be a reluctant enemy to Sonic and Co? Essentially Eggman’s Bowser Jr? The possibilities are endless.

Overall, the characterizations are on point; my biggest complaint is that with the exception of Eggman and Sage, nobody really feels like they’ve progressed. Everyone was just kind of put back to where they were back in the Adventure days which is fine and probably what everyone wanted, but I wanted a sense of progression, not a reiteration of what we knew. Oh yea, I didn’t mention Sonic’s corruption arc huh? Yea that shit sucked, it didn’t even matter in the end and its resolved in a single scene. Whack. I’m not even going to talk about The End, they’re barely a character and gave me one of the worst final bosses I’ve ever had to play.

Gameplay Here’s the real meat and potatoes. I’ll start off by saying that I did have fun playing the game, even when I was getting burnt out by the end. The game is MOSTLY consistent with itself from start to finish; Run, beat mini-bosses, get Portal Keys, Unlock Cyberspace, get Keys, get Chaos Emeralds, kill Titan. They do throw the occasional mini-game at you, because it’s a Sonic game, they have to force us to do something else at some point. But they’re pretty simple and easy. I guess I’ll divide this up between the Open-World and Cyberspace.

Open-World. I’ll start by saying that Sonic controls…ok? It also depends on which mode you choose and what you set your controls to, but I’m going to assume most people played “High-Speed Mode” on default. Sonic feels very stiff to move around, which I suppose is the culmination of that direction since Colors, his movement has felt more and more restrictive. On one hand, its platforming way easier as Sonic stops when I need him too. On the other hand, Sonic does not follow the laws of physics very well. It has the Sonic 4 “stick to walls” problem as Sonic can just go over and stand on uneven surfaces and it looks and feels very unnatural. Jump kills all of your momentum, if you’re going at top speed. So, if you accidently launched yourself while boosting off a cliff, you better pray you didn’t go too far to make it back. And its so weird, there IS momentum in the game…but only selectively. Rolling downhill carries momentum, but not running. Bouncing from a high spot doesn’t carry that inertia either. Its so jarring.

The design for the Open worlds themselves is good, but I really wish it integrated the level design more into the environment itself. Everything just feels so disjointed, the open world stuff is pretty standard, but the stuff that actually resembles a Sonic game is just awkwardly plastered in there. Can’t tell you how many times I accidently ran into a speed booster and got flung into a platforming sequence. And this a much bigger problem on Chaos Island and the abundance of 2D and all of Sonic’s control issues become way more apparent.

That being said, the act of running itself feels good, and despite how big the world is, it never feels too large since Sonic is just that fucking fast. Makes fast travel almost redundant. Combat is fine too, a little too much cutscene attacks for my liking, but it does make enemy encounter engaging. Particularly the Bosses, the expanded move-set allows for the best boss battles in the series bar none. Them shits are fucking hype. The mini-boss are all unique encounters in their own way and figuring out their weaknesses is fun. The Titans are a bit more clunky, but those are pure style over substance and sometimes, that’s ok. It also helps those Sonic controls exactly the same like he usually does as Super Sonic. It’s not most engaging combat and yes, its wholly inferior to other action games, but I at least appreciate attempts to make enemy encounters a bit more engaging.  

Cyberspace Oh boy…ok, I’ll just get this off my chest; these are some of the worst Sonic controls ever. I have no idea why they decided to use a control scheme that clearly was not meant for these types of levels. Physics are all out of whack here; remember when I said the Drop Dash had momentum? No here, in 2D it only problems you a few feet before coming to a dead stop, effectively rendering it useless as a speedrun tool. The bad controls really stick out because the levels are ripped straight from older games where the controls were actually designed for them.

That being said, I liked time attacking them I got over the jankiness of it all and finding ways to just bypass the level design feels good. Particularly using the Homing Attack Boost cancel to just fling you forward. And the idea of getting rewarded more for beating a certain time limit and completing certain objectives is a great idea for replay value. There’s an actual incentive to do good in these stages and Sonic games need to embrace that more….with controls that don’t suck and levels that are actually original.

Sound I was really skeptical here after Forces and that Ohtani would be going for a more atmospheric sound, but it actually works. Was shocked by how much I loved the OST. Not even just the big vocal tracks, but even stuff like the Guardian themes are bops. The Spider-One is my favorite. Certain mini-games sound a little too upbeat for this game’s tone though

Voice acting is…well its hit or miss, but I do feel when its good, its good. Roger’s deep voice felt jarring at first, but I got over it pretty fast as his delivery is still good. And hey, he gets to actually emote for once after almost a decade of jokes. Everyone else also sounds weirdly solemn and deep here…its kind of eeeh. It works Mike, but not so much Cindy and Colleen. And man, when Dave B Mitchell tries to sound serious, it just doesn’t work. He sounds fine when he’s just…talking normally.  Sage is good, but English definitely has trouble capturing the whole Emotionless Girl angle, but that’s not new.

Presentation Oooh man. You know, I will respect them for their ambitions here, but ooof this game be struggling with its graphics. Clipping, pop-in, and all sorts of shit in the Cyberspace levels. I actually got softlocked when I died in one of the Koco mini-games and had to quickly reload before it autosaved. This game is rough. And it makes me kind of annoyed how this game struggles with things that other companies have been able to do so easily. I get that this was a 60-man development game, but come on. You mean to tell me an iconic flagship franchise from the 90’s can’t have a proper budget? What is this, Pokemon.

And if you don’t have a current gen console or a decent PC, you don’t get the option of 60FPS, and this game looks way worse when its not at a stable framerate. And even then, cutscenes are still rendered in 30FPS which makes it look jarring whenever you’re in a cutscene and shift to gameplay. When other current franchises can perform much better, there’s really no excuse here.

Aesthetically, I really wish this game didn’t look so generic; they look fine, but the biomes are so indistinct as Sonic locales. If nobody told you, you would never think this was a Sonic game to begin with.

Conclusion Its hard to put my thoughts on this game into words; I don’t want to call it trash because I do feel like it has some merit and I did enjoy it at some points. But I can’t really call it good either because it just has too many problems, most of which have been constants in the series for years now. I’m frustrated than anything because I gave them the benefit of the doubt and I don’t entirely feel like I got my money’s worth, even if I don’t regret the purchase. The Final Boss being entirely different genre altogether and being extremely difficult on top of it just took me out.

While I won’t say this game is bad, it doesn’t exactly make me enthused to play the next game; usually I get a sense of accomplishment or fulfillment when I finish a game, but when I finished Frontiers, I felt like I just finished a chore. It doesn’t help that all of the problems I listed above gradually get worse as the game goes on.

The community is just going crazy about this game at the moment, so I’m not going to rain on people’s parade. But I strongly feel like this game is going to age poorly in a few months-years when the hype dies down and more of its problems become more apparent. I didn’t hate Frontiers, but it wouldn’t be my first recommendation for somebody to get into the series.

Tl;Dr It's fine I guess.

A lazy millennial who's good at what he does.
OmegaRadiance Since: Jun, 2011
#72488: Mar 28th 2023 at 9:45:08 PM

All I can say about The End in Japanese is that it was better than FFXIV Endwalker Final Boss who is based around the same concept, but The End has 90% less dialogue and 70% of it isn’t saying something around Despair.

Edited by OmegaRadiance on Mar 28th 2023 at 9:45:36 AM

Every accusation by the GOP is ALWAYS a confession.
ScubaWolf from South Carolina Since: Feb, 2020
#72489: Mar 28th 2023 at 10:11:04 PM

To give The End credit, despair is implied.

Edited by ScubaWolf on Mar 28th 2023 at 1:11:27 PM

"In a move surprising absolutely no one"
OmegaRadiance Since: Jun, 2011
#72490: Mar 28th 2023 at 10:12:42 PM

Yes exactly! It’s implied instead of directly saying something about despair in every sentence!

Edited by OmegaRadiance on Mar 28th 2023 at 10:13:01 AM

Every accusation by the GOP is ALWAYS a confession.
LoneCourier0 The Wandering Geek from A Diverse Land (Unitroper) Relationship Status: How YOU doin'?
The Wandering Geek
#72491: Mar 29th 2023 at 12:00:02 AM

[up][up][up][up] A few months have passed and Sega's recent decisions doesn't tell me the game has aged poorly at all.

"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#72492: Mar 29th 2023 at 2:52:30 AM

ok

Edited by BlackYakuzu94 on Mar 29th 2023 at 5:53:41 AM

A lazy millennial who's good at what he does.
Demongodofchaos2 Face me now, bitch! from In a Cultivation World (Ancient one) Relationship Status: 700 wives and 300 concubines
Face me now, bitch!
#72493: Mar 29th 2023 at 5:28:14 AM

Yeah, if anything, the newest features have breathed new life into the game even more, and I expect more with each update.

Watch Symphogear
Tomodachi Now a lurker. See you at the forums. Since: Aug, 2012 Relationship Status: Yes, I'm alone, but I'm alone and free
Now a lurker. See you at the forums.
#72494: Mar 29th 2023 at 8:50:32 AM

Writing just appears to be Sonic's weakness, no matter who is in control.

To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.
PhiSat Planeswalker from Everywhere and Nowhere Since: Jan, 2011
Planeswalker
#72495: Mar 29th 2023 at 9:11:30 AM

Shiro Maekawa did a great job on Black Knight. Shame they've probably left Sega, like pretty much every employee who worked on Sonic in the 00s.

Oissu!
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#72496: Mar 29th 2023 at 9:14:08 AM

This is why you don't play Sonic for the story :V

Anyway, Shadow's way too popular to be sidelined for too long so it's not like I expect him to sit out for very long.

I remember when Frontiers was on it's way out, one of the main questions was "Where the fuck is Shadow?"

He's transcended tbh...for better or worse.

A lazy millennial who's good at what he does.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#72497: Mar 29th 2023 at 9:43:35 AM

[up][up][up]That's subjective. And really, what platformers have better writing?

MorningStar1337 The Encounter that ended the Dogma from 🤔 Since: Nov, 2012
The Encounter that ended the Dogma
#72498: Mar 29th 2023 at 9:53:27 AM
TobiasDrake (•̀⤙•́) (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
(•̀⤙•́)
#72499: Mar 29th 2023 at 9:58:59 AM

Hollow Knight's pretty good. Celeste too.

My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#72500: Mar 29th 2023 at 10:02:12 AM

Mega Man.

A lazy millennial who's good at what he does.

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